are? If so please let me know!
Best regards
David Sanders (Pyramex)
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That's next level playback!
I have the quality of Edwin's original player running Bacardi.mod burned
into my memory, so it's a slightly strange experience.
David
On Mon, 30 Aug 2021, 21:55 Stefan Drissen, wrote:
> I’m still tinkering away at samagi – see
> https://github.com/stefandrissen/lsl
Good to see a lot of people still here :-)
Here's an actual thing for your Sam:
http://innsmouth.dsanders.uk/ETracker-Brexit_Special.dsk
David
On 27 November 2017 at 21:40, Thomas Harte wrote:
> I have recently been puzzling again on the topic of efficient division as
> I think I've finally
Me, for one.
On 25 Nov 2017 22:49, "Frode Tennebø" wrote:
who
Hi All,
As mentioned in a previous post, my real Coupe was mercilessly destroyed by
t'mother.
I'd really like a chance to hear a bunch of my E-Tracker stuff on a real
SAA-1099. Does anyone have any kind of setup that'd make recording some of
this easy?
The emulation seems pretty good, but it sti
On 24 June 2013 23:05, Adrian Brown wrote:
> This is most odd, I haven’t got a virus, it’s a false positive that killed
> the dll. However I get internet explorer cannot display the webpage error
> - the full link it goes to is
> http://sourceforge.net/projects/simcoupe/files/simcoupe/SimCoupe%20
‘sanxion.dsk’. Listening to the
> second one (electro) now… wow! It *also* has the sanxionish tune in it –
> or am I simply going mad?
>
> ** **
>
> *From:* owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] *On
> Behalf Of *David Sanders
> *Sent:* vrijda
ssen wrote:
> > Sounds like a sanxionish remix? Wonderful instruments! And has a nice
> unique
> > artist sound to it!
> >
> >
> >
> > Regards,
> >
> >
> >
> >
> >
> > Stefan
> >
> >
> >
> > Fr
** **
>
> Stefan
>
> ** **
>
> *From:* owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] *On
> Behalf Of *David Sanders
> *Sent:* donderdag 24 mei 2012 12:08
>
> *To:* sam-users@nvg.ntnu.no
> *Subject:* Wait for that game to load!
>
> ** **
>
&
I admit defeat slightly, but it was a valiant effort.
http://www.dsanders.co.uk/oceanloader.dsk
Cheers
David
On 15 May 2012 11:32, Thomas Harte wrote:
> Or, more likely, the sad realisation that I can't scale the thing to a
> proper game is fast approaching...
>
> For the record, this is it mostly at 25fps, running (essentially) full
> screen with black guttering to hide the edge jittering of yesterday:
On 15 May 2012 01:42, Tommo H wrote:
> I think it'd be nice to go full screen and properly clipped one way or
> the other just to prove the point; I'm not sure I have your sort of
> willpower for finishing a whole game beyond that. Though if it was a
> simple run and jump, I guess there wouldn't
>
>
> http://intensity.org.uk/samcoupe/downloads/maaorava.dsk
>
> (made in Protracker 2, ripped from an ancient MOD of the same name by
> "Stargazer").
>
> It's from a little while back, and is a sort of a "b-side" in that I'm
> happy with the way it turned out, but it didn't quite seem to mesh wit
On 5 May 2012 13:06, Simon Owen wrote:
> On 05/05/2012 01:27, James R Curry wrote:
> > Hangs on boot in SimCoupe for me
>
> BDOS appears to get stuck in a loop accessing the 2nd drive. With an
> Atom interface connected it's waiting for the HDD to be ready. With a
> floppy drive present it's wa
The compiler actually didn't make mincemeat of this one :-)
http://www.dsanders.co.uk/living.dsk
D
Basically it said something like "please feel free to fix any errors as I
can't do anything more without going completely insane".
http://www.dsanders.co.uk/nyancat.dsk
Cheers
David
On 23 April 2012 21:34, Thomas Harte wrote:
> If it's for some sort of quick attempt at multipart megademo (albeit
> with all the parts being extremely similar), would it be safe to
> assume that someone [else] is working on the music? I'd love to be
> able to contribute but music is completely b
The only thing to watch is that if you're calling from BASIC, the base
> address you give to the E-Tracker compiler needs to be in section C
> (32768 - 41951) otherwise it won't be paged into the right place when
> you call it. I think 99% of the tunes I saw started at 32768 (and call
> 32774) - of
Hello List,
If anyone fancies a listen to the most fiendishly complicated piece of Sam
music I've written, here it is:
http://dsanders.co.uk/sanxion.dsk
It's kind of a conversion of Rub Hubbard's Sanxion loader, but done from
memory so probably quite different. I believe the effect at around 2:0
Well this is embarrassing. Does anyone know who one goes about playing
compiled E-Tracker tunes? I've completely forgotten. I thought it was call
the base address first, and then the base+6 bytes, but I am demonstrably
talking nonsense :-)
Cheers
David
I'm still unconvinced that he's not a bot.
If, like me, you get annoyed by endless rambling emails then please
just filter them. Replies to these messages are the only time I hear
about them at all, and it's always people complaining about them.
Cheers
David
On 11 March 2011 14:06, the_wub ! wrote:
> Hey guys,
>
> I'm here too, working hard on my game still! I'm having many troubles
> with e-tracker so maybe I need to hassle David for some advice! ;)
Feel free - I did the music for Stax, which is pretty similar to
Tetris so happy to advise on fallin
I think I may be the only regular E-Tracker user left on the planet,
so I'd be happy to help. Colin usually nicks all the new stuff I
write.
Cheers
David
On 10 March 2011 11:50, wrote:
> I think Colin's probably been bogged down with that dreaded virus many of us
> suffer with... WORK!! lol!
>
> Regarding Spectrum ports... Why this road? I would have though that the
> SAM's 16-colour
> display would be more suited to many of the original (early/mid 80s)
> old-skool coin-op arcade
> games. These games offer far more potential than colourising old Speccy
> titles!
>
> Coin-op conversi
> Some documentation is included in a variety of formats, but the data
> formats are currently documented in the source only. Nevertheless, I'm
> optimistic it'll be reasonably straightforward and I'm happy to answer
> any questions. The 2008 modification dates on some of the files are
> embarrassi
> The problem is that the unions had decided that, even though the economic
> realities, and not the companies themselves, were dictating the required
> action, they were not prepared to accept it. That, to me, is moronic. The
> most obvious example is Scargill, who would not accept that cheap fore
> It seems to me that successive governments since Thatcher have deliberately
> tried to remove any manufacturing capability from the UK. My belief is the
> action in the 70s and early 80s by the unions sealed the death knell of
> British industry; foreign investors were terrified of getting involv
Roger,
Can we not keep on-topic just slightly? I really don't see what
relevance the cost of broadband in Hong Kong has to the blue-footed
one.
Though actually it's a little like having James Joyce on the list, so
I'll try not to complain.
David
2009/8/19 Roger Jowett :
> !hd
> also sim coupe di
The link is broken, you cruel Santa!
David
2008/12/5 Simon Cooke <[EMAIL PROTECTED]>:
> Merry Christmas J I was digging through my old CDs, and I came across this:
>
> http://home.earthlink.net/~simoncooke/samcoupe/boai/boai_issue_1.pdf
>
>
>
> Issue 2 will be up as soon as I find a converter fr
Right. Nice troll. Stratosphere looks pretty good though eh?
On 09/04/2008, Aleš Keprt <[EMAIL PROTECTED]> wrote:
>
> Guys, please be realistic. 3D on Sam sucks.
> /---
> Aley
>
> --
>
> - Original Message - From: "Tho
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