Yeah that'd be an issue for sure if I actually ever got to go to a battle (I
don't think there is anybody near me that actually has a completed tank).
--Chase
-Original Message-
From: rctankcombat@googlegroups.com [mailto:rctankcom...@googlegroups.com]
On Behalf Of Steve Tyng
Sent:
There are many tanks I would've considered, but wanted the 4 hits and 40
shots. I would definately love to have a Bradley also.
Derek
On Thu, Oct 21, 2010 at 7:07 PM, dwconn...@comcast.net wrote:
Maybe even give all tanks four hits regardless of real life armor
thickness. That would let
This is a real point ,Im building a 5`6 long 1/3rd Marder that only
takes two hits to kill it. I wanted to build a 4 hit tank but cant fit
myself in a 1/3rd scale anything else tank .
At the last UK battle I was explaining to the newbies how my tank
(T051) required four hits to kill it and the
So, give tracked tanks 4 hits and wheeled combat vehicles (Strykers,
LAVs, armored cars, etc.) 2 or 3 hits.
On Thu, Oct 21, 2010 at 9:57 AM, Steve Tyng steve...@gmail.com wrote:
I'm OK with this as long as the vehicle is at least 3' long. No
reason in giving Mr. Sims and his Quadracycle any
Steve wrote I'm OK with this as long as the vehicle is at least 3'
long.
Now here lies a small problem, lets say Frank decided on a rule
change , for simplicity if nothing else.
some tanks are less than 3 long, does that mean the old rules would
apply to them and only them ? if so we have had a
About an hour northeast of Toronto.
-Original Message-
From: rctankcombat@googlegroups.com [mailto:rctankcom...@googlegroups.com]
On Behalf Of neroc
Sent: October-21-10 11:32 AM
To: R/C Tank Combat
Subject: [TANKS] Re: free paper model of the German A7V tank
Steve wrote I'm OK with this
I agree, perhaps something like this.
tanks over 3' - 4 shots
tanks under 3' - 3 shots
tanks under 2.5' - 2 shots
armored cars over 3' - 3 shots
armored cars under 3' - 2 shots
armored cars under 2' - 1 shot
support vehicles over 3' - 2 shots (if armored)
support vehicles under 3' - 1 shot
support
Uuhh, I thought this was a rule simplification. I'm just
sayin'. :)
Derek
On Thu, Oct 21, 2010 at 10:56 AM, Cobra afreem...@live.com wrote:
I agree, perhaps something like this.
tanks over 3' - 4 shots
tanks under 3' - 3 shots
tanks under 2.5' - 2 shots
armored cars over
I know what would be simple , a tank takes 4 shots to be destroyed ,
I do realise that Frank would have considered all of this at the
process of dreaming up these rules. the rules have worked perfectly
well so far ,to my knowledge at least.
And I will say that a 2 hit tank can only loose 500 of
In a message dated 10/21/2010 10:58:04 A.M. Eastern Daylight Time,
steve...@gmail.com writes:
I'm OK with this as long as the vehicle is at least 3' long. No
reason in giving Mr. Sims and his Quadracycle any more advantages!
Steve
has he ever been in a battle yet?
Chris,
_Odyssey
Yes!
http://rctankcombat.com/statistics/AssetHistory.cgi?type=Support%20Vehicleid=SV003
On Oct 21, 1:13 pm, odysseyslipw...@aol.com wrote:
In a message dated 10/21/2010 10:58:04 A.M. Eastern Daylight Time,
steve...@gmail.com writes:
I'm OK with this as long as the vehicle is at least
ok, so what is a tank
Accordingly to the current rules it is any fully tracked vehicle, so that means
an M113 is a tank, and would be stratecially an excellent choice as its only
750mm long at 1:6 scale, and can be armed with 40 shots due to variations that
exist with a 75mm canon.
But what
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