I was just wondering if there was another version
of wincoupe,the last version i had did not allow saving.Is there an update yet
and if so where can i get it?
cheers
Peter
P.S.hello to all that remember me.
hi
- Original Message -
From: Peter Harkess
To: sam-users@nvg.ntnu.no
Sent: Sunday, February 25, 2001 4:38 PM
Subject: Wincoupe
I was just wondering if there was another version of wincoupe,the last
version i had did not allow saving.Is there an update yet and if so where
can
Could anybody upload the current alpha version of WinCoupe to NVG?
Several people still ask where it is.
Bc.Aley [eili] Keprt - entertainment programmer (games, multimedia etc.)
phone: +420-68-538 70 35
e
Aley Keprt [EMAIL PROTECTED] wrote:
Could anybody upload the current alpha version of WinCoupe to NVG?
Several people still ask where it is.
Already there.
-Frode
Firstly I'd like to thank everyone who's been in touch about SimCoupe, for the
positive feedback and offers to help test things out - I do appreciate it.
Progress is being made and things are well back on track...
Dave Laundon's working hard on the CPU side of things, and has already
corrected a
Hi Si,
The fuss over releasing a GPL program without the source halted any
further binary
releases for people to play with - it was only ever given to people on
this list
as a private release, and not announced on any other sites. I'm not
really sure whether people are still as
DonĀ“t stop Wincoupe development!!! Even if I am a friend of the original SAM I
become more and more interested in this Emulation, as it works very well so far.
Wolfgang from WoMo-Team
- Original Message -
From: Si Owen [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Freitag, 26. Mai 2000 18:38
Subject: RE: Wincoupe again...
Bob Wilkinson wrote:
Thanks Edwin, but I have that version, it's the next release I'm
waiting for, but it just seems a long time coming
Simon, I still think you're a superstar! Keep up the excellent work and feel
free to regularly dole out work in progress in my direction!
(Source code too! That would be great)
Thanks
official wincoupe fan site:
http://www.geocities.com/stripwax/wincoupe
Dave
- Original Message
and
then and development versions through that, people who want a workable
version can get what they want, ans do can people who want to see how
its coming along...
This place just needs some action :)... We've gotr Edwin's diskimage
manager... might as well have WinCoupe doing something too!! :)
fitz
Si Owen:
Bob Wilkinson wrote:
Thanks Edwin, but I have that version, it's the next release I'm
waiting for, but it just seems a long time coming and some news
would be welcome.
It got archived away around New Year and was completely untouched until the
middle of last month. A few people were
So far nobody has replied on this reflector with regards to Wincoupe
and the releasing off.
Where is it, Why so long waiting, SOMEONE HERE KNOWS.
An update from the programers would be nice, otherwise wincoupe
seems to be going the same way as simcoupe, UNFINISHED.
Regards.
Bob Wilkinson.
Where is it, Why so long waiting, SOMEONE HERE KNOWS.
Try this one:
http://www.podboy.demon.co.uk/coupe/downloads/wincoupe_alpha_080.zip
Edwin Blink
[EMAIL PROTECTED]
http://home.wanadoo.nl/blink/samcoupe/index.htm
: Re: Wincoupe again...
Where is it, Why so long waiting, SOMEONE HERE KNOWS.
Try this one:
http://www.podboy.demon.co.uk/coupe/downloads/wincoupe_alpha_080.zip
Edwin Blink
[EMAIL PROTECTED]
http://home.wanadoo.nl/blink/samcoupe/index.htm
to port back to Linux etc. but only time will tell - I still don't regret
the revamp I've done on it. I'm back to calling it SimCoupe to show that
it's more general, but will still probably refer to the Win32 version as
WinCoupe if it's something specific to that version.
I've added in support
Si Owen wrote:
[...]
It got archived away around New Year and was completely untouched until the
middle of last month. A few people were interested in it, so I apologise to
them, but it sounded like it was too much of a threat to the real SAM for
people to be interested in it. The
Hi everyone.
Is there anyone who can tell me what has happened to Wincoupe.
Or have I somehow missed some postings, and Wincoupe is
already up somewhere.
Bob Wilkinson.
Hi everyone.
Is there anyone who can tell me what has happened to Wincoupe.
Or have I somehow missed some postings, and Wincoupe is
already up somewhere.
Wincoupe is already down somewhere.
aley
I got it from here:
http://www.geocities.com/stripwax/saa (for WINCoupe)
Wo from WoMo-Team
Aley Keprt schrieb:
Hi everyone.
Is there anyone who can tell me what has happened to Wincoupe.
Or have I somehow missed some postings, and Wincoupe is
already up somewhere.
Wincoupe
I've got the original release of Wincoupe and the site below doesn't have it.
I would like to know if Wincoupe in it's finished version is ever going to
appear.
getting desperate, have 2 machines out and wife moaning.
Bob Wilkinson.
-Original Message-
From: womoteam [EMAIL PROTECTED
I forgot this bit.
It doesn't matter how the Sam comes to you, as long as
it perfoms like the Sam, then it is the Sam, blue feet
or not.
Bob Wilkinson.
[EMAIL PROTECTED]
Well, it works for me.
I can't remember if there was a bug in WinCoupe that prevented it from
working properly, or whether the bug was in the sound emulation dll .
So if downloading the latest dll from my page doesn't fix it I can only
assume the bug was in WinCoupe.
I know for a fact there were
Because the code is too cool?
Actually it was a small bug in WinCoupe not passing all data to Dave's DLL.
David Brant [EMAIL PROTECTED] on 10/04/2000 20:28:13
Please respond to sam-users@nvg.ntnu.no
To: sam-users@nvg.ntnu.no
cc:(bcc: Stefan Drissen/Exact-Software/NL)
Subject
Can anybody tell me why the MOD player is the only
sample player on fred that does not work with
wincoupe.
: Wednesday, March 29, 2000 10:43 AM
Subject: RE: What about WinCoupe?
Hi Stefan,
By the way Dave, I tried getting at the SAAsound sources -
but geocities didn't want to give me them.
Try: http://www.geocities.com/stripwax/saa/saasource.zip
Dan.
Work: [EMAIL PROTECTED]
Shirk: [EMAIL
On Mon, Mar 27, 2000 at 11:16:53PM +0100, Andrew Collier wrote:
whatever sections were appropriate. I don't have a copy of the BSD license
to hand, but this sounds like a reasonable progression from what most
people refer to as the advertising clause.
I believe the uni actually removed that
At 11:38 pm +0100 28/3/00, Paul Walker wrote:
On Mon, Mar 27, 2000 at 11:16:53PM +0100, Andrew Collier wrote:
whatever sections were appropriate. I don't have a copy of the BSD license
to hand, but this sounds like a reasonable progression from what most
people refer to as the advertising
You *may* have a problem there, because I suspect that set of
restrictions
isn't compatible with the GPL.
As I understand it though, his code isn't based on anything GPL'd, so he
should be able to put whatever restrictions on it as he likes -- PROVIDED
THAT it is possible to compile WinCoupe
Dave Hooper wrote:
[...]
Not only is it possible to compile WinCoupe without my sound support ... my
sound support is a separate DLL. So compiling WinCoupe is an entirely
different project to compiling my SAASound emulation. (Not that it /should/
be this way, necessarily. However, I know
@nvg.ntnu.no
cc:(bcc: Stefan Drissen/Exact-Software/NL)
Subject: Re: What about WinCoupe?
Dave Hooper wrote:
[...]
Not only is it possible to compile WinCoupe without my sound support ... my
sound support is a separate DLL. So compiling WinCoupe is an entirely
different project to compiling my
Anyone tried to build board with SAA1099 chip, which can be used along
with
emulators when connected to LPT ? There are one similar board (but with AY
sound chip on it) used with several Speccy emulators. Using of such board
gives much better sound than any emulators, I think. Also this board
Hi Stefan,
By the way Dave, I tried getting at the SAAsound sources -
but geocities didn't want to give me them.
Try: http://www.geocities.com/stripwax/saa/saasource.zip
Dan.
Work: [EMAIL PROTECTED]
Shirk: [EMAIL PROTECTED]
VVeb: http://www.podboy.demon.co.uk/
[EMAIL PROTECTED] wrote:
You obviously have not heard Dave's emulated sound support!
You're wrong, I've heard it. But there was no digital sound.
Stefan
I don't know which version you were listening to, but the current version can
even cope with my SAM MOD player's output (ie digital sound) - there was a bug
in the way WinCoupe parsed data to the SAA emulator which resulted in no sound
on the mod player, this has been fixed.
Stefan
Mac
on anything GPL'd, so he
should be able to put whatever restrictions on it as he likes -- PROVIDED
THAT it is possible to compile WinCoupe without sound support.
(For anyone else following this, my reasoning is because WinCoupe *must* go
under GPL because it is derived from SimCoupe which is GPL
Dave Hooper wrote:
(...)
I will shortly be releasing the source code to my SAASound sound emulation
library (as used by SAAEmu 0.60 and newer, and also WinCoupe) but I don't
know anything about the whole public-domain/GPL/whatever stuff. If someone
would like to (discretely) point me
Another question, I've seen mention of WinCoupe...
Does it exist and where can it be found?
Frans van Egmond
Yes, WinCoupe does exist.
Si Owen is the man responsible - I have passed your message on to him.
WinCoupe has not (as far as I'm aware) been 'officially released' yet and I
believe Si will only release WinCoupe when he's prepared to release the
source code (because WinCoupe is to be covered
On Mon, Mar 27, 2000 at 09:40:46PM +0100, Dave Hooper wrote:
distributable whilst maintaining some kind of 'protection' over SAASound -
in that I will not allow other people to release versions of SAASound
without my permission and say-so over the new code unless I decide to change
my mind
What is /not/ sensible was that, if a system does not support (for
example)
bi-linear filtering in hardware, *every program* had to have a software
routine to do this. There was no 'centralised' substitution library, which
could have been optimised to hell and back.
What? This is nonsense.
You can save it to a file. Clear.
But you can save it to prn file. What do you think you will get?
Think twice!
The output for that driver, exactly (AFAIK) as it would be sent to the
printer.
eg use a clean PostScript driver for Windows (there aren't many), and
you'll
get a
- Original Message -
From: Justin Skists [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: 16. prosince 1999 11:05
Subject: RE: Wincoupe
You can save it to a file. Clear.
But you can save it to prn file. What do you think you will get?
Think twice!
The output for that driver
In windows, you just need to set the printer driver to print to a file. The
WinCoupe needs to do nothing except send the printed data to a printer
driver.
As for DOS, (and the rest of your email), I don't know about USB, but you
can definitely use the method for serial ports. The last I saw, you
On Fri, Dec 17, 1999 at 10:47:41AM +0100, Aley Keprt wrote:
eg use a clean PostScript driver for Windows (there aren't many), and
get a postscript file out the other end.
What? Why do we need postscript driver? When I need to output postscript,
I do it manually. But this is not needed for
You can save it to a file. Clear.
But you can save it to prn file. What do you think you will get?
Think twice!
The output for that driver, exactly (AFAIK) as it would be sent to the
printer.
eg use a clean PostScript driver for Windows (there aren't many), and you'll
get a postscript file
So I think it is more important to support US keyboard (@ swapped) than
cope with AltGr. (I have AltGr and I have never use it.)
You might not, people using (say) French keyboards will use it all the time.
--
Paul
Don't *WHAM* touch *WHAM* that! *WHAM*WHAM*WHAM*
-- Michael J. Peterson
You can save it to a file. Clear.
But you can save it to prn file. What do you think you will get?
Think twice!
The output for that driver, exactly (AFAIK) as it would be sent to the
printer.
Not quite the prn: file is DOS's pointer to the default printer. You can
use it like a normal
At 6:00 pm + 6/12/99, Ian Collier wrote:
On Mon, Dec 06, 1999 at 05:40:14PM +0100, Aley Keprt wrote:
1. turn mouse off during reset
2. turn mouse on when mouse port is to be read
Doesn't the Sam interrupt routine read the mouse port?
Indeed it does.
The reason being (and I'm sure you
At 5:59 pm + 6/12/99, Aley Keprt wrote:
It's easy if you just want to squirt it out of LPT1, with the read status
faked to keep the caller happy. There's still a complication in that the
Windows spooler won't see any data until LPTx is closed, so there will have
to be something to guess
' SamModPlay doesn't.
I take it that you didn't read the earlier messages about Stefan's Mod
Player ... ? There is/was a bug in WinCoupe, which is now fixed (and in Si's
hands), and the next release of WinCoupe will incorporate this fix.
Currently, WinCoupe does not 'need' DAC emulation (although I am
But right-Alt is used for SAM Edit!
(The same as TurboMON.) I don't use SAM Edit, so I'd like to see an option
in WinCoupe to enable or disable right alt.
I think he meant the EDIT key on the SAM
Of course, I am so stupid...
Aley
that sometimes! Anyway, why
would you possibly want right-Alt to be left alone? I can't see it's of any
other use when WinCoupe is active anyway... am I missing something? I can
understand the reasons for having 'Left-Alt as control' as optional,
defaulting to disabled tho.
You're surely right
On Fri, 3 Dec 1999, Simon Cooke wrote:
From: Si Owen [EMAIL PROTECTED]
But right-Alt is used for SAM Edit!
(I'd like to see an option in WinCoupe to enable or disable right alt.
I meant the EDIT key on the SAM - you must use that sometimes! Anyway,
why
would you possibly want
Then again, not all keyboards can distinguish between left and right shift,
including all USB keyboards I've tried. Frankly, the idea of implementing
all this on the iMac is giving me nightmares...
Andrew
What? This sounds very bad to USB!
Andrew Collier wrote:
One idea you could consider, which Ian described to me (I think he'd used
it in his X spectrum emulator) would be that Left-Shift produces the
keystroke you'd expect from looking at your PC's keyboard (eg, left-shift
and '0' gives ')') wheras Right-Shift directly
On Mon, Dec 06, 1999 at 05:40:14PM +0100, Aley Keprt wrote:
1. turn mouse off during reset
2. turn mouse on when mouse port is to be read
Doesn't the Sam interrupt routine read the mouse port?
imc
On Sun, Dec 05, 1999 at 12:03:22AM +, Andrew Collier wrote:
One idea you could consider, which Ian described to me (I think he'd used
it in his X spectrum emulator) would be that Left-Shift produces the
keystroke you'd expect from looking at your PC's keyboard (eg, left-shift
and '0' gives
From: Aley Keprt [EMAIL PROTECTED]
And what about mouse? I bet for the following algo:
Turn mouse on when program reads that mouse port.
Turn mouse off when program doesn't read that port. This can be made
during reset automatically.
summary:
1. turn mouse off during reset
2. turn mouse on
Simon Cooke wrote:
The problem's this: Right-Alt, Right-Shift and Right-Ctrl aren't always
available on all machines. (Some laptops don't have them - mine doesn't
have
right-ctrl or right-alt, for instance). Also, on European machines,
Right-Alt is used as Alt-Gr to generate graphics
Dave Laundon wrote:
Talking about customising the keys in WinCoupe, could we have options for
customising the Insert/Home/Page Up block of keys?
Yeah, nice idea... It can probably go in at the same time as clipboard
pasting as it'll probably use some of the same tables.
Maybe map Shift
At 11:40 pm + 4/12/99, Si Owen wrote:
Right-shift isn't really needed, but I use it in conjunction with Left-shift
for something strange. On my UK keyboard is Shift-2, but pressing both
shifts and 2 actually gives the copyright symbol, becuase the 2 and one
shift are toggled when generating
of the Win32 keyboard functions don't distinguish between left and
right versions, except under NT/W2K. WinCoupe uses DirectInput for keyboard
reading, which gives a table of raw key states in scancode order, and does
distinguish between left and right versions on all platforms. I've not got
access to any
Si Owen wrote:
Shift-backspace for Delete is already in as I kept trying to use
it! Insert
is a much better choice for INV that I currently have, and the others are
good and general too.
Great! Anyone remember a program I wrote called ProType (appeared on Fred
60)? That used INV to toggle
Talking about customising the keys in WinCoupe, could we have options for
customising the Insert/Home/Page Up block of keys? (Or any other non used
key for that matter) Several SAM utilities use F4/F1 for page up/down; it
would be handy if it was possible to map those keys to Page Up and Page
to single-step Z80 stuff and do lots
of things with it.
It can't do everything - but it has saved my programming butt
more than once on the SAM!
But right-Alt is used for SAM Edit!
(The same as TurboMON.) I don't use SAM Edit, so I'd like to see an option
in WinCoupe to enable or disable right alt
frameskip and some other options so often.
True, but I still find I do use it, and it's easier than going to the menu
each time. If there are function keys free then there's no harm in
assigning them to something.
As you wrote Sam Coupe programs usually redraw whole screen, your
WinCoupe
Aley Keprt wrote:
Yea, you probably want me to change the name of my stuff to DosCoupe...
:)
:-P~~~
Si
From: Si Owen [EMAIL PROTECTED]
But right-Alt is used for SAM Edit!
(I'd like to see an option in WinCoupe to enable or disable right alt.
I meant the EDIT key on the SAM - you must use that sometimes! Anyway,
why
would you possibly want right-Alt to be left alone? I can't see it's
, and a separate figure for the
number of rendered frames per second. Fast machines will manage 100% with
50fps, and slow machines should still manage ~100% but with a lower fps as
frames are skipped.
btw. WinCoupe's about message says: SimCoupe - a Sam Coupe' emulator
So is it WinCoupe or SimCoupe
Aley Keprt wrote:
My should know that my technology is generally better. It uses
the system of audio drivers, so it allows to do several advantages.
Better in what sense? WinCoupe uses DirectSound, which uses specific
drivers (usually) written by the sound card manufacturers, so it should give
!
I don't use turbomon and I want Alt+F for emulator menu.
Whad'ya mean you don't use TurboMON?! ;-)
You probably didn't see SimCoupe later than 0.78. Did you?
I changed the F-functionality a bit.
Only more recently - from what I remember WinCoupe is based on a mixture of
the 0.72 DOS
Aley Keprt wrote:
I don't understand why so many Win32 programs are called
a) Winsomething
b) Windows something
c) something32
Just seems to be the normal convention to distinguish between them from
non-Windows version, in the same way that Unix programs for X are
xsomething. Filenames are
SimCoupe later than 0.78. Did you?
I changed the F-functionality a bit.
Only more recently - from what I remember WinCoupe is based on a mixture
of
the 0.72 DOS and Unix sources.
This seems to be a problem.
0.78 is the latest version by Allan J.Skillman. There are several advantages
over 0.72
btw. WinCoupe's about message says: SimCoupe - a Sam Coupe' emulator
So is it WinCoupe or SimCoupe?
WinCoupe seems to be more of a nickname for the Win32 version of SimCoupe,
and I started using it after a few people referred to it as that. It
seems
to be easier to call it that so people
Um, er. The *envelopes* can be 3 or 4-bit resolution, like the docs
imply.
However, the VOLUME registers (ie, sound registers 0 thru 5) only
provide
3-bit resolution when envelopes are enabled (normally they would provide
4-bits resolution ... it's as if the SAA has gone thru registers 0
From: Aley Keprt [EMAIL PROTECTED]
I have seen a music demo on Amiga what played a tune using disk drive.
Really.
Does anyone have a demo like this on Sam?
I wrote one, then got scared it might trash my drive. So I didn't run it
again.
Wasn't very sophisticated, but it made a passable
,
no higher.
---
btw. WinCoupe's about message says: SimCoupe - a Sam Coupe' emulator
So is it WinCoupe or SimCoupe?
Bc. Aley [eili] Keprt - student, programmer (multimedia soft. etc.)
e-mail: [EMAIL PROTECTED] *** http://get.to
I use Pentium 3/450 and Windows 2000 rc 2.
Here is the table. It shows some interesting numbers, there are probably
some
weird bugs (in SimCoupe).
Yes, there are definitely some weird bugs in SimCoupe. But I thought we
were
talking about WinCoupe? (As far as I remember, you were
the 1x1 window
that
caused can cause big slow-down (already fixed). If your display driver
supports hardware stretching WinCoupe tries to create the DirectDraw back
surface in video memory so it can use it. However if it doesn't support
hardware shrinking then DirectX uses software emulation
Wincoupe has a wierd effect on my Win 95 desktop.
It keeps re-arranging my icons.
Bob Wilkinson.
For what it's worth, I didn't 'get' the PC Driver joke. (Although
presumably
the PC version of Driver screws up the windows desktop, right?)
false
Driver is fine. (Maybe because I
Dave Hooper wrote:
I was actually thinking of emulating the sound interference you
get when the disk drive is going :)
(Seriously ! Would it be a cool idea, or just stupid?)
Might be nice as an option! ;-) In what way would you change the sound
when
it's active/stepped?
Si
I have
Robert Wilkinson wrote:
Wincoupe has a wierd effect on my Win 95 desktop.
It keeps re-arranging my icons.
It it re-arranging them to a 320x240 rectange in the top left of your
desktop? (so anything further down or right is pulled into that
rectangle).
I've only seen that happen when
Wincoupe has a wierd effect on my Win 95 desktop.
It keeps re-arranging my icons.
Bob Wilkinson.
On second thoughts, it's probably not a bug, just the result of using
full screen mode (320X200).
The correct mode comes back to me on exit from Wincoupe (800X600) just the
Icons
Not necessarily - my SAA emulation doesn't necessarily take into account
all
the many ways in which the chip does unexpected things (e.g. the volume
control registers should provide 16 levels of amplitude control ... UNLESS
ENVELOPES ARE ENABLED IN WHICH CASE ONLY 8 UNIQUE LEVELS ARE PROVIDED
- Original Message -
From: Dave Hooper [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: 19. listopadu 1999 1:53
Subject: Re: New WinCoupe alpha test version (Was: Re: Defender)
(e.g. the volume
control registers should provide 16 levels of amplitude control ...
UNLESS
- Original Message -
From: Dave Hooper [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: 19. listopadu 1999 3:36
Subject: Re: New WinCoupe alpha test version (Was: Re: Defender)
However, the VOLUME registers (ie, sound registers 0 thru 5) only
provide
3-bit resolution when
From: Aley Keprt [EMAIL PROTECTED]
Video mode is irrelevant. I just want to compare the other options to each
other.
I'm not interested in excact fps values. I just wonder why some options
gives less
fps than others.
Also, I use Win2000. That's reality. Somebody must do the beta testing.
- Original Message -
From: Simon Cooke [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Monday, November 29, 1999 8:26 PM
Subject: Re: Wincoupe
Win2K will probably be released with DirectX 7 anyway... or maybe a
pre-release of DX8, so there may have beeen bugs which will now have
Dave Hooper wrote:
Potentially, this could have been caused by an envelope
controller bug which
has now been fixed. It could also have been caused by externally-clocked
envelopes not correctly being clocked by WinCoupe (which has now
been fixed
in WinCoupe).
Latest SAASound.dll
,
the
music sounds fine but when it stops, the juddering is heard.
Si Owen's found and fixed some subtle timing bugs in WinCoupe and will be
releasing an updated 'alpha' version of WinCoupe very shortly (tomorrow
night maybe, but that's up to him entirely)
I've played with his updated version
At 7:40 pm + 28/11/99, Dave Hooper wrote:
Could it be that when the 'M' is paused there's less work going on
= the eTracker code is being called at a different position in the frame.
Yes, that is going to be true.
At this state maybe the routine in WinCoupe that passes the sound info
I assumed the driver coment, meant that Driver was trying to install itself
in a stealth like fashion.
I haven't put driver onto Wincoupe.
Yeah, it was along those lines. I've felt crappy all week and been
in bed with what I presume must be the flu for the last 36 hours, and
health care
Wincoupe has a wierd effect on my Win 95 desktop.
It keeps re-arranging my icons.
Bob Wilkinson.
For what it's worth, I didn't 'get' the PC Driver joke. (Although presumably
the PC version of Driver screws up the windows desktop, right?)
Probably your video drivers. Because I don't have
/stripwax/ to see if it sorts it out.
If it's not that it might be another bug in the previous WinCoupe version,
which only called through to SAASound.dll when the data register was written
to; register selection writes were just cached for the register to use next
time data was written
Dave Hooper wrote:
I was actually thinking of emulating the sound interference you
get when the disk drive is going :)
(Seriously ! Would it be a cool idea, or just stupid?)
Might be nice as an option! ;-) In what way would you change the sound when
it's active/stepped?
Si
Robert Wilkinson wrote:
Wincoupe has a wierd effect on my Win 95 desktop.
It keeps re-arranging my icons.
It it re-arranging them to a 320x240 rectange in the top left of your
desktop? (so anything further down or right is pulled into that rectangle).
I've only seen that happen when DirectX
-Original Message-
From: Robert Wilkinson [EMAIL PROTECTED]
To: Sam Usergroup sam-users@nvg.ntnu.no
Date: 26 November 1999 19:02
Subject: Wincoupe bug
Wincoupe has a wierd effect on my Win 95 desktop.
It keeps re-arranging my icons.
Bob Wilkinson.
On second thoughts, it's probably
-Original Message-
From: Dave Hooper [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no sam-users@nvg.ntnu.no
Date: 27 November 1999 00:12
Subject: Re: Wincoupe bug
Wincoupe has a wierd effect on my Win 95 desktop.
It keeps re-arranging my icons.
Bob Wilkinson.
For what it's worth, I
I tried the moves you suggest (below)
No problem.
Now I can't make it do it. It was only an intermitent problem. I guess it
depends on what I've been
doing.
Ahhh wait a minute, Iv'e an idea
I minimised this mail. Went into wincoupe, selected fullscreen, then did
CNTRL/ALT/ESC
This took me
With ref to my last E-mail.
I exited Outlook Express. Opened Display and sure enough my setting was on
640x480.
I resized to 800x600. All Icons OK.
After all this, me-thinks that it might have been my fault all along. Its
possible that when I closed Wincoupe
and my Icons were off the screen, I
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