Hi,
Thanks for the comment
We've more or less tried using pluginlib actions to have generalized
keymaps. The problem is, it simply doesn't really work. Since the
directional keys can be quite different from target to target (on
wheel targets up and down are going to be wheel up and
On 6 January 2012 00:16, Jean-Louis Biasini jlbias...@gmail.com wrote:
Hi,
Best Regards,
Jean-Louis Biasini
The biggest issue with PLA is that quite a few of the plugins use the
same button loop for their menus and their actual game button
handling. That makes PLA unusable because buttons
On Thu, Jan 5, 2012 at 2:25 PM, Jonathan Gordon jdgo...@gmail.com wrote:
If you *really* want to do this then go ahead, but it is mostly boring
and error prone work. Of couse, if you want to do this why not update
individual plugins properly to updated APIs? i.e many don't use the
multi-screen
Hi all,
1) what I do for now
I'm working on keymaps and manual for the new fuze+ port. I suppose that
you already know the kind of harrassing boring task this can be. If not
you may have a look to the kind of patch that one has to provide:
for manual:
We've more or less tried using pluginlib actions to have generalized
keymaps. The problem is, it simply doesn't really work. Since the
directional keys can be quite different from target to target (on
wheel targets up and down are going to be wheel up and down, whereas
on joystick targets it will
Am 04.01.2012 17:05, schrieb Jean-Louis Biasini:
Hi all,
1) what I do for now
I'm working on keymaps and manual for the new fuze+ port. I suppose
that you already know the kind of harrassing boring task this can be.
If not you may have a look to the kind of patch that one has to provide:
for