[realXtend] Re: vertex animation

2009-05-14 Thread Toni Alatalo
On May 13, 2009, at 4:35 PM, Paul Fishwick wrote: >> do procedural animation, and not play back a pre-made vertex >> animation? > I am looking now at both: what is possible procedurally or w/ > playback. Are > either, or both, possible given the current python API in rex ? afaik there is no sup

[realXtend] Re: vertex animation

2009-05-13 Thread Paul Fishwick
Toni Alatalo wrote: > > do you mean move individual vertices using your own code? you need to > do procedural animation, and not play back a pre-made vertex animation? > I am looking now at both: what is possible procedurally or w/ playback. Are either, or both, possible given the current py

[realXtend] Re: vertex animation

2009-05-13 Thread Intertricity
It really would be nice to have both methods available, that is, armatures and morph targets, and ways to access and control both methods separate of general torso animation. Actually now that I think about it.. it would probably be a great idea to allow increasing control of extremeties, be it he

[realXtend] Re: vertex animation

2009-05-12 Thread Toni Alatalo
On May 12, 2009, at 5:51 PM, Paul Fishwick wrote: > An existing OGRE demo is facial animation, which involves moving > vertices yes, ogre has both skeletal animation and vertex animation. i think exporters usually support both too (i.e. you can export shape keys or such from an animation packa