Now that I've got compiling a non-standalone viewer figured out, are
there instructions available about compiling a standalone viewer
anywhere? I'd like to know about that for the sake of completeness.
Thanks for the help so far, everyone. :)
~Maya
__
I just wanted to give anyone who relies on the wiki template links to the
OSS builds a heads up that they're out of date at a moment, a new version
came out today (links below) but since the URL has changed until the
template can be updated that will be out of date and point to the older
version.
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Carlo Wood wrote:
> I see that *ALL* the time, with 1.22.11.
> But this issue is another if I'm correct. This is about others seeing a cloud.
>
If rebake doesn't work right (I think that there was a behaviour change
in 1.23), others are not going to
On Tue, Jun 02, 2009 at 11:21:17PM +0200, Jan Ciger wrote:
> Rob Lanphier wrote:
> > Hi folks,
> >
> > I'm hoping this doesn't get lost in the chatter. This is important.
> >
>
> I recall the same thing being reported with stock 1.23 release
> candidate. I am using Henri's CoolViewer and the tex
On 06/02/2009 04:03 PM, Mike Monkowski wrote:
> Boroondas Gupte wrote:
>
>> Mike Monkowski schrieb:
>>
>>
>>> Rob Lanphier wrote:
>>>
>>>
>>>
If you can give easybuild-2 a shot, we'd appreciate the
feedback on how it works on your platform.
>>> Wher
Mike Monkowski schrieb:
> Boroondas Gupte wrote:
>> [...]
>> at https://lists.secondlife.com/pipermail/sldev/2009-May/013941.html
>
> That looks pretty much like the usual CMake instructions.
Depends on what you mean by 'usual CMake instructions'. The main
difference from the previous SL build proc
Boroondas Gupte wrote:
> Mike Monkowski schrieb:
>
>>Rob Lanphier wrote:
>>
>>
>>>If you can give easybuild-2 a shot, we'd appreciate the
>>>feedback on how it works on your platform.
>>>
>>
>>Where would I find the documentation on how to use it?
>
> at https://lists.secondlife.com/piperma
Some people might have heard that Open Grid Protocol (OGP)
standardization efforts have been proceeding under the auspices of the
IETF (Internet Engineering Task Force.) Last spring we formed the MMOX
mailing list and BoF (Birds of a Feather) session to discuss
standardization efforts across a numb
Mike Monkowski schrieb:
> Rob Lanphier wrote:
>
>> If you can give easybuild-2 a shot, we'd appreciate the
>> feedback on how it works on your platform.
>>
>
> Where would I find the documentation on how to use it?
at https://lists.secondlife.com/pipermail/sldev/2009-May/013941.html
cheers
Rob Lanphier wrote:
> If you can give easybuild-2 a shot, we'd appreciate the
> feedback on how it works on your platform.
Where would I find the documentation on how to use it?
Mike
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Rob Lanphier wrote:
> Hi folks,
>
> I'm hoping this doesn't get lost in the chatter. This is important.
>
I recall the same thing being reported with stock 1.23 release
candidate. I am using Henri's CoolViewer and the textures do not get
rebaked cor
> feature? Also, another problem with the bump map in general is that
> there are only a set amount of bump maps that can be applied, which
> does not allow for user bump maps. Would it be possible to implement
> this as well?
Custom bump maps Jira opened about two years ago:
http://jira.secondli
Hi folks,
Having played around with this myself, I've found this easier to use. We
just ran a test and found out that we have some build farm upgrades to
do (CMake 2.6.2+ will be required for this, and we have at least one
platform that we're only on 2.4.8 at the moment).
After that, we're very,
It also requires you to register but only tells you that *after* you've
composed your comments. How annoying!
Stickman wrote:
> This is the third "META" email I've gotten from Jani since I
> subscribed. This one makes the least amount of sense.
>
> -Stickman
>
> On Tue, Jun 2, 2009 at 10:50 AM, J
Hi Folks,
For those interested in the 'easybuild' work, I've merged the latest
http-texture branch revision (as of r2344) into the easybuild-2 branch:
http://svn.secondlife.com/trac/linden/changeset/2345/projects/2009/easybuild-2
This allows the Snowglobe rebranding to be built with easybuild fe
I saw with the integration of Shadow Draft that specular accompaniment
to bump maps was finally supported, and in my opinion that was the
highlight of the shadow-draft branch. However, would it be possible to
enable specular mapping without deferred rendering, as a regular
feature? Also, anothe
This is the third "META" email I've gotten from Jani since I
subscribed. This one makes the least amount of sense.
-Stickman
On Tue, Jun 2, 2009 at 10:50 AM, Jani Pirkola wrote:
> Hi,
> I am running a poll
> at http://www.polladium.com/poll.php?poll_id=1&location_id=25227
> to get an idea what p
Hi,
I am running a poll at
http://www.polladium.com/poll.php?poll_id=1&location_id=25227
to get an idea what people are using and to gather some valuable comments
along the way. Please join and cast a vote!
I will write an article about the results to http://maxping.org
Thanks,
Jani
Hi folks,
I'm hoping this doesn't get lost in the chatter. This is important.
Rob
On 06/01/2009 01:43 PM, Rob Lanphier wrote:
> Hi folks,
>
> I'll send some mail later about the stability of the Snowglobe viewer
> and where we think we are generally, but in the meantime, a request.
>
> Check out
Philippe Bossut (Merov Linden) wrote:
> +1 on everything you said Ron. Spot on.
>
> On the 6-8 feet of space, this is indeed a critical technical aspect
> of all those demos. Making the 3D reading work in the crammed space of
> a typical cubicle setting is very challenging.
>
>
In that conte
+1 on everything you said Ron. Spot on.
On the 6-8 feet of space, this is indeed a critical technical aspect
of all those demos. Making the 3D reading work in the crammed space of
a typical cubicle setting is very challenging.
Cheers,
- Merov
On Jun 2, 2009, at 8:02 AM, Ron Blechner wrote:
Remember Microsoft Table? *grin*
Whether the videos were demos ("fake") or whether they were proof of
concept but functional, one thing I haven't seen pointed out is that
the videos are filmed in a giant living room. I enjoy playing Wii
games, which require 6 - 8 feet or so of space, and I'll quie
You can wear media streams just fine.. Back in the days that Veodia
Supported SL streams, my blockheads technology could stream a live feed
of your realtime, real motion video of your mug onto your avatars head
for all to see
Media Hax
Dale Mahalko wrote:
> Wait, what? Are you able to wea
On Tue, Jun 2, 2009 at 7:49 AM, Carlo Wood wrote:
> On Mon, Jun 01, 2009 at 11:51:22PM -0700, Philippe Bossut (Merov Linden)
> wrote:
>> calibration. Also note that the videos by MS are *not* demos (i.e.
>> live effective code) but staged shooting.
>
> I didn't want to mention that... but I bet t
On Mon, Jun 01, 2009 at 11:51:22PM -0700, Philippe Bossut (Merov Linden) wrote:
> calibration. Also note that the videos by MS are *not* demos (i.e.
> live effective code) but staged shooting.
I didn't want to mention that... but I bet that those videos are
plain FAKE. Those are actors that trai
Personally I have given up on boost hell and VS express 2008 a while
ago. It just was too frustrating, too kludgy-hacky, and the fixes on
the wiki just brought up new errors. VS 2005 worked, as usual,
flawlessy, as does the Linux build.
Given that VS Express 2005 isn't even offered for download an
oh, wow, they really tricked me with those vids :/
so the interactions on those videos were all faked then? that sucks :(
do you know of anywhere I can see true proof of concepts/working
prototypes of that system or similar? (I mean, besides that video of the
"segway control system" for SL)
Phil
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