, 2014 10:14 AM, benjamin adamson
adamson.benja...@gmail.com wrote:
+1 where in Seattle are you thinking?
On May 11, 2014 11:08 PM, Paul Nathan pnathan.softw...@gmail.com
wrote:
Hi,
This email is to gauge interest in doing a Rust meetup in Seattle. If
there's interest, I'll coordinate
I recently had to learn enough Ruby at work to implement some new behavior
to a relatively old program. I ran across one website where the
documentation of the API I was learning was embedded into the HTML
directly. Having immediate access to the source code allowed to understand
what the API was
/12926
- https://github.com/mozilla/rust/issues/12932
Huon
On 19/03/14 11:20, benjamin adamson wrote:
I recently had to learn enough Ruby at work to implement some new behavior
to a relatively old program. I ran across one website where the
documentation of the API I was learning
Maybe we can borrow some inspiration from the haskell pipes library?
On Thu, Jan 23, 2014 at 2:32 PM, Vadim vadi...@gmail.com wrote:
Well maybe then channel() - (SendEnd, RecvEnd) ? Or, channel() -
(Source, Drain) ?
On Thu, Jan 23, 2014 at 12:33 PM, Brian Anderson
Question, what constitutes whether a 'trait' is applicable for
implementation by the #deriving() attribute?
According to the language specification on master:
http://static.rust-lang.org/doc/master/rust.html#deriving
There exists a static list. I found myself interested in the idea of using
the
values but not on
both parameters and return values, then it is likely that something is
wrong.
2014/1/20 benjamin adamson adamson.benja...@gmail.com:
Hi all!
I having a little trouble resolving this issue on my own, and I think
it's
an issue of syntax, not so much comprehending
Hi all!
I having a little trouble resolving this issue on my own, and I think it's
an issue of syntax, not so much comprehending life times.
What I'm doing is, using the RSFML library to try and write a pong clone in
rust. So far it's been going awesome! I'm running into a small problem with
Hello Rust community!
I've been busying myself over the past few weeks learning the different
features of rust, and I have been working on an implementation of Conway's
game of life (while trying to explore different features of rust.
In 0.9, it was changed so that you cannot dereference
= 0,
alive = 1
};
}
Steven Fackler
On Sat, Jan 11, 2014 at 2:03 PM, benjamin adamson
adamson.benja...@gmail.com wrote:
Hello Rust community!
I've been busying myself over the past few weeks learning the different
features of rust, and I have been working on an implementation