Re: [sage-devel] Re: Opinions on mostly superfluous refactoring

2016-05-30 Thread Erik Bray
On Mon, May 30, 2016 at 6:50 PM, William Stein wrote: > On Mon, May 30, 2016 at 9:47 AM, Jori Mäntysalo wrote: >> On Mon, 30 May 2016, Erik Bray wrote: >> Imho many sage modules have grown too long, including but not limited to some 20kloc

Re: [sage-devel] Re: Opinions on mostly superfluous refactoring

2016-05-30 Thread William Stein
On Mon, May 30, 2016 at 9:47 AM, Jori Mäntysalo wrote: > On Mon, 30 May 2016, Erik Bray wrote: > >>> Imho many sage modules have grown too long, including but not limited to >>> some 20kloc monsters. +1 to splitting things up! >> >> >> Yikes! I'm not sure I've even run

Re: [sage-devel] Re: Opinions on mostly superfluous refactoring

2016-05-30 Thread Jori Mäntysalo
On Mon, 30 May 2016, Erik Bray wrote: Imho many sage modules have grown too long, including but not limited to some 20kloc monsters. +1 to splitting things up! Yikes! I'm not sure I've even run into any of those yet. 20kloc is definitely worth splitting up. ~4k is a lot more arguable I

Re: [sage-devel] Re: Opinions on mostly superfluous refactoring

2016-05-30 Thread Erik Bray
On Mon, May 30, 2016 at 6:29 PM, Volker Braun wrote: > Imho many sage modules have grown too long, including but not limited to > some 20kloc monsters. +1 to splitting things up! Yikes! I'm not sure I've even run into any of those yet. 20kloc is definitely worth

[sage-devel] Re: Opinions on mostly superfluous refactoring

2016-05-30 Thread Volker Braun
Imho many sage modules have grown too long, including but not limited to some 20kloc monsters. +1 to splitting things up! On Monday, May 30, 2016 at 6:22:53 PM UTC+2, Erik Bray wrote: > > Hi all, > > I recently needed to dive into the sage_setup.autogen.interpreters > module in order to make