no the launcher.m patch. If you didnt apply it its fine.
http://paste.scsys.co.uk/39865
If you got the experimental branch just undo the lines above.
Kartik Thakore
On 2010-02-26, at 5:03 PM, "Chas. Owens" wrote:
By patch, you mean the comment I added last time?
On Fri, Feb 26, 2010 at 16
Chas,
Try the script again without the patch.
Aslo try this with an without the patch:
use SDL;
use SDL::Video;
SDL::init(SDL_VIDEO);
my $d = SDL::Video::set_video_mode(800, 300, 32, SDL_SWSURFACE);
Kartik Thakore
On 2010-02-26, at 4:17 PM, "Chas. Owens" wrote:
I ran the code on my ma
Hi mike,
Can you try this script?
use SDL;
use SDL::Surface;
my $s = SDL::Surface->new(300,300,32,SDL_SWSURFACE, 0,0,0,0);
SDL::quit(); #toggle this off
Kartik Thakore
On 2010-02-26, at 7:01 AM, Mike Stok wrote:
It still seg faults when I quit using the red button (using MacPorts
perl).
It still seg faults when I quit using the red button (using MacPorts perl). Stack trace attached in case it's useful, output below.Process: SDLPerl [55769]
Path:
/Users/mike/Projects/sdl/kthakore-SDL_perl-43e0e10/./SDLPerl.app/Contents/MacOS/SDLPerl
Identifier: org.perl.sd
Hi,
I have made a separate branch for the mac fixes.
Please try this one
http://github.com/kthakore/SDL_perl/tree/experimental
It is a potential fix for the exit crash
http://sdlperl.ath.cx/projects/SDLPerl/ticket/87
On Fri, Feb 26, 2010 at 5:37 AM, Kartik Thakore wrote:
> When you get a chanc
When you get a chance can you try this patch.
http://paste.scsys.co.uk/39865
On Thu, Feb 25, 2010 at 10:56 PM, Stuart Watt wrote:
> Backtrace attached.
>
> Good luck, and thanks for a great talk. I'll try and get the OpenGL stuff
> working, put together an environment, and start coding!!
>
> Al
yay!
Kartik Thakore
Begin forwarded message:
From: Abram Hindle
Date: February 26, 2010 12:05:44 AM EST
To: Toronto Perl Mongers
Subject: [tpm] Katrik's shooter.pl modified with ball seeking action
[presented during the last meeting]
So I modified Katrik's game by adding a little dude