Re: [Sdcc-user] No more gbz80 support?

2022-09-24 Thread Nano
Thank you both :) On 土, 9月 24 2022 at 14時33分21秒 +02:00:00, Philipp Klaus Krause wrote: Am 24.09.22 um 14:19 schrieb Nano: Hi ! I got a codebase to build a gameboy ROM that was using sdcc some years ago. Using the latest version of sdcc I can’t compile my source files using `-mgbz80`, giv

Re: [Sdcc-user] No more gbz80 support?

2022-09-24 Thread Philipp Klaus Krause
Am 24.09.22 um 14:19 schrieb Nano: Hi ! I got a codebase to build a gameboy ROM that was using sdcc some years ago. Using the latest version of sdcc I can’t compile my source files using `-mgbz80`, giving me this error : `error 131: cannot generate code for target 'gbz80'`. I was wondering if

Re: [Sdcc-user] No more gbz80 support?

2022-09-24 Thread Benedikt Freisen
Hi! Am 24.09.22 um 14:19 schrieb Nano: Hi ! I got a codebase to build a gameboy ROM that was using sdcc some years ago. Using the latest version of sdcc I can’t compile my source files using `-mgbz80`, giving me this error : `error 131: cannot generate code for target 'gbz80'`. I was wondering

[Sdcc-user] No more gbz80 support?

2022-09-24 Thread Nano
Hi ! I got a codebase to build a gameboy ROM that was using sdcc some years ago. Using the latest version of sdcc I can’t compile my source files using `-mgbz80`, giving me this error : `error 131: cannot generate code for target 'gbz80'`. I was wondering if the project dropped that target, a

Re: [Sdcc-user] error 0: Duplicate symbol

2022-09-24 Thread Martin Kaiser
Hi, Thus wrote Philipp Klaus Krause (p...@spth.de): > That these two are handled differently looks like a bug to me; I > suggest to file a bug report. I've just opened https://sourceforge.net/p/sdcc/bugs/3495/ > Why not just use static_assert? Using C11 and static_assert is the best option, y