[realXtend] Re: Caelum done and hydrax?

2009-07-08 Thread MasterJ
Ok good to know on teh way probably another "module" exist but i don't know about that i actually take too much time to understand how to configure rex 0.5 server side ^^ it's a bit EXTREMLY more complicated now hehe take full time here let's see the future tell us if hydrax can be added or if an

[realXtend] Re: Caelum done and hydrax?

2009-07-08 Thread Ali Kämäräinen
Hi. Some crucial parts of Hydrax were hardcoded, e.g. shaders and some part of the main logic, and thus would have required changes to the source code. This was the main reason that Hydrax is not part of the Naali at the moment. Hydrax is quite a performance hit, but I think Naali with Hydrax can g

[realXtend] Re: Caelum done and hydrax?

2009-07-07 Thread Jeroen van Veen
> .. that said i think we're heading for a model where there is no > default content at least in the sense of hard coded, it's easy to > imagine spaces without sea or land even. interesting point. How would this look like? Is this going towards the mxp concept of spheres? Jeroen --~--~

[realXtend] Re: Caelum done and hydrax?

2009-07-07 Thread Toni Alatalo
¨On Jul 7, 2009, at 10:42 PM, MasterJ wrote: > Ok it's good to see Caelum added to the naali viewer :) what you think > about to add the hydrax project too?( it's concerning the water part) > already done? it was worked on in may/june, i think some code of it may be in even, but i head some talk