Am 02.12.2011 07:27, schrieb Thomas Martitz:
Am 01.12.2011 22:47, schrieb Michael Sevakis:
Is that a size we still can live with?
I forgot to ask: were you proposing to increase it for just maemo or
for all targets? I wouldn't recommend doing the latter. In fact it
probably wouldn't compile
Am 01.12.2011 22:47, schrieb Michael Sevakis:
Is that a size we still can live with?
I forgot to ask: were you proposing to increase it for just maemo or
for all targets? I wouldn't recommend doing the latter. In fact it
probably wouldn't compile on many targets anyway and also scrollwheels
Am Donnerstag, 1. Dezember 2011, 22:07:33 schrieb Michael Sevakis:
I forgot something else too. The including of optimized mixer assembly
for
App targets is disabled. Something needs to be done there to get it to
compile.
Almost fixed, see FS #12421.
There's something else I left open for w
Is that a size we still can live with?
I forgot to ask: were you proposing to increase it for just maemo or for all
targets? I wouldn't recommend doing the latter. In fact it probably wouldn't
compile on many targets anyway and also scrollwheels wouldn't be able to
click frequently enough.
Actually I did a test build back then (still floating around on my phone)
and everything was working fine. I didn't notice the performance drop.
Maemo doesn't need pcm_play_lock() as the locking is done
on the gstreamer object level.
It for locking out the callback for the rest of the system, l
Am Donnerstag, 1. Dezember 2011, 22:07:33 schrieb Michael Sevakis:
> I forgot something else too. The including of optimized mixer assembly for
> App targets is disabled. Something needs to be done there to get it to
> compile.
Almost fixed, see FS #12421.
Thomas
Am Donnerstag, 1. Dezember 2011, 19:02:28 schrieb Michael Sevakis:
> One more thing. You mentioned maemo and really, I did not work on that so
> much. I just took my best guess at what to do with it in r30097 and noone
> was conveniently around to check it. I also noticed the lack of
> pcm_play_loc
I forgot something else too. The including of optimized mixer assembly for
App targets is disabled. Something needs to be done there to get it to
compile.
On Thursday, 1. December 2011 08:45:36 Michael Sevakis wrote:
I'll try if I can reproduce it with the SDL RaaA target,
debugging/bisecting on the workstation is much easier.
One more thing. You mentioned maemo and really, I did not work on that so
much. I just took my best guess at what to do
On Thursday, 1. December 2011 08:45:36 Michael Sevakis wrote:
> On RaaA, I have no idea what the impact was. Some
> things have a cost afterall.
Thanks for the detailed explanation, Mike.
I'll try if I can reproduce it with the SDL RaaA target,
debugging/bisecting on the workstation is much easie
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