Re: [realXtend] RiggidBody. Avatr partially gets trough...

2012-04-10 Thread Ali Kämäräinen
Hi, Possible bugs aside, you should be able to prevent the avatar going through the wall by making the size of the RigidBody bigger. Tip: use "physicsDebug" console command to toggle the physics debug mode visualization and set Draw Debug True for the RigidBody. Grey skies, Ali Kämäräinen -- h

Re: [realXtend] RiggidBody. Avatr partially gets trough...

2012-04-10 Thread Jonne Nauha
I have seen this too, I think it might have something to do with out quite new physics network messages and the local interpolation. It at least seemed to start at the same time we did the optimization. It will let you go bit by bit inside the wall and at some point the server will step you back to

[realXtend] RiggidBody. Avatr partially gets trough...

2012-04-10 Thread Vik
I made a simple scene with a wall and a door and sstablished RigidBody for them. But the avatar partially gets through a wall and can see that is behind it. I tried all ShapeType options. How to make a RigidBody body really firm and to forbid an avatar to get through a wall? Thanks. Vik. -- http