Valve has publushed Direct3D -> OpenGL translation layer with BSD like license
https://github.com/ValveSoftware/ToGL
Taken directly from the DOTA2 source tree; supports:
Limited subset of Direct3D 9.0c
Bytecode-level HLSL -> GLSL translator
Some SM3 support: Multiple Render Targets, no Vertex
Good sart, but I'm going to outperform this cleanup approach a bit... ;-)
Am 11.03.2014 19:46, schrieb fireb...@svn.reactos.org:
> Author: fireball
> Date: Tue Mar 11 18:46:32 2014
> New Revision: 62477
>
> URL: http://svn.reactos.org/svn/reactos?rev=62477&view=rev
> Log:
> [NTOS]
> - Remove unne