On Fri, Nov 21, 2008 at 8:13 PM, Thomas Martitz <[EMAIL PROTECTED]> wrote:
> It is possible to disable/enable it independently so I'm not making an
> excuse for anything. I was just arguing that it's not that annoying/time
> consuming as he may expect.
then why are you excusing backlight fading at
Paul Louden schrieb:
This isn't an excuse to make it impossible to disable the fades
independently. Some people want to see the screen immediately before
using it (or may consider "using" it seeing it, if they've pressed a
button explicitly for the purpose of bringing the light up).
It is p
Thomas Martitz wrote:
The fade in/out sequence lasts less than a second, and the player is
responsive while it fades, so you can start your actions just as it
did the first iteration. That also means that you can interrupt the
fade down sequence so that it fades up again.
You don't need to
Jürgen Hestermann schrieb:
If i would use backlight fading (still don't have a target that supports
it), i would probably enable only fade out or a very short fade in so i
think it is good to have two options here.
Yes, I agree. If light is required I would not like to wait for it.
That remind
If i would use backlight fading (still don't have a target that supports
it), i would probably enable only fade out or a very short fade in so i
think it is good to have two options here.
Yes, I agree. If light is required I would not like to wait for it.
That reminds me on a cover flap in my c
On Fri, Nov 21, 2008 at 8:21 AM, pondlife <[EMAIL PROTECTED]> wrote:
> I'm all for it.
>
> The only small thing I'd change is to have a single enable/disable option,
> rather than one for fade in and one for fade out. But, IIUC the current
> hardware-fade targets have the 2 options so it's bette
> I'm sure the reason against it would be the same as always:
> 1) binsize
> 2) feature bloat
> 3) settings bloat
>
> I think the pros out-weight the cons, especially since the
> last two cons don't really apply as certain targets already offer it.
Agreed - I miss backlight fading from my H140
I'm all for it.
The only small thing I'd change is to have a single enable/disable option,
rather than one for fade in and one for fade out. But, IIUC the current
hardware-fade targets have the 2 options so it's better to be consistent
(unless this could be simplified for them too).
pondlife
Hi guys,
I'd like to talk about FS#6800.
It adds software controlled backlight fading for targets which don't
have backlight fading built-in into their hardware. It works simply by
incrementing and decrementing the backlight brightness in a given
intervall, using the backlight thread. This al