I think that button processing can't be going through lists like that,
too slow.
Something that came up at devcon was the concept of more different
button code modifiers that the button driver can convert to:
BUTTON_NAME | BUTTON_SHORT
BUTTON_NAME | BUTTON_LONG
BUTTON_NAME | BUTTON_REPEAT
On Thursday 23 March 2006 13:45, Mark Bright wrote:
Hi all,
I have just given the VMWare development method a try, and hit a few
snags.. I followed the instructions on
http://www.rockbox.org/twiki/bin/view/Main/VMwareDevelopmentPlatform with
no problems, and managed to start up the
| Mark
|I am assuming that windows is your host os and linux is the
|guest os ?
|Are you trying to use the builtin host - guest file sharing
|through VMware workstation? Or are you trying to setup Samba
|file sharing from / to Linux?
Thanks for the reply...
First I should state that my
Uhmmm, tried \\debianand \\debian\user neither worked.
Managed to get latex installed - quite pleased with myself
over that one - the command you gave was not quite perfect, but got me close
enough to work it out - thank you
tried the manual again, but this time it failed with a
missing
Hello Mark,
I think palatino.sty is contained within the tetex-extra package. Did
you install that as well as tetex-base?
Martin
On 3/23/06, Mark Bright [EMAIL PROTECTED] wrote:
Uhmmm, tried \\debian and \\debian\user neither worked.
Managed to get latex installed - quite pleased with
maybe we do a simple last button cache thing?
i.e if button == last_button then start the loop at the last i..
of, even just cache the last return_code and return that imediatly.. i
think that would work?
On 24/03/06, Brandon Low [EMAIL PROTECTED] wrote:
Scroll events happen frequently enough to
Yes you are right. At the time I was answering you I didn't know exactly which packages were needed.From a quick search on the rockboc cygwin setup wiki I found that in order to build the manual you need: tetex-base and tetex-extra. (around 50MB)
For the network thingy: Are you sure that your
I just saw the addition to the wiki page regarding installing X, etc to
be able to compile the UI simulators.
SDL has a framebuffer backend, so it *may* be possible to get the sims
working without X and all the heavyweight desktop environments (this
would make a much smaller, faster image). As
Yer a smart one.
I hoep you keep noodling on this while we're all busy doing 3.0 :)
On Fri, 03/24/06 at 12:08:47 +1100, Jonathan Gordon wrote:
maybe we do a simple last button cache thing?
i.e if button == last_button then start the loop at the last i..
of, even just cache the last
On 24/03/06, Brandon Low [EMAIL PROTECTED] wrote:
Yer a smart one.
:)
I hoep you keep noodling on this while we're all busy doing 3.0 :)
ye, thats why im playing with it.. figured i may aswell do something
while everyone else is getting ready for 3.0
On Fri, 03/24/06 at 12:08:47 +1100,
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