64bit installer also available now
http://realxtend-naali.googlecode.com/files/realXtend-naali_0.3.2-ubuntu-lucid-amd64.deb
Thanks
to Toni for the binary!
Best regards,
Jonne Nauha
realXtend developer
http://www.realxtend.org/
http://www.evocativi.com/
--
http://groups.google.com/group/realxten
you could prove http://www.okino.com/conv/demos.htm, for know if served me
tnks
2010/10/15 MatteoL
> Hello,
> i am not an user of 3dsmax but i did take a look at the file with
> blender. The file contains 400.000 polygons, it is quite a large
> amount to handle, for this reason i believe you sh
Hello,
i am not an user of 3dsmax but i did take a look at the file with
blender. The file contains 400.000 polygons, it is quite a large
amount to handle, for this reason i believe you should test the
process with a less complex scene: perhaps around 30-50.000 polygons.
On 15 Ott, 19:00, john fel
I would like your help on something, the link is a car to
http://www.megaupload.com/?d=74KKWP95 3DMAX, I've done the procedure
correctly ogremax and exports, with the ogreview not see anything and taiga
charge when local scene with either, you can help me and send me a
screenshot of what it gives y
I just was watching nMechanics demo: http://www.youtube.com/watch?v=FUZT1KJJvuQ
- is it possible to have this sorts of reflections in naali too or is
it too early ? Also is there a possibility available to simulate neon
lights and glow around lightsources or is it best to try simulating
these effec
Hi Toni - thanks a lot - I will try and keep you and Matti updated.
On Fri, Oct 15, 2010 at 4:02 PM, Toni Alatalo wrote:
> On ma, 2010-10-11 at 16:27 +0200, Peter Steinlechner wrote:
> > directory on the local PC. As for the zip file that should be created,
> > I can confirm that they don't get
On ma, 2010-10-11 at 16:27 +0200, Peter Steinlechner wrote:
> directory on the local PC. As for the zip file that should be created,
> I can confirm that they don't get created on my PC. To create the
I made a little addition to the naali py system that makes it so that
all errors show in the f1
Hi
At least currently tehre is no support for multiple UVsets. Can you
specify in more detail what you would use the multiple UVsets for,
perhaps shaders can help you there?
2010/9/30 MatteoL :
> Hello everyone, im trying to create a new sim with taiga 0.1.4 and
> naali 0.3.1. My workflow consist