Hi Wayne,
Thanks for your response - it's much appreciated. Comments below
Wayne Davison wrote:
The only checksum that is being cached is the one that the user can
optionally request for a pre-transfer check. It's not usually needed,
unless the "quick check" algorithm (size + mtime) has a
Hi Wayne,
Thanks for your response - it's much appreciated. Comments below
Wayne Davison wrote:
The only checksum that is being cached is the one that the user can
optionally request for a pre-transfer check. It's not usually needed,
unless the "quick check" algorithm (size + mtime) has a chan
On Mon, Jul 09, 2007 at 02:13:36AM -0400, Gavriel State wrote:
> In particular, the checksum-updating patch looks like it might be able
> to solve our biggest concerns about CPU load on the update server,
> since the actual content being served will change quite rarely.
The only checksum that is b
Martin Schröder wrote:
We're investigating ways to provide large scale software updates for
multi-gigabyte games, and have recently begun to explore
IMHO bittorrent is a better way to do this.
Bittorrent might be good for an initial distribution, but the problem
we're focused on right now is
2007/7/9, Gavriel State <[EMAIL PROTECTED]>:
We're investigating ways to provide large scale software updates for
multi-gigabyte games, and have recently begun to explore
IMHO bittorrent is a better way to do this.
Best
Martin
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Hello Rsync devs,
We're investigating ways to provide large scale software updates for
multi-gigabyte games, and have recently begun to explore whether rsync
may fit the bill. In particular, the checksum-updating patch looks like
it might be able to solve our biggest concerns about CPU load o