Re: [realXtend] Re: Avatar scene

2013-05-02 Thread Peter C.
Debug symbols would really help in figuring it out, that memory address won't help much out of context. Run it in debug mode. Remy Cucui rem...@gmail.com wrote: So I installed Tundra 2.5 When I try to run it, I get an error message: The application was unable to start correctly (0xc0150002).

Re: [realXtend] Re: Avatar scene

2013-05-02 Thread Peter C.
Also, make sure you did a full rebuild, including dependencies, a lot of external dependencies got updated in 2.5. Remy Cucui rem...@gmail.com wrote: So I installed Tundra 2.5 When I try to run it, I get an error message: The application was unable to start correctly (0xc0150002). Click OK to

Re: [realXtend] reX assoc board meet: focus on creation tools

2013-01-09 Thread Peter C
Just a few suggestions / things to note. 1. Even if the primary intent is not games, it would be wise to develop with the same performance mindset of a game engine. Long term viability as a platform requires keeping up with tech. 2. It might be wise to try porting ogitor to run inside

Re: [realXtend] reX assoc board meet: focus on creation tools

2013-01-09 Thread Peter C.
01:05 PM, Toni Alatalo wrote: On Wed, 2013-01-09 at 10:22 -0500, Peter C wrote: Just a few suggestions / things to note. Thanks - quick comments: 1. Even if the primary intent is not games, it would be wise to develop with the same performance mindset of a game engine. Long term viability

Re: [realXtend] reX assoc board meet: focus on creation tools

2013-01-09 Thread Peter C.
rather just implement the missing functionality in Tundra and make it easy to port from Torque to Tundra. On 01/09/2013 01:42 PM, Toni Alatalo wrote: On Wed, 2013-01-09 at 13:30 -0500, Peter C. wrote: In regards to the game dev aspect: I'm sorry if that came off the wrong way, it was just

Re: [realXtend] reX assoc board meet: focus on creation tools

2013-01-09 Thread Peter C.
the implementation so that it is generic enough and usable everywhere. *TL;DR +1 for documentation and modeling/scripting examples :)* Best regards, Jonne Nauha Adminotech developer On Wed, Jan 9, 2013 at 9:24 PM, Peter C. th3fly...@gmail.com mailto:th3fly...@gmail.com wrote: They open sourced

[realXtend] Re: Tundra 2.4 release.

2012-11-05 Thread Peter C.
Out of curiosity, do you guys think you'll be able to implement a smaller version of the buildfixes pull request before 2.4 that only adds/fixes linux mint compiliation? Since it looks like the bigger build improvements pull request is out of the question for now, I'm working on a smaller

[realXtend] Re: Question regarding entity components and arrays of groups of properties

2012-09-28 Thread Peter C.
Thanks everyone, I appreciate it. The problem I have been having is that I need an array which contains multiple properties per entry. I need to specify multiple textures and properties per layer, so that's where I'm having the difficulty. I'm evaluating the situation more, but it may take a

Re: [realXtend] Debian/testing compile fail.

2012-08-27 Thread Peter C.
No worries. I was trying to get build to work on Linux Mint and it kept tossing errors. I just happened to fix it on my end. There are a few issues with it i have to fix that were raised on the pull request, but nothing i can't do in a little bit. -- Sent from my Android phone with K-9 Mail.

[realXtend] problems exporting from Blender

2012-08-25 Thread Peter C.
Hey, I'm using the blender2ogre exporter and I'm having issues with exporting a character mesh from a .blend file. I'm using Linux Mint 13 (Ubuntu 12.04), and I have the ogre tools installed, along with meshy, and when I click export, the textures, .txml, and the materials export, but the mesh

Re: [realXtend] Debian/testing compile fail.

2012-08-24 Thread Peter C.
What a coincidence, I just fixed that a few days ago on a branch I have to get it to build on Linux Mint. Only reason I haven't pull requested it yet is because I don't have any info if it breaks windows build or not. Here's the build/repo:

Re: [realXtend] Debian/testing compile fail.

2012-08-24 Thread Peter C.
pull request sent. -- http://groups.google.com/group/realxtend http://www.realxtend.org

[realXtend] Re: an overview: webgl based creation tools

2012-08-18 Thread Peter C.
Alright, I stand corrected about the QT messaging, it's not the QT implementation itself that's lagging, it's what has been stated on the tracker about the design of the messaging calls in RealXtend as per the issues on the Github tracker. Sorry about that, my brain has been a bit fried