Thanks Gabriele,
The line:
if face/edge [face/edge/effect: pick [ibevel bevel] face/state]
is the culprit.
I've now got it working by this simple addition to the 'init block:
feel/redraw: func [face act pos][
face/text: either face/state [face/texts/2]
Hi Ashley,
I've now got it working by this simple addition to the 'init block:
feel/redraw: func [face act pos][
face/text: either face/state [face/texts/2] [face/texts/1]
]
There is only one small problem with your change - you are modifying the
shared feel object. Instead of using init,
Hi Ashley,
On Friday, February 13, 2004, 7:17:06 AM, you wrote:
AT even though edge/effect is set to 'none. So the question is, how can I
AT set edge/effect to 'none?
Look at the REDRAW feel:
redraw: func [face act pos /local state][
if all [face/texts face/texts/2] [