> From your explanation I agree that adding libinput as a required dependency
> for qt5 makes sense. I only see these applications that need to be tested
> with libinput as a required dep., which also have qt5 as a required dep.
>
> desktop/compton-conf
> network/qbittorrent-qt5
> system/zuluCryp
> >> I agree with adding libinput as a mandatory dep for qt5.
> >>
> > why?
>
> Taken from
> https://blog.qt.io/blog/2015/01/20/qt-weekly-23-qt-5-5-
> enhancements-for-linux-graphics-and-input-stacks/
>
> Using libinput in place of the traditional evdevmouse|keyboard|touch
> input handlers of Qt 5
>>> Installing libinput fixes the stellarium error which then runs normally.
>>> I recommend the following:
>>> 1. bump stellarium to 0.15.1
>>> 2. mention that libinput is required as a run time dependency.
>>> 3. on qt5 page, move libinput to "required" or "optional" as a run time
>>> dependency
On Tue, Jan 31, 2017 at 2:36 PM, Willy Sudiarto Raharjo <
will...@slackbuilds.org> wrote:
> > Installing libinput fixes the stellarium error which then runs normally.
> > I recommend the following:
> > 1. bump stellarium to 0.15.1
> > 2. mention that libinput is required as a run time dependency.
> Installing libinput fixes the stellarium error which then runs normally.
> I recommend the following:
> 1. bump stellarium to 0.15.1
> 2. mention that libinput is required as a run time dependency.
> 3. on qt5 page, move libinput to "required" or "optional" as a run time
> dependency for Qt5 plu
All:
This error keeps popping up here when running Stellarium.
-
$ stellarium
This application failed to start because it could not find or load
the Qt platform plugin "xcb" in "".
Available platform plugins are: eglfs, linuxfb, minimal, minimalegl,
offscreen, xcb.