Well there is already an OpenGL and GLUT module in CPAN that is
entirely independent of the on in SDL_Perl. The reason I did this
version was because the other is a more or less strict interpretation
of the C API, and I wanted something simpler that more cleanly
integrated with perl's programming
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Moin,
On Thursday 17 November 2005 09:20, chromatic wrote:
> Hi there,
>
> I've been fiddling with Ruby's SDL and OpenGL bindings for a work
> project and realized that SDL_perl only has to provide a couple of
> bindings (launch appropriate window, update buffer
Hi there,
I've been fiddling with Ruby's SDL and OpenGL bindings for a work
project and realized that SDL_perl only has to provide a couple of
bindings (launch appropriate window, update buffer) to make OpenGL work.
We could split off all of the OpenGL work into its own distribution.
That way, pe