Re: missing ProDos games

2013-11-11 Thread david
Quoting Wayne Weedon : On 10/11/2013 22:58, da...@properbastard.co.uk wrote: CP/M was certainly something I seem to remember being discussed a few times in Swansea. Hmmm - I'll have to get a Pi sorted out soon, so I can get a SAM running again. My PC is far from stable, so I've not been able

Re: missing ProDos games

2013-11-11 Thread Wayne Weedon
On 10/11/2013 22:58, da...@properbastard.co.uk wrote: CP/M was certainly something I seem to remember being discussed a few times in Swansea. Hmmm - I'll have to get a Pi sorted out soon, so I can get a SAM running again. My PC is far from stable, so I've not been able to run SimCoupe on it for

Re: Pro-DOS v2.0 (Re: missing ProDos games)

2013-11-11 Thread Chris Pile
Hi Marcos, The new version works great under SimCoupé - and it's really easy to set up an 8-drive system too: A floppy, internal RAM drive a couple of ATOM Lite drives and four external RAM drives. And because of the screen routine improvements (text and scrolling speed) text adventures run

Re: missing ProDos games

2013-11-10 Thread david
Quoting Chris Pile : Really huge and very interesting post snipped... WOW - this certainly sounds impressive indeed!

Re: missing ProDos games

2013-11-10 Thread david
Quoting Chris Pile : Certainly was Wayne - thanks to you!! Have to say, though, that v2.0 shares pretty much none of the original code! What started out as a few tweaks turned into a total re-write!! Was good to have it as reference though. I'm starting to think I've forgotten more than I ev

Re: Pro-DOS v2.0 (Re: missing ProDos games)

2013-11-10 Thread david
Quoting Marcos Cruz : En/Je/On 2013-11-09 21:42, Chris Pile escribió / skribis / wrote : So, basically v2.0 is a brand new version, sharing pretty much none of v1.9's code base. All the improvements sound great, Chris. I've used Pro-DOS with SimCoupe in order to try CP/M Forth systems and te

Pro-DOS v2.0 (Re: missing ProDos games)

2013-11-10 Thread Marcos Cruz
En/Je/On 2013-11-09 21:42, Chris Pile escribió / skribis / wrote : > So, basically v2.0 is a brand new version, sharing pretty much none of > v1.9's code base. All the improvements sound great, Chris. I've used Pro-DOS with SimCoupe in order to try CP/M Forth systems and text adventures. I look f

Re: missing ProDos games

2013-11-10 Thread Chris Pile
Certainly was Wayne - thanks to you!! Have to say, though, that v2.0 shares pretty much none of the original code! What started out as a few tweaks turned into a total re-write!! Was good to have it as reference though. I'm starting to think I've forgotten more than I ever knew! ;-) It's

Re: missing ProDos games

2013-11-10 Thread Wayne Weedon
On 09/11/2013 17:39, Chris Pile wrote: P.S. - New version of Pro-DOS (v2.0) coming soon... ;-) Quite lucky we managed to save the source code then Chris, could of quite easily got into someone elses hands! Looking forward to seeing the new version. Wayne.

Re: missing ProDos games

2013-11-09 Thread Chris Pile
Hi Josef, I've retained floppy support in the left hand bay to remain backwards compatible with version 1.9. And the fact that most people will have a floppy drive there. However, it does support the ATOM-Lite with a master and slave configuration in the right hand bay, this includes a bootin

Re: missing ProDos games

2013-11-09 Thread SCjoe
Hi, Chris,   >> It might be worth getting in touch with Steve Hm, I sent him a message... without any reply. >> New version of Pro-DOS (v2.0) coming soon...  ;-) Awesome! Have you a mind to support up to 4 CF-slots in the AtomLite+ (e.g. slot per CP/M drive?) http://img4.rajce.idnes.cz/d0406/8/89

Re: missing ProDos games

2013-11-09 Thread Chris Pile
On 09/11/2013 16:09, SCjoe wrote: I recovered both adventure files from Amstrad disks stored at the norwegian FTP. It might be worth getting in touch with Steve Parry-Thomas (AKA SPT) who runs the Pro-DOS archive and let him know. I'm sure he would be grateful for a replacement .DSK/.CPM image

Re: missing ProDos games

2013-11-09 Thread SCjoe
Also the file "HiSoft-Devpac80(Gens-2-06-Mons-1-05)" seems to be invalid. I think files are cut (a bad upload?) and have an incorrect length.   I recovered both adventure files from Amstrad disks stored at the norwegian FTP. > It does appear they are corrupt in some way. > Chris.

Re: missing ProDos games

2013-11-07 Thread Chris Pile
Thinking they might have been compressed years ago I just tried the old MSDOS version of PKUNZIP (v1.01) which only reports the .ZIP is bad and says to use PKZIPFIX. I tried PKZIPFIX (v1.01) from the same MSDOS archive, but it failed to fix them. It does appear they are corrupt in some way.

missing ProDos games

2013-10-21 Thread SCjoe
Hi, the zip archives Deadline and CutThroats, at http://www.samcoupe-pro-dos.co.uk/cpm_images.html seem to be invalid. Could anybody upload the working copies, please? Thanks. Josef