Re: [Scidvspc-users] Scid vs. PC-4.16

2016-01-26 Thread Alan Whiteman
Hey Steve, Is there a way to modify/customize the new Merida1 piece set? Regards ~ *Alan C Whiteman* | Visualis Web Design (562) 305-2862 | http://visualiswebdesign.com On 01/26/2016 03:41 AM, Steve A wrote: > We've rebuilt the windows' builds and source tarball

Re: [Scidvspc-users] Scid vs. PC-4.16

2016-01-26 Thread Steve A
We've rebuilt the windows' builds and source tarball in the last couple of hours. The changes only really affect doing large PGN imports in windows, where we previously had a bottleneck/slowdown. (The code still isn't as fast as 4.14, before we implemented the new encoding checks though) cheers.

Re: [Scidvspc-users] Scid vs. PC-4.16

2016-01-22 Thread Kevin Taylor
Thanks for all the work you do on ScidvsPC, Steve! --Kevin *The extra mile is a vast, unpopulated wasteland* - Jeff Haden On Fri, Jan 22, 2016 at 2:33 AM, Igor Sosa Mayor wrote: > Steve A writes: > > > Here are the 4.16 release candidates. > > It's not long since our last release, but we had a

Re: [Scidvspc-users] Scid vs. PC-4.16

2016-01-22 Thread Igor Sosa Mayor
Steve A writes: > Here are the 4.16 release candidates. > It's not long since our last release, but we had a bug in the new UTF PGN > export code > which would rarely mess up the last few moves of a game, so time for a new > one. thanks! -- :: Igor Sosa Mayor :: joseleopoldo1...@gmail.c

[Scidvspc-users] Scid vs. PC-4.16

2016-01-22 Thread Steve A
Here are the 4.16 release candidates. It's not long since our last release, but we had a bug in the new UTF PGN export code which would rarely mess up the last few moves of a game, so time for a new one. Steve source http://sourceforge.net/projects/scidvspc/files/source/scid_vs_pc-4.16.tgz/downl