Re: [sldev] Nvidia 3D Goggles?

2008-09-18 Thread Argent Stonecutter
On 2008-09-18, at 10:23, Dahlia Trimble wrote: On Thu, Sep 18, 2008 at 8:17 AM, Lawson English <[EMAIL PROTECTED]> wrote: Seriously, with capability-based data transfer, it should be possible to request optional streams of data for specialized viewers that support these optional streams (e.g

Re: [sldev] Meaning of RequestImage DiscardLevel field?

2008-09-18 Thread Robin Cornelius
John Hurliman wrote: > I know that the DiscardLevel field in the RequestImage packet is used to > request different quality levels (not different texture sizes as the > protocol documentation states, SL uses LRCP ordered JPEG2000 files), but > i can't figure out what the values correspond to. In a

Re: [sldev] Nvidia 3D Goggles?

2008-09-18 Thread azdel slade
Hi. We're still working on this. One of the developers I'm working with has experience writing opengl code and he ported the patch to the maint-render-8 branch, but he was using a mac and didn't have a build environment so for now all we know is that logically the code should work, but we're workin

Re: [sldev] Curious about latest trunk update/LLSD changes/InventoryService

2008-09-18 Thread Darien Caldwell
//DEV-17797. get null folder. Any items found here moved to Lost and Found 2248LLInventoryModel::findLostItems(); I assume this is the beginning of the fix for the 'no parent folder' issue alluded to in this blog post: http://status.secondlifegrid.net/2008/07/24/post172/ All

[sldev] Meaning of RequestImage DiscardLevel field?

2008-09-18 Thread John Hurliman
I know that the DiscardLevel field in the RequestImage packet is used to request different quality levels (not different texture sizes as the protocol documentation states, SL uses LRCP ordered JPEG2000 files), but i can't figure out what the values correspond to. In a typical texture download I'll

Re: [sldev] Nvidia 3D Goggles?

2008-09-18 Thread Dahlia Trimble
On Thu, Sep 18, 2008 at 8:17 AM, Lawson English <[EMAIL PROTECTED]> wrote: > Argent Stonecutter wrote: > >> >> > > 2. You know what would be cool for 3d? A control to dynamically adjust the >> 3d separation, like the current "zoom" control. Yes, it's not realistic, who >> cares? It's virtual. >>

Re: [sldev] Nvidia 3D Goggles?

2008-09-18 Thread Lawson English
Argent Stonecutter wrote: On 2008-09-18, at 00:29, Dale Mahalko wrote: Rather than making one "impostor in the middle" as for the current single-eye viewer that offers no depth perception, it would make two impostors, each rendered slightly offset to the left and right of the center camera view

Re: [sldev] Nvidia 3D Goggles?

2008-09-18 Thread Argent Stonecutter
On 2008-09-18, at 00:29, Dale Mahalko wrote: Rather than making one "impostor in the middle" as for the current single-eye viewer that offers no depth perception, it would make two impostors, each rendered slightly offset to the left and right of the center camera view and aligning with the stere

Re: [sldev] Curious about latest trunk update/LLSD changes/InventoryService

2008-09-18 Thread Tofu Linden
Ambrosia wrote: > What we see are the new capabilities > > FetchInventory > WebFetchInventoryDescendants > FetchLib > FetchLibDescendants > > I'm just curious about what's being worked on here, as it seems to be > quite a change in the inventory backend or its connections :> I've not been involv

[sldev] Curious about latest trunk update/LLSD changes/Inventory Service

2008-09-18 Thread Ambrosia
Greetings! This is mostly aimed at Soft Linden, but for those who are interested, check the latest trunk changeset: http://svn.secondlife.com/trac/linden/changeset/1193 Among the things that caught my curiosity is binary support for llsd, and what seems to be an Agent Inventory Service. What we