RE: Dizzy (was:Porting spectrum games...)

2010-08-01 Thread Andrew Park
Back in the days of the Sam there was a screen compressing utility which was ok, anyone know where i can find it? Andy -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Adrian Brown Sent: 31 July 2010 15:01 To: sam-users@nvg.ntnu.no

Re: Dizzy (was:Porting spectrum games...)

2010-08-01 Thread Frode Tennebø
On Sun, 01 Aug 2010 10:18:55 +0200, Andrew Park wrote: Back in the days of the Sam there was a screen compressing utility which was ok, anyone know where i can find it? Lord Insanity's Screen Cruncher (ftp://ftp.nvg.ntnu.no/pub/sam-coupe/disks/utils/LordInsanityScreenCruncher.zip)? -F

Re: Dizzy (was:Porting spectrum games...)

2010-08-01 Thread Thomas Harte
As a quick mea culpa, there was a bug in my code that means the second set of figures I had were wrong. I'm back to an average 10% and up to 15% worse than Adrian. On Sun, Aug 1, 2010 at 9:37 AM, Frode Tennebø wrote: > On Sun, 01 Aug 2010 10:18:55 +0200, Andrew Park wrote: > >> Back in the days

RE: Dizzy (was:Porting spectrum games...)

2010-08-01 Thread Adrian Brown
Im going to write the decompressor to check the compression is right ;) -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Thomas Harte Sent: 01 August 2010 12:16 To: sam-users@nvg.ntnu.no Subject: Re: Dizzy (was:Porting spectrum games..

RE: Dizzy (was:Porting spectrum games...)

2010-08-01 Thread Adrian Brown
My only worry is it was designed for PC and isnt exactly shy with memory, i think ive reworked it so it would only need about 64k working memory, but reworking the decompressor would tell. Now if we had several meg avaialble .. ;) -Original Message- From: owner-sam-us...@nvg.ntnu.n

RE: Dizzy (was:Porting spectrum games...)

2010-08-01 Thread Adrian Brown
This will be a nightmare to get into z80 ;) that is the downside. (unless you build it using Sam C - it might compile under that) but i think a z80 version would be required. -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Thomas H

RE: Dizzy (was:Porting spectrum games...)

2010-08-01 Thread Stefan Drissen
Not a C person, but would http://sdcc.sourceforge.net/ help? -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Adrian Brown Sent: zondag 1 augustus 2010 14:04 To: sam-users@nvg.ntnu.no Subject: RE: Dizzy (was:Porting spectrum games...)

RE: Dizzy (was:Porting spectrum games...)

2010-08-01 Thread Adrian Brown
Possible, but i think it would need to be z80 for speed and size. Its not the best written c code :D -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Stefan Drissen Sent: 01 August 2010 13:31 To: sam-users@nvg.ntnu.no Subject: RE: Di

RE: Dizzy (was:Porting spectrum games...)

2010-08-01 Thread Adrian Brown
Ill extract it from the code that I cant send and put it in its own project is C first Adrian -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Stefan Drissen Sent: 01 August 2010 13:31 To: sam-users@nvg.ntnu.no Subject: RE: Dizzy (w