Which would be the best way (respect to performance) to embed a language
like Go in Rust?
(a) Since the Go compilers are written in C, it could be wrapped the
functions for compiling and linking, and then to do a system call to run
the binary.
(b) To call directly to the binaries to
Hi John,
It might be worth checking out Squirrel: http://www.squirrel-lang.org/ as an
embeddable games programming language. I've not used it myself, I always turn
to Lua first (out of habit) but I've heard great things about it.
It would be interesting to see bindings for it for Rust. :)