Developer for Apache Hadoop
On Fri, Aug 9, 2013 at 7:23 PM, Jeremy Ong jer...@quarkgames.com wrote:
Hi Riak users,
I'm wondering what the best approach to this is. The scenario is that
I have mounted a new drive to the machine and want to have the node
leverage that drive to save data
Hi Riak users,
I'm wondering what the best approach to this is. The scenario is that
I have mounted a new drive to the machine and want to have the node
leverage that drive to save data as opposed to the mount point it is
currently writing to.
My current plan is to start a second instance of
On the client you could extract the value_count of the objects you
read and just log them. Feel free to post code too, in particular, how
you are writing out updated values.
On Mon, Aug 5, 2013 at 9:20 PM, Paul Ingalls p...@fanzo.me wrote:
Interesting. I have sibling resolution code on the
Be advised, avoiding mocking/stubbing and making your tests unit
tests are mutually exclusive. A unit test by definition should not
have any dependencies whatsoever (on other modules even, let alone a
database!).
On Wed, Jul 31, 2013 at 9:41 PM, Wagner Camarao wag...@crunchbase.com wrote:
Hi all
The X there indicates that it does not support connection pooling out of
the box in contrast to the check. I'd look at poolboy (to use in
conjunction with riakc_pb_socket) and riakpool (which pulls in
riak-erlang-client as a dependency).
On Wed, Jul 10, 2013 at 3:33 PM, Konstantin Kalin
].
Jordan
[1] https://github.com/ricardobcl/Dotted-Version-Vectors
On Tue, Jun 18, 2013 at 12:58 PM, Jeremy Ong jer...@quarkgames.comwrote:
On Tue, Jun 18, 2013 at 12:57 PM, Jeremy Ong jer...@quarkgames.comwrote:
Suppose I have two sources writing to the database, source A and source
B
Suppose I have two sources writing to the database, source A and source B.
Next, suppose A and B both issue a write to the database so they spawn two
siblings: [a1, b1].
Finally, suppose A writes another object using the metadata of the riak
object returned when writing a2. This will lead to the
On Tue, Jun 18, 2013 at 12:57 PM, Jeremy Ong jer...@quarkgames.com wrote:
Suppose I have two sources writing to the database, source A and source B.
Next, suppose A and B both issue a write to the database so they spawn two
siblings: [a1, b1].
Finally, suppose A writes another object
For automatic conflict resolution, often times, the easiest thing to do is
impose a Last Write Wins policy.
However, in certain circumstances, First Write Wins makes more sense. For
example, suppose you are handling user creation. Creating a single user
will populate values for two keys:
User Id
Evangelist
On May 19, 2013, at 7:29 PM, Jeremy Ong jer...@quarkgames.com wrote:
For automatic conflict resolution, often times, the easiest thing to do is
impose a Last Write Wins policy.
However, in certain circumstances, First Write Wins makes more sense. For
example, suppose you
.
[1]: http://basho.com/riaks-config-behaviors-part-2/
---
Jeremiah Peschka - Founder, Brent Ozar Unlimited
MCITP: SQL Server 2008, MVP
Cloudera Certified Developer for Apache Hadoop
On Tue, May 14, 2013 at 10:48 PM, Jeremy Ong jer...@quarkgames.com
wrote:
To clarify, I am using
Suppose I have an object X.
I make an update to X and store it as X1. I perform a put operation using
X1.
The same client then makes a modification to X1 and stores it as X2. Then,
I perform a put operation using X2.
This will create two siblings X1 and X2 if allow_mult is true. Is there any
).
In this case however, I already have the value in memory, so it seems
inefficient to have to get the entire riakc_obj back when I really just
need the metadata to construct the new object. Is this correct?
On Tue, May 14, 2013 at 9:06 PM, Jeremy Ong jer...@quarkgames.com wrote:
Suppose I have an object
From an implementation standpoint, see
https://github.com/basho/ripple/blob/master/lib/ripple/validations/associated_validator.rb
which does the passthrough to:
http://guides.rubyonrails.org/active_record_validations_callbacks.html#presence
I believe
On Mon, Oct 8, 2012 at 11:13 AM, Sean
) but I'm throwing it out there in case somebody else struggles with
the same issues.
Cheers,
Jeremy
On Sun, Jul 22, 2012 at 2:05 PM, Jeremy Ong jer...@playmesh.com wrote:
Ah perfect that works thanks.
I saw the github issue asking for documentation on this. I feel woefully
unqualified to write
Hi,
looks awesome, which Erlang release is the recommended one for building
this?
jeremy
On Fri, Jul 13, 2012 at 5:31 PM, Gordon Tillman gtill...@mezeo.com wrote:
Jared this is great news. There are some supremely-useful additions and
enhancements in this release!
--gordon
On Jul 13,
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