haaaa ok i see the difference now between the Components and the
Proterties window.
effectively not all are in Component.
so i do the  4)  part again ;) and result :

http://www.masterj.name/Naalijavawork.jpg

this is the result :) thank you (the screenshot said all)

and i never think it was possible to add component with right click on
the component window that's help more ;)


MasterJ


On 25 oct, 05:24, Toni Alatalo <ant...@kyperjokki.fi> wrote:
> On su, 2010-10-24 at 12:06 -0700, MasterJ wrote:
>
> > perfect informations let's see if i have understand correctlly ;)
>
> Not quite :)
>
> > so we need to do :
> > 1) launch server
> > 2)login with Naali
> > 3) enter build mode and create a new object
>
> So far so good..
>
> > 4) go to web site were we have our script stored, here i use :
> >http://github.com/realXtend/naali/blob/develop/bin/jsmodules/apitest/
> > for choose one i want to try the hovertext one so i right click on it
> > and copy the web adress url.
> > 5) on Naali with the object selecetd (into build mode) i go to the
> > right side i click on the button named : *properties*
> > i expand the part named : *scripting(1 item)*
> > and on the line with ServerScriptClass i paste the web url of the .js
> > script here for exemple i past :
> >http://github.com/realXtend/naali/blob/develop/bin/jsmodules/apitest/...
> > 6) and i hit return key and i see a nice red text error on the opensim
> > console :P
>
> This all went astray :)
>
> Those are Naali scripts, not Opensim scripts. They are executed in the
> viewer. It is similar to the js on web pages -- if you've ever done web
> development, you know how the js to do e.g. hovering text with html+js
> is a part of the html document and you don't even need a server to run
> it (just html and js files that can open locally or load from anywhere
> on the web). The ServerScriptClass rexscript thing is more like the
> server side e.g. php that can talk directly with the server databases
> etc. but not know anything about mouse cursor positions etc. Just that
> this is not about web pages as in html documents, but spatial scenes
> with objects. LSL is also executed on the server, there is no
> corresponding thing to this Naali scripting in slviewer currently AFAIK.
>
> So, to test those you need to do this:
>
> 4) Copy the .js files locally somewhere on your computer. The system
> that the hoveringtext example was made with (EC_Script) currently works
> with trusted files only, installed to be a part of your Naali (or
> anywhere on your computer, by you). This is because it is work in
> progress still, the other experimental implementation I mentioned (the
> earlier js_src url thing) downloads from the net and somehow we'll need
> to merge the feats from these currently different implementations soon.
> Oh and of course you already have that file already locally, 'cause it
> was a part of the previous release -- inside the jsmodules dir in your
> Naali install folder.
>
> 5) In the Naali build mode use the Components tab, not the Properties
> one(*). This is the Entity-Component editor which is quite developer
> oriented still and the usage is not documented yet. Right-click in that
> window and do 'Add new component', select EC_Script from the menu. Name
> it whatever you want. Put the path to the local .js file to the script
> ref field. Enable 'run on load'.
>
> 6) Apparently for this example you also need to manually add a
> EC_HoveringText component similarily. Makes sense actually 'cause that
> is where you put the text too that you want to see to fade in/out as you
> hover in/out on the object. So add that using the EC editor. It should
> start working then directly, the script itself apparently listens so
> that notes when the text component is added after the script has already
> been loaded so you shouldn't need to relogin.
>
> Kudos to Niina for writing the nice example!
>
> > MasterJ
>
> ~Toni
>
> (*)Those basically mean that Components are the new realXtend
> Entity-Components that selected object(s) has/have, part of them local
> only that Naali uses internally (like hilight is the selection hilight
> you see), and part is shared and synched with the server. The Properties
> one is SL prim basic things + the old realXtend things the way they were
> added for the original viewer. The naming in the UI could be better
> perhaps :) Anyhow the plan is to make everything with the new EC system
> so the properties tab might go away soon enough. Apparently e.g. the
> Prim shape stuff shows nowadays in the Components side (ECEditor) as
> well already.
>
> > On 24 oct, 13:09, Peter Steinlechner <psteinlech...@gmail.com> wrote:
> > > Thanks for this hint too. I would have to find out how to compile it and
> > > where to find the values to get changed. (Probably I'm not the only one) 
> > > So
> > > it would be great, if at some point it would be possible to set the size
> > > maybe in a .ini file if this doesn't sidetrack the project schedule too
> > > much. I personaly would be happy even with some fixed values to choose 
> > > from
> > > - like 512x512m and 1024x1024m as this allready would extend the
> > > possibilities and usage of taiga quite a lot.
>
> > > Cheers
> > > Pedro
>
> > > On Sun, Oct 24, 2010 at 6:54 AM, Toni Alatalo <ant...@kyperjokki.fi> 
> > > wrote:
> > > > On la, 2010-10-23 at 16:47 +0200, Peter Steinlechner wrote:
> > > > > Hi Ali - thats great news, will there also be bigger region sizes in
> > > > > tundra ? This would make me easy switching from taiga to tundra.
>
> > > > Do note that also with Taiga (OpenSim) you can use bigger regions with
> > > > Naali, like I did that 1km*1km test and I think bigger ones can work
> > > > too. So don't have to wait for Tundra to get to use that, at least if
> > > > you can compile OpenSim yourself or we can make it configurable somehow
> > > > for Taiga (if you really need it quick, and can't build opensim
> > > > yourself, you can perhaps ask someone to do it for you).
>
> > > > > Pedro
>
> > > > ~̃Toni
>
> > > > > On Sat, Oct 23, 2010 at 1:26 PM, Ali Kämäräinen
> > > > > <ali.kamarai...@realxtend.org> wrote:
> > > > >         Hi Peter,
>
> > > > >         This very feature will be - and actually is already in the
> > > > >         Tundra-branch - available in the near future.
>
> > > > >         Grey skies,
> > > > >         Ali
>
> > > > >         2010/10/23 Peter Steinlechner <psteinlech...@gmail.com>
>
> > > > >                 Thist sounds great Jonne, maybe a nice to have feature
> > > > >                 would be also the option to select single objects and
> > > > >                 having the possibility to save them as a new scene. I
> > > > >                 wouldn't be surprised if some of you have this
> > > > >                 allready planned in at some point.
>
> > > > >                 Cheers
> > > > >                 Pedro
>
> > > > >                 On Fri, Oct 22, 2010 at 6:38 PM, Jonne Nauha
> > > > >                 <jonne.na...@evocativi.com> wrote:
> > > > >                         Peter: EC stuff is great and will be more
> > > > >                         flexible for sure on the Tundra servers. Now
> > > > >                         we are sometimes a little hindered by things
> > > > >                         opensim forces on us. But yeah sound files are
> > > > >                         already in, I don't see no problem to make a
> > > > >                         EC_SoundStream or make the current one support
> > > > >                         stream urls. I guess phonon in qt might help
> > > > >                         with that, thats what we are doing the video
> > > > >                         streaming stuff with.
>
> > > > >                         MasteJ: No you dont need any browsers, I think
> > > > >                         you missed the point. The component is in a
> > > > >                         entity (in opensim thats a prim then), you
> > > > >                         just make a script ec, host your js source
> > > > >                         somewhere in the web and put that url ref as
> > > > >                         the script. Then you just write your logic
> > > > >                         into the js source in the web using Naali
> > > > >                         script API. I think I was mistaken and you
> > > > >                         cannot presently run but local js/python
> > > > >                         source with that EC, not that I looked it a
> > > > >                         bit more. But I believe running web source is
> > > > >                         also coming in the future.
>
> > > > >                         Best regards,
> > > > >                         Jonne Nauha
> > > > >                         realXtend developer
>
> > > > >                        http://www.realxtend.org/
> > > > >                        http://www.evocativi.com/
>
> > > > >                         On Fri, Oct 22, 2010 at 6:52 PM, MasterJ
> > > > >                         <djmat...@hotmail.com> wrote:
> > > > >                                 ok it's effectively sound interessing,
> > > > >                                 i do some test in a few.
> > > > >                                 can we open in-world web browser?
> > > > >                                 (Naali web browser) for launch
> > > > >                                 the .js?
>
> > > > >                                 On 22 oct, 17:28, Peter Steinlechner
> > > > >                                 <psteinlech...@gmail.com> wrote:
> > > > >                                 > Hi Jonne - that sounds great - I
> > > > >                                 think most people havn't yet fully
> > > > >                                 > harnessed the power of the EC-Editor
> > > > >                                 (including me) and im also curious
> > > > >                                 > about the upcomming tundra server.
> > > > >                                 Is there also a way to play ogg
> > > > >                                 streams
> > > > >                                 > from the web to naali? I tried
> > > > >                                 probably the wrong way around, but
> > > > >                                 thought it
> > > > >                                 > might be great if one could upload a
> > > > >                                 playlist file and attach it to a prim
> > > > >                                 > like an uploaded soundfile or
> > > > >                                 something like this.
>
> > > > >                                 > Anyhow - have a great weekend all
> > > > >                                 > Cheers,
> > > > >                                 > Pedro
>
> ...
>
> plus de détails »

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