Re: [rspec-users] spec_server errors when reloading fixture replacement pl

2009-10-28 Thread Lenart Rudel
Some plugins (like Thinking Sphinx) preload all the files in the app/ folder. You can see if this is the case by logging spork's output to a file and see what requested the app/* files to load. spork -d > spork.log More details can be found here: http://upstream-berlin.com/2009/07/27/kickstart-

Re: [rspec-users] spec_server errors when reloading fixture replacement pl

2009-06-10 Thread Zach Powell
Ben Johnson wrote: > Did anyone ever figure out the factory_girl / machinist issues? I am > having the same problems and can figure out how to fix it for the life > of me. The first run works fine, then afterwards I get a bunch of these > errors: > > No blueprint for class Venue > > Any ideas?

Re: [rspec-users] spec_server errors when reloading fixture replacement pl

2009-06-01 Thread Tim Harper
Ben J., Have you given up on this? You're right - that defeats the purpose of Spork. You need to make sure that any code that loads code in your project does not make it in to your Spork.prefork block. If you are specifically loading the models in your environment, that's your problem. Here's so

Re: [rspec-users] spec_server errors when reloading fixture replacement pl

2009-05-26 Thread Scott Taylor
On May 26, 2009, at 3:06 PM, Ben Mabey wrote: Scott Taylor wrote: On May 26, 2009, at 2:31 PM, Ben Mabey wrote: Scott Taylor wrote: On May 26, 2009, at 1:22 PM, Mark Wilden wrote: On Sun, May 24, 2009 at 10:17 PM, Ben Mabey mailto:b...@benmabey.com >> wrote: Well, so Spork was real

Re: [rspec-users] spec_server errors when reloading fixture replacement pl

2009-05-26 Thread Ben Mabey
Scott Taylor wrote: On May 26, 2009, at 2:31 PM, Ben Mabey wrote: Scott Taylor wrote: On May 26, 2009, at 1:22 PM, Mark Wilden wrote: On Sun, May 24, 2009 at 10:17 PM, Ben Mabey > wrote: Well, so Spork was really created with testing in mind. It is more g

Re: [rspec-users] spec_server errors when reloading fixture replacement pl

2009-05-26 Thread Scott Taylor
On May 26, 2009, at 2:31 PM, Ben Mabey wrote: Scott Taylor wrote: On May 26, 2009, at 1:22 PM, Mark Wilden wrote: On Sun, May 24, 2009 at 10:17 PM, Ben Mabey mailto:b...@benmabey.com >> wrote: Well, so Spork was really created with testing in mind. It is more general purpose than

Re: [rspec-users] spec_server errors when reloading fixture replacement pl

2009-05-26 Thread Ben Mabey
Scott Taylor wrote: On May 26, 2009, at 1:22 PM, Mark Wilden wrote: On Sun, May 24, 2009 at 10:17 PM, Ben Mabey > wrote: Well, so Spork was really created with testing in mind. It is more general purpose than spec_server though. You can use it with any

Re: [rspec-users] spec_server errors when reloading fixture replacement pl

2009-05-26 Thread Scott Taylor
On May 26, 2009, at 1:22 PM, Mark Wilden wrote: On Sun, May 24, 2009 at 10:17 PM, Ben Mabey wrote: Well, so Spork was really created with testing in mind. It is more general purpose than spec_server though. You can use it with any Ruby project, not just Rails. You can also potentially

Re: [rspec-users] spec_server errors when reloading fixture replacement pl

2009-05-26 Thread Ben Johnson
Mark Wilden wrote: > On Sun, May 24, 2009 at 10:17 PM, Ben Mabey wrote: > Spork seems to have the same problem that I have with spec_server: it > doesn't reload classes I change. So if I'm doing TDD between a model and > its > spec, it doesn't help. > > ///ark I have the same problem. I like s

Re: [rspec-users] spec_server errors when reloading fixture replacement pl

2009-05-26 Thread Mark Wilden
On Sun, May 24, 2009 at 10:17 PM, Ben Mabey wrote: > > Well, so Spork was really created with testing in mind. It is more general > purpose than spec_server though. You can use it with any Ruby project, not > just Rails. You can also potentially use it with any other testing > framework that a

Re: [rspec-users] spec_server errors when reloading fixture replacement pl

2009-05-24 Thread Ben Mabey
Scott Taylor wrote: Ben Mabey wrote: Scott Taylor wrote: Ben Johnson wrote: Did anyone ever figure out the factory_girl / machinist issues? I am having the same problems and can figure out how to fix it for the life of me. The first run works fine, then afterwards I get a bunch of these erro

Re: [rspec-users] spec_server errors when reloading fixture replacement pl

2009-05-24 Thread Scott Taylor
Ben Mabey wrote: Scott Taylor wrote: Ben Johnson wrote: Did anyone ever figure out the factory_girl / machinist issues? I am having the same problems and can figure out how to fix it for the life of me. The first run works fine, then afterwards I get a bunch of these errors: No blueprint fo

Re: [rspec-users] spec_server errors when reloading fixture replacement pl

2009-05-23 Thread Ben Mabey
Scott Taylor wrote: Ben Johnson wrote: Did anyone ever figure out the factory_girl / machinist issues? I am having the same problems and can figure out how to fix it for the life of me. The first run works fine, then afterwards I get a bunch of these errors: No blueprint for class Venue Any

Re: [rspec-users] spec_server errors when reloading fixture replacement pl

2009-05-22 Thread Scott Taylor
Ben Johnson wrote: Did anyone ever figure out the factory_girl / machinist issues? I am having the same problems and can figure out how to fix it for the life of me. The first run works fine, then afterwards I get a bunch of these errors: No blueprint for class Venue Any ideas? Thanks! I

Re: [rspec-users] spec_server errors when reloading fixture replacement pl

2009-05-22 Thread Scott Taylor
Ben Johnson wrote: Did anyone ever figure out the factory_girl / machinist issues? I am having the same problems and can figure out how to fix it for the life of me. The first run works fine, then afterwards I get a bunch of these errors: No blueprint for class Venue Any ideas? Thanks!

Re: [rspec-users] spec_server errors when reloading fixture replacement pl

2009-05-22 Thread Ben Johnson
Did anyone ever figure out the factory_girl / machinist issues? I am having the same problems and can figure out how to fix it for the life of me. The first run works fine, then afterwards I get a bunch of these errors: No blueprint for class Venue Any ideas? Thanks! -- Posted via http://www.