Hi,
Possible bugs aside, you should be able to prevent the avatar going through
the wall by making the size of the RigidBody bigger.
Tip: use "physicsDebug" console command to toggle the physics debug mode
visualization and set Draw Debug True for the RigidBody.
Grey skies,
Ali Kämäräinen
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I have seen this too, I think it might have something to do with out quite
new physics network messages and the local interpolation. It at least
seemed to start at the same time we did the optimization. It will let you
go bit by bit inside the wall and at some point the server will step you
back to
I made a simple scene with a wall and a door and sstablished RigidBody
for them. But the avatar partially gets through a wall and can see
that is behind it. I tried all ShapeType options. How to make a
RigidBody body really firm and to forbid an avatar to get through a
wall?
Thanks.
Vik.
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