Using libagl for everything had the side effect of making it impossible to use applications like IceCatMobile, as libagl OpenGL implementation was not complete enough. Using LLVMpipe fixes that.
Using LLVMpipe for everything has the side effect of making some system components like SurfaceFlinger way slower. As we have patched the EGL loader to enable to override the default OpenGL implementation for specific binaries, and that we used that to switch the affected system components back to libagl, we can now switch to LLVMpipe. Signed-off-by: Denis 'GNUtoo' Carikli <gnu...@cyberdimension.org> --- config/common.mk | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/config/common.mk b/config/common.mk index 5731df08..55b4f61f 100644 --- a/config/common.mk +++ b/config/common.mk @@ -243,7 +243,16 @@ else BOARD_EGL_CFG := vendor/replicant/prebuilt/softwaregl/configs/egl.cfg PRODUCT_PROPERTY_OVERRIDES += ro.softwaregl=1 -# use Android's software renderer by default + +# This sets the default OpenGL implementation: +# - with ro.libagl=0, libagl is always used +# - with ro.libagl=1, LLVMpipe is used by default but it's possible to override +# that and use libagl for specific binaries by creating empty configuration +# files in /system/etc/libGLES_android/ with the binary paths paths. +# For instance to make SurfaceFlinger use libagl you can run this command: +# # touch /system/etc/libGLES_android/system/bin/surfaceflinger +# When launching that binary, the EGL loader will then check if that file +# exists to decide on which OpenGL implementation to use. PRODUCT_PROPERTY_OVERRIDES += ro.libagl=1 PRODUCT_PACKAGE_OVERLAYS += vendor/replicant/overlay/softwaregl -- 2.24.1 _______________________________________________ Replicant mailing list Replicant@osuosl.org https://lists.osuosl.org/mailman/listinfo/replicant