Re: Mass software update distribution + checksum-updating

2007-07-13 Thread Gavriel State
Hi Wayne, Thanks for your response - it's much appreciated. Comments below Wayne Davison wrote: The only checksum that is being cached is the one that the user can optionally request for a pre-transfer check. It's not usually needed, unless the "quick check" algorithm (size + mtime) has a

Re: Mass software update distribution + checksum-updating

2007-07-13 Thread Gavriel State
Hi Wayne, Thanks for your response - it's much appreciated. Comments below Wayne Davison wrote: The only checksum that is being cached is the one that the user can optionally request for a pre-transfer check. It's not usually needed, unless the "quick check" algorithm (size + mtime) has a chan

Re: Mass software update distribution + checksum-updating

2007-07-09 Thread Wayne Davison
On Mon, Jul 09, 2007 at 02:13:36AM -0400, Gavriel State wrote: > In particular, the checksum-updating patch looks like it might be able > to solve our biggest concerns about CPU load on the update server, > since the actual content being served will change quite rarely. The only checksum that is b

Re: Mass software update distribution + checksum-updating

2007-07-09 Thread Gavriel State
Martin Schröder wrote: We're investigating ways to provide large scale software updates for multi-gigabyte games, and have recently begun to explore IMHO bittorrent is a better way to do this. Bittorrent might be good for an initial distribution, but the problem we're focused on right now is

Re: Mass software update distribution + checksum-updating

2007-07-09 Thread Martin Schröder
2007/7/9, Gavriel State <[EMAIL PROTECTED]>: We're investigating ways to provide large scale software updates for multi-gigabyte games, and have recently begun to explore IMHO bittorrent is a better way to do this. Best Martin -- To unsubscribe or change options: https://lists.samba.org/mail

Mass software update distribution + checksum-updating

2007-07-08 Thread Gavriel State
Hello Rsync devs, We're investigating ways to provide large scale software updates for multi-gigabyte games, and have recently begun to explore whether rsync may fit the bill. In particular, the checksum-updating patch looks like it might be able to solve our biggest concerns about CPU load o