Huge thanks to both of you.
I'm looking into 3DSmax, but we have some stuff to sort out (as it's
for a university we have the license but haven't used it in our
department in years so we need to search out who is responsible for
this kind of stuff).
In regards to Edwige, I really appreciate your o
I have no problem to export object from Maya to Realxtend right now.
I'm not using rex mesh tool. Maybe your problem is related to faces
and vertex normals, as maya is both sided if your normals are in the
wrong direction, you won't see it, but in realxtend faces are not both
sided. If you want I
I don't know Amira, but i've experience with the exportations and I suggest
try to export through studio 3dmax, v 9.0, instead of using Maya.
Export using the format .obj often result in loss of vertex with the
associated surfaces that are lost and cause strange effects depending on the
angle of ob