Thank you both :)
On 土, 9月 24 2022 at 14時33分21秒 +02:00:00, Philipp Klaus Krause
wrote:
Am 24.09.22 um 14:19 schrieb Nano:
Hi !
I got a codebase to build a gameboy ROM that was using sdcc some
years ago. Using the latest version of sdcc I can’t compile my
source files using `-mgbz80`, giv
Am 24.09.22 um 14:19 schrieb Nano:
Hi !
I got a codebase to build a gameboy ROM that was using sdcc some years
ago. Using the latest version of sdcc I can’t compile my source files
using `-mgbz80`, giving me this error : `error 131: cannot generate code
for target 'gbz80'`. I was wondering if
Hi!
Am 24.09.22 um 14:19 schrieb Nano:
Hi !
I got a codebase to build a gameboy ROM that was using sdcc some years
ago. Using the latest version of sdcc I can’t compile my source files
using `-mgbz80`, giving me this error : `error 131: cannot generate code
for target 'gbz80'`. I was wondering
Hi !
I got a codebase to build a gameboy ROM that was using sdcc some years
ago. Using the latest version of sdcc I can’t compile my source files
using `-mgbz80`, giving me this error : `error 131: cannot generate
code for target 'gbz80'`. I was wondering if the project dropped that
target, a
Hi,
Thus wrote Philipp Klaus Krause (p...@spth.de):
> That these two are handled differently looks like a bug to me; I
> suggest to file a bug report.
I've just opened
https://sourceforge.net/p/sdcc/bugs/3495/
> Why not just use static_assert?
Using C11 and static_assert is the best option, y