On 2008-09-18, at 10:23, Dahlia Trimble wrote:
On Thu, Sep 18, 2008 at 8:17 AM, Lawson English <[EMAIL PROTECTED]>
wrote:
Seriously, with capability-based data transfer, it should be
possible to request optional streams of data for specialized
viewers that support these optional streams (e.g
John Hurliman wrote:
> I know that the DiscardLevel field in the RequestImage packet is used to
> request different quality levels (not different texture sizes as the
> protocol documentation states, SL uses LRCP ordered JPEG2000 files), but
> i can't figure out what the values correspond to. In a
Hi. We're still working on this. One of the developers I'm working
with has experience writing opengl code and he ported the patch to the
maint-render-8 branch, but he was using a mac and didn't have a build
environment so for now all we know is that logically the code should
work, but we're workin
//DEV-17797. get null folder. Any items found here moved to Lost and Found
2248LLInventoryModel::findLostItems();
I assume this is the beginning of the fix for the 'no parent folder'
issue alluded to in this blog post:
http://status.secondlifegrid.net/2008/07/24/post172/
All
I know that the DiscardLevel field in the RequestImage packet is used to
request different quality levels (not different texture sizes as the
protocol documentation states, SL uses LRCP ordered JPEG2000 files), but i
can't figure out what the values correspond to. In a typical texture
download I'll
On Thu, Sep 18, 2008 at 8:17 AM, Lawson English <[EMAIL PROTECTED]> wrote:
> Argent Stonecutter wrote:
>
>>
>>
>
> 2. You know what would be cool for 3d? A control to dynamically adjust the
>> 3d separation, like the current "zoom" control. Yes, it's not realistic, who
>> cares? It's virtual.
>>
Argent Stonecutter wrote:
On 2008-09-18, at 00:29, Dale Mahalko wrote:
Rather than making one "impostor in the middle" as for the current
single-eye viewer that offers no depth perception, it would make two
impostors, each rendered slightly offset to the left and right of the
center camera view
On 2008-09-18, at 00:29, Dale Mahalko wrote:
Rather than making one "impostor in the middle" as for the current
single-eye viewer that offers no depth perception, it would make two
impostors, each rendered slightly offset to the left and right of the
center camera view and aligning with the stere
Ambrosia wrote:
> What we see are the new capabilities
>
> FetchInventory
> WebFetchInventoryDescendants
> FetchLib
> FetchLibDescendants
>
> I'm just curious about what's being worked on here, as it seems to be
> quite a change in the inventory backend or its connections :>
I've not been involv
Greetings!
This is mostly aimed at Soft Linden, but for those who are interested,
check the latest trunk changeset:
http://svn.secondlife.com/trac/linden/changeset/1193
Among the things that caught my curiosity is binary support for llsd,
and what seems to be an Agent Inventory Service.
What we
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