On Thu, 2012-06-28 at 00:56 +0300, Jonne Nauha wrote: > You should post issues to the page there if you have problems with the > plugin. We know the guy who devs that in his free time and sometimes
I think it is ok also to discuss it here -- it is one of the tools we kind of support for Tundra authoring, and the only one which we can offer for free for anyone to try (and improve on etc, customize for their world building needs even) so it kind of completes realXtend as an open source 3d app / VW platform. Sure the blender2ogre issue tracker etc is the correct one for it, I just mean that figure that this is an ok place for reX/Tundra related talks about it. And the direct TXML export etc. that the 'magic button' :) does is Tundra specific, not generic Ogre. > don't have direct involvement in the development, so we can't do bug > fixes/features to it. Though there are people here that know how to > use it so we can probably help out here as well. For me the setup has We can (and have) but yep anyhow Brett created it and has been doing a good job upgrading & enhancing it usually, also great tutorial videos etc. One issue we've encountered recently (a user complained) was that current blender2ogre didn't work with new Blender (which introduced a new mesh kernel, bmesh, and some subsequent api changes in 2.6.3) -- there was already an upgrade on the Ogre forum and that worked fine for us (we tested with Rauli a couple of weeks back and tried to help the user the update his script). Dunno if Brett has taken a look at that yet. We can also help, maintaining the exporter is actually among the covered possible tasks for the work me and Jukka do with the reX foundation funding (but not lots and there's a huge amount of other work so is definitely great if Brett or someone can do it). > always been really easy and I've got it to work 100% of the time when > I have followed the install instructions carefully. Have you also been using the direct 'run Tundra' button, or just doing the TXML export and launching Tundra manually then? IIRC the script tries to guess the Tundra location somehow, but if it fails, the instructions cover how to set the path for it. The live connection to then move objects, trigger animations etc. requires a bit more and doesn't work out of the box on Windows releases now as Tundra doesn't bundle Python anymore/currently in those installers. The button should still work to do the TXML export + Tundra preview launching nicely, though. Just needs to have the path, I don't think the relevant command line arguments have changed in Tundra recently. It's really quite nice to be able to open any blend, and just press a single button to get it show in Tundra. I've so far only used it on Linux myself, and that's what Brett used to dev it too. Others (MasterJ?) did configure it on windows, Brett was helping I think here then. > > Jonne Nauha ~Toni BTW the bconf demo that was referred is on the realxtend.org site / youtube, so it would have been possible for also Jonne to know what i showed :) > > On Thu, Jun 28, 2012 at 12:43 AM, Bill <gfxg...@gmail.com> wrote: > I've tried it a couple times and was unable to get it to work > correctly. > > > On Wed, Jun 27, 2012 at 5:39 PM, Jonne Nauha > <jo...@adminotech.com> wrote: > I'm not sure what Toni has shown so hard to say, maybe > he can answer more on that :) > > > Anyways the thing most people use with Tundra is > blender2ogre > http://code.google.com/p/blender2ogre/ blender plugin. > There seems to be a nice install wiki page there and > all the relevant info how to get it going. If you need > help with Tundra itself, you can post your questions > here as the doxygen pages that have most of the help > for people are still not up (after our web page > meltdown that we are trying to recover from :) > > Best regards, > Jonne Nauha > Adminotech developer > > > > On Thu, Jun 28, 2012 at 12:01 AM, Tom Bomfim > <haylt...@gmail.com> wrote: > Does anyone have a step by step how to install > the plugin for Blender-Tundra (win and Mac if > possible) with that "magic button" that Toni > has shown in the bconf 2011? > > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > > > -- http://groups.google.com/group/realxtend http://www.realxtend.org