Thank you for your help and to spend so much time on my problem.
I've already think of a similar solution but what I would like to avoid
is to have a RenderTrait that propose all the rendering method because
they depend on the rendering engine. You don't render the same way if
you use a vector
On Sat, 2014-02-22 at 22:48 +0100, Philippe Delrieu wrote:
> Thank for you reply. But I don't see any solution to my problem.. I'll
> explain it a little more.
>
> I want to develop a sort of GUI. The GUI has its own logic and use a
> rendering engine to do the work. I want my GUI separate of the
Thank for you reply. But I don't see any solution to my problem.. I'll
explain it a little more.
I want to develop a sort of GUI. The GUI has its own logic and use a
rendering engine to do the work. I want my GUI separate of the rendering
engine.
In the first solution I use a trait that hide t
> I'am learning the functional programming paradigm with rust and to help me I
> decide to translate the pattern of the book "Functional Programming Patterns
> in Scala and Clojure" in Rust. In this work I have a problem to return a
> closure (or a function) as a return value and I didn't find any
Hello,
I'am learning the functional programming paradigm with rust and to help
me I decide to translate the pattern of the book "Functional Programming
Patterns in Scala and Clojure" in Rust. In this work I have a problem to
return a closure (or a function) as a return value and I didn't find