[ros-dev] Valve has publushed Direct3D -> OpenGL translation layer

2014-03-11 Thread Alexander Rechitskiy
Valve has publushed Direct3D -> OpenGL translation layer with BSD like license https://github.com/ValveSoftware/ToGL Taken directly from the DOTA2 source tree; supports: Limited subset of Direct3D 9.0c Bytecode-level HLSL -> GLSL translator Some SM3 support: Multiple Render Targets, no Vertex

Re: [ros-dev] [ros-diffs] [fireball] 62477: [NTOS] - Remove unneeded macro by David Welch in 2002 and me in 2003.

2014-03-11 Thread Timo Kreuzer
Good sart, but I'm going to outperform this cleanup approach a bit... ;-) Am 11.03.2014 19:46, schrieb fireb...@svn.reactos.org: > Author: fireball > Date: Tue Mar 11 18:46:32 2014 > New Revision: 62477 > > URL: http://svn.reactos.org/svn/reactos?rev=62477&view=rev > Log: > [NTOS] > - Remove unne