Re: Tutorials 1 - 3 Online + Suggestion for anyone maintaining the Code

2003-12-29 Thread Tels
-BEGIN PGP SIGNED MESSAGE- Moin, On Monday 29 December 2003 19:00, Patrick A wrote: > original email below.. i keep getting errors trying to mail to the > list about delivery failure, plus all the emails i'm recieving are doubled > 0_o > > > > a list of sdlperl projects w

Re: Tutorials 1 - 3 Online + Suggestion for anyone maintaining the Code

2003-12-29 Thread Patrick A
original email below.. i keep getting errors trying to mail to the list about delivery failure, plus all the emails i'm recieving are doubled 0_o a list of sdlperl projects would be a great idea, maybe even if it was similar to the one on libsdl.org (I put my first game there

RE: Tutorials 1 - 3 Online + Suggestion for anyone maintaining the Code

2003-12-29 Thread chromatic
On Mon, 2003-12-29 at 06:19, Patrick A wrote: Hi there, > My request is that whoever is maintaining the code, to change this behavior > so that these dlls are only required to be present if the application > enables them (use SDL::TTF or something maybe?) instead of the otherway > around that

Re: Tutorials 1 - 3 Online + Suggestion for anyone maintaining the Code

2003-12-29 Thread Tels
-BEGIN PGP SIGNED MESSAGE- Moin, On Monday 29 December 2003 15:19, Patrick A wrote: > they are all related and anyone who uses SDL will need to know the concepts > to blitting images. Really? I never used this (pure OpenGL guy :) > No one has Dave's original tutorial huh? I had it on my

RE: Tutorials 1 - 3 Online + Suggestion for anyone maintaining the Code

2003-12-29 Thread Patrick A
Before I nitpick the tutorial, I just want to make a wish about future versions of sdlperl that are closely related to the ability to distribute your apps. The way sdlperl is set up (Or at least used to be, i haven't made any new downloads yet), you have to have ALL of the additional .dlls for