Perhaps some more encouragement, I did the music for the iPhone video
game "Star Rangers" back in 2009 using Rosegarden for everything until
the mastering stage. My orchestral SoundFonts at the time were pretty
awful, but it was my first time doing a game soundtrack, and my first
project using only
> On 26/01/13 19:35, Holger Marzen wrote:
>> On Sat, 26 Jan 2013, Abrolag wrote:
>>
>
> [...]
>
>> I encounter that's made with Rosegarden or other Open Source
>> Software avoids instruments that need exact timings.
>
> Sure it's so general? Isn't this doable by setting JACK latency low? I
> thinki
On Sun, 27 Jan 2013, Lorenzo Sutton wrote:
> On 26/01/13 19:35, Holger Marzen wrote:
> > On Sat, 26 Jan 2013, Abrolag wrote:
> >
>
> [...]
>
> > I encounter that's made with Rosegarden or other Open Source
> > Software avoids instruments that need exact timings.
>
> Sure it's so general? Isn't
On 26/01/13 19:35, Holger Marzen wrote:
> On Sat, 26 Jan 2013, Abrolag wrote:
>
[...]
> I encounter that's made with Rosegarden or other Open Source
> Software avoids instruments that need exact timings.
Sure it's so general? Isn't this doable by setting JACK latency low? I
thinking of Rosegard
On 01/26/2013 01:11 PM, Abrolag wrote:
> For Michael and the other long-suffering devs.
Sweet!
(Ignoring Holger emphasizing the great importance of fixing things I
just can't do anything about.)
--
D. Michael McIntyre
---
On Sat, 26 Jan 2013, Abrolag wrote:
> For Michael and the other long-suffering devs.
>
> I've just completed a project that uses Rosegarden to drive two instances of
> Yoshimi at a total of 32 different instruments for 8 minutes. It is intended
> to
> be a demo of Yoshimi's capabilities, but I t
For Michael and the other long-suffering devs.
I've just completed a project that uses Rosegarden to drive two instances of
Yoshimi at a total of 32 different instruments for 8 minutes. It is intended to
be a demo of Yoshimi's capabilities, but I thought you'd like to know about it
as it's also a