tomh.retros...@gmail.com
*Sent:* Friday, March 23, 2012 1:31 AM
*To:* sam-users@nvg.ntnu.no
*Subject:* Re: ASCD 0.98 WIP 2 released
If I dare make a suggestion; what might be nice now that memory is so
large would be to ditch fast loads and saves (or at least significantly
demote them) in favour
On 28/03/2012 19:27, Aleš Keprt wrote:
My final choice is Microsoft ADPCM, its bitrate is 384 kbps (for 48kHz
stereo), i.e. 172 MB per hour, and I think the audio quality is good.
I tried ADPCM for SimCoupe but wasn't very happy with it. MS-ADPCM was
brighter than IMA-ADPCM, but still seemed
approach is good.
Aley
-Původní zpráva-
From: Simon Owen
Sent: Friday, March 30, 2012 9:44 PM
To: sam-users@nvg.ntnu.no
Subject: Re: ASCD 0.98 WIP 2 released
On 28/03/2012 19:27, Aleš Keprt wrote:
My final choice is Microsoft ADPCM, its bitrate is 384 kbps (for 48kHz
stereo), i.e. 172 MB
On 30/03/2012 21:15, Aleš Keprt wrote:
I think the audio track needs to be compressed to MP3 in an external program.
MP3 would have been good, though I don't know if finding a legal free
codec for the encoding might be a problem? The demo AVI I posted a few
years ago was run through VirtualDub
files outside our custom player.
A.
-Původní zpráva-
From: Simon Owen
Sent: Friday, March 30, 2012 10:52 PM
To: sam-users@nvg.ntnu.no
Subject: Re: ASCD 0.98 WIP 2 released
On 30/03/2012 21:15, Aleš Keprt wrote:
I think the audio track needs to be compressed to MP3 in an external
program
On 30/03/2012 22:01, Aleš Keprt wrote:
So you use your own MRLE encoder instead of Microsoft's codec? How does
it work?
Yes, the MRLE encoder is fairly simple, and probably under 100 lines of
code. The audio data is exactly what's written to the sound card
buffer, so that didn't need encoding.
From: Tommo H
Sent: Friday, March 23, 2012 1:31 AM
To: sam-users@nvg.ntnu.no
Subject: Re: ASCD 0.98 WIP 2 released
If I dare make a suggestion; what might be nice now that memory is so large
would be to ditch fast loads and saves (or at least significantly demote them)
in favour
...@gmail.com
*Sent:* Friday, March 23, 2012 1:31 AM
*To:* sam-users@nvg.ntnu.no
*Subject:* Re: ASCD 0.98 WIP 2 released
If I dare make a suggestion; what might be nice now that memory is so
large would be to ditch fast loads and saves (or at least significantly
demote them) in favour of a simple jog
several minutes of video into just 1.0 MB
AVI file. :-) Audio track is then much larger than video track, which is quite
unusual. ;-)
Aley
From: Tommo H
Sent: Friday, March 23, 2012 1:31 AM
To: sam-users@nvg.ntnu.no
Subject: Re: ASCD 0.98 WIP 2 released
If I dare make a suggestion; what might
Keprt
Sent: Thursday, March 22, 2012 2:26 AM
To: sam-users@nvg.ntnu.no
Subject: ASCD 0.98 WIP 2 released
Hi Sam Users!
I just released the new version of my emulator ASCD 0.98 WIP 2. It’s still
“work-in-progress”, but many planned things are already implemented.
You can download it from my web
: Andrew Gillen
Sent: Thursday, March 22, 2012 11:29 PM
To: sam-users@nvg.ntnu.no
Subject: Re: ASCD 0.98 WIP 2 released
Hi Aleš
Great work on this emulator. I tried it this evening and it plays a mean game
of Dave Invaders and even the demo of Dave Infuriators
Quick load and save seems to work
*Subject:* Re: ASCD 0.98 WIP 2 released
Hi Aleš
Great work on this emulator. I tried it this evening and it plays a mean
game of Dave Invaders Emoticon3.gif and even the demo of Dave Infuriators
Emoticon3.gif Emoticon3.gif
Quick load and save seems to work great but with one small bug (that I'm
Hi Sam Users!
I just released the new version of my emulator ASCD 0.98 WIP 2. It’s still
“work-in-progress”, but many planned things are already implemented.
You can download it from my web site www.keprt.cz – click Download, then see at
the bottom of that page.
Snapshots are now enabled for
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