Debug symbols would really help in figuring it out, that memory address won't
help much out of context. Run it in debug mode.
Remy Cucui rem...@gmail.com wrote:
So I installed Tundra 2.5 When I try to run it, I get an error message:
The application was unable to start correctly (0xc0150002).
Also, make sure you did a full rebuild, including dependencies, a lot of
external dependencies got updated in 2.5.
Remy Cucui rem...@gmail.com wrote:
So I installed Tundra 2.5 When I try to run it, I get an error message:
The application was unable to start correctly (0xc0150002). Click OK
to
Just a few suggestions / things to note.
1. Even if the primary intent is not games, it would be wise to develop with
the same performance mindset of a game engine. Long term viability as a
platform requires keeping up with tech.
2. It might be wise to try porting ogitor to run inside
01:05 PM, Toni Alatalo wrote:
On Wed, 2013-01-09 at 10:22 -0500, Peter C wrote:
Just a few suggestions / things to note.
Thanks - quick comments:
1. Even if the primary intent is not games, it would be wise to
develop with the same performance mindset of a game engine. Long term
viability
rather just implement the missing functionality in
Tundra and make it easy to port from Torque to Tundra.
On 01/09/2013 01:42 PM, Toni Alatalo wrote:
On Wed, 2013-01-09 at 13:30 -0500, Peter C. wrote:
In regards to the game dev aspect: I'm sorry if that came off the wrong
way, it was just
the implementation so that it is generic enough and
usable everywhere.
*TL;DR +1 for documentation and modeling/scripting examples :)*
Best regards,
Jonne Nauha
Adminotech developer
On Wed, Jan 9, 2013 at 9:24 PM, Peter C. th3fly...@gmail.com
mailto:th3fly...@gmail.com wrote:
They open sourced
Out of curiosity, do you guys think you'll be able to implement a smaller
version of the buildfixes pull request before 2.4 that only adds/fixes
linux mint compiliation? Since it looks like the bigger build improvements
pull request is out of the question for now, I'm working on a smaller
Thanks everyone, I appreciate it. The problem I have been having is that I
need an array which contains multiple properties per entry. I need to
specify multiple textures and properties per layer, so that's where I'm
having the difficulty. I'm evaluating the situation more, but it may take a
No worries. I was trying to get build to work on Linux Mint and it kept tossing
errors. I just happened to fix it on my end. There are a few issues with it i
have to fix that were raised on the pull request, but nothing i can't do in a
little bit.
--
Sent from my Android phone with K-9 Mail.
Hey, I'm using the blender2ogre exporter and I'm having issues with
exporting a character mesh from a .blend file. I'm using Linux Mint 13
(Ubuntu 12.04), and I have the ogre tools installed, along with meshy, and
when I click export, the textures, .txml, and the materials export, but the
mesh
What a coincidence, I just fixed that a few days ago on a branch I have to
get it to build on Linux Mint. Only reason I haven't pull requested it yet
is because I don't have any info if it breaks windows build or not.
Here's the build/repo:
pull request sent.
--
http://groups.google.com/group/realxtend
http://www.realxtend.org
Alright, I stand corrected about the QT messaging, it's not the QT
implementation itself that's lagging, it's what has been stated on the
tracker about the design of the messaging calls in RealXtend as per the
issues on the Github tracker. Sorry about that, my brain has been a bit
fried
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