Question #242935 on Sikuli changed:
https://answers.launchpad.net/sikuli/+question/242935
MicMarcil confirmed that the question is solved:
Thanks RaiMan, that solved my question.
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Question #242935 on Sikuli changed:
https://answers.launchpad.net/sikuli/+question/242935
RaiMan posted a new comment:
yes, sorry, the docs are still behind.
but I promise to get better here also ;-)
thanks for feedback
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New question #242935 on Sikuli:
https://answers.launchpad.net/sikuli/+question/242935
Hello,
I'm evaluating Sikuli to test games.
The game is built using Unity3D engine, a quite popular game engine.
We have a basic HUD with buttons, opening pop-ups and stuff... but the click is
not working
Question #242935 on Sikuli changed:
https://answers.launchpad.net/sikuli/+question/242935
Status: Open = Answered
Test proposed the following answer:
You can try using some lower level mouse functions to alter the click
time.
mouseDown(Button.LEFT)
wait(1)
mouseUp()
This should make the
Question #242935 on Sikuli changed:
https://answers.launchpad.net/sikuli/+question/242935
RaiMan proposed the following answer:
comment #1 is the right approach, to fix the problem, but usually in these cases
wait(0.3)
is sufficient.
With version 1.0.1+ there is a convenience:
Question #242935 on Sikuli changed:
https://answers.launchpad.net/sikuli/+question/242935
RaiMan proposed the following answer:
sorry, correction:
For the y value we have the above mentioned convenience with version 1.0.1
hover(target)
wait(x)
Settings.ClickDelay = 0.3; click()
Since click() is
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