Re: how-to compile SDL_Perl-2.1.0 on win32

2004-07-24 Thread chromatic
On Wed, 2004-02-25 at 02:32, DH wrote: > how-to compile SDL_Perl-2.1.0 on win32 > (much thanks to randy simms of the Module-Build general mailing list) I've added your changes to SDL::Build::MSWin32::link_c(); the rest have already gone into the repository in one form or anothe

Re: how-to compile SDL_Perl-2.1.0 on win32

2004-02-26 Thread chromatic
On Wed, 2004-02-25 at 05:13, DH wrote: > You can skip this part if you edit Build.PL before you start > and add > > my $build = SDL::Build->new( > extra_linker_flags => [ qw[ SDL.lib ] ], ## THIS line Thanks for tracking this down. I've just made SDL::Build call compile_flags() a

Re: how-to compile SDL_Perl-2.1.0 on win32

2004-02-25 Thread DH
--- [EMAIL PROTECTED] wrote: > I got all the way to the compile/link part (cl). Then realized I only have MinGW. > I'm guessing > this requires Micro$oft Visual C? I managed to build SDL fine > with MinGW, but am rather stuck here. I'll keep trying to muddle through, but could > use some > p

Re: how-to compile SDL_Perl-2.1.0 on win32

2004-02-25 Thread DH
--- [EMAIL PROTECTED] wrote: > I got all the way to the compile/link part (cl). Then realized I only have MinGW. > I'm guessing > this requires Micro$oft Visual C? I managed to build SDL fine > with MinGW, but am rather stuck here. I'll keep trying to muddle through, but could > use some > p

Re: how-to compile SDL_Perl-2.1.0 on win32

2004-02-25 Thread DH
> now edit src\SDL_perl.lds, > and add "SDL.lib" on a line by itself after msvcrt.lib > then execute > > link @"src\SDL_perl.lds" -out:"blib\arch\auto\SDL_perl\SDL_perl.dll" > You can skip this part if you edit Build.PL before you start and add my $build = SDL::Build->new( ex

how-to compile SDL_Perl-2.1.0 on win32

2004-02-25 Thread DH
how-to compile SDL_Perl-2.1.0 on win32 (much thanks to randy simms of the Module-Build general mailing list) First extract the package and change to right directory G:\SDL> tar -zxvf SDL_Perl-2.1.0.tar.gz && cd SDL_Perl-2.1.0 apply my patch somehow (it's attached as SDL_