Re: having pluginlib-action handling more/all plugin.

2012-01-05 Thread Jean-Louis Biasini
Hi, Thanks for the comment We've more or less tried using pluginlib actions to have generalized keymaps. The problem is, it simply doesn't really work. Since the directional keys can be quite different from target to target (on wheel targets up and down are going to be wheel up and

Re: having pluginlib-action handling more/all plugin.

2012-01-05 Thread Jonathan Gordon
On 6 January 2012 00:16, Jean-Louis Biasini jlbias...@gmail.com wrote: Hi, Best Regards, Jean-Louis Biasini The biggest issue with PLA is that quite a few of the plugins use the same button loop for their menus and their actual game button handling. That makes PLA unusable because buttons

Re: having pluginlib-action handling more/all plugin.

2012-01-05 Thread Nils Wallménius
On Thu, Jan 5, 2012 at 2:25 PM, Jonathan Gordon jdgo...@gmail.com wrote: If you *really* want to do this then go ahead, but it is mostly boring and error prone work. Of couse, if you want to do this why not update individual plugins properly to updated APIs? i.e many don't use the multi-screen

having pluginlib-action handling more/all plugin.

2012-01-04 Thread Jean-Louis Biasini
Hi all, 1) what I do for now I'm working on keymaps and manual for the new fuze+ port. I suppose that you already know the kind of harrassing boring task this can be. If not you may have a look to the kind of patch that one has to provide: for manual:

Re: having pluginlib-action handling more/all plugin.

2012-01-04 Thread Paul Louden
We've more or less tried using pluginlib actions to have generalized keymaps. The problem is, it simply doesn't really work. Since the directional keys can be quite different from target to target (on wheel targets up and down are going to be wheel up and down, whereas on joystick targets it will

Re: having pluginlib-action handling more/all plugin.

2012-01-04 Thread Thomas Martitz
Am 04.01.2012 17:05, schrieb Jean-Louis Biasini: Hi all, 1) what I do for now I'm working on keymaps and manual for the new fuze+ port. I suppose that you already know the kind of harrassing boring task this can be. If not you may have a look to the kind of patch that one has to provide: for