Re: [sldev] [HELP] C++ newbie needs help with first compilation

2009-06-02 Thread Maya Remblai
Now that I've got compiling a non-standalone viewer figured out, are there instructions available about compiling a standalone viewer anywhere? I'd like to know about that for the sake of completeness. Thanks for the help so far, everyone. :) ~Maya __

[sldev] url format change on OSS builds + new build

2009-06-02 Thread Gordon Wendt
I just wanted to give anyone who relies on the wiki template links to the OSS builds a heads up that they're out of date at a moment, a new version came out today (links below) but since the URL has changed until the template can be updated that will be out of date and point to the older version.

Re: [sldev] PLEASE READ Re: Repro help: VWR-13757 - Avatar rebaking problems

2009-06-02 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Carlo Wood wrote: > I see that *ALL* the time, with 1.22.11. > But this issue is another if I'm correct. This is about others seeing a cloud. > If rebake doesn't work right (I think that there was a behaviour change in 1.23), others are not going to

Re: [sldev] PLEASE READ Re: Repro help: VWR-13757 - Avatar rebaking problems

2009-06-02 Thread Carlo Wood
On Tue, Jun 02, 2009 at 11:21:17PM +0200, Jan Ciger wrote: > Rob Lanphier wrote: > > Hi folks, > > > > I'm hoping this doesn't get lost in the chatter. This is important. > > > > I recall the same thing being reported with stock 1.23 release > candidate. I am using Henri's CoolViewer and the tex

Re: [sldev] Merging easybuild-2 into Snowglobe (Re: http-texture merged into easybuild-2)

2009-06-02 Thread Rob Lanphier
On 06/02/2009 04:03 PM, Mike Monkowski wrote: > Boroondas Gupte wrote: > >> Mike Monkowski schrieb: >> >> >>> Rob Lanphier wrote: >>> >>> >>> If you can give easybuild-2 a shot, we'd appreciate the feedback on how it works on your platform. >>> Wher

[sldev] easibuild-2 build instructions (was: Merging easybuild-2 into Snowglobe)

2009-06-02 Thread Boroondas Gupte
Mike Monkowski schrieb: > Boroondas Gupte wrote: >> [...] >> at https://lists.secondlife.com/pipermail/sldev/2009-May/013941.html > > That looks pretty much like the usual CMake instructions. Depends on what you mean by 'usual CMake instructions'. The main difference from the previous SL build proc

Re: [sldev] Merging easybuild-2 into Snowglobe (Re: http-texture merged into easybuild-2)

2009-06-02 Thread Mike Monkowski
Boroondas Gupte wrote: > Mike Monkowski schrieb: > >>Rob Lanphier wrote: >> >> >>>If you can give easybuild-2 a shot, we'd appreciate the >>>feedback on how it works on your platform. >>> >> >>Where would I find the documentation on how to use it? > > at https://lists.secondlife.com/piperma

[sldev] OGPX Request for Participation

2009-06-02 Thread Infinity Linden
Some people might have heard that Open Grid Protocol (OGP) standardization efforts have been proceeding under the auspices of the IETF (Internet Engineering Task Force.) Last spring we formed the MMOX mailing list and BoF (Birds of a Feather) session to discuss standardization efforts across a numb

Re: [sldev] Merging easybuild-2 into Snowglobe (Re: http-texture merged into easybuild-2)

2009-06-02 Thread Boroondas Gupte
Mike Monkowski schrieb: > Rob Lanphier wrote: > >> If you can give easybuild-2 a shot, we'd appreciate the >> feedback on how it works on your platform. >> > > Where would I find the documentation on how to use it? at https://lists.secondlife.com/pipermail/sldev/2009-May/013941.html cheers

Re: [sldev] Merging easybuild-2 into Snowglobe (Re: http-texture merged into easybuild-2)

2009-06-02 Thread Mike Monkowski
Rob Lanphier wrote: > If you can give easybuild-2 a shot, we'd appreciate the > feedback on how it works on your platform. Where would I find the documentation on how to use it? Mike ___ Policies and (un)subscribe information available here: http://wiki

Re: [sldev] PLEASE READ Re: Repro help: VWR-13757 - Avatar rebaking problems

2009-06-02 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Rob Lanphier wrote: > Hi folks, > > I'm hoping this doesn't get lost in the chatter. This is important. > I recall the same thing being reported with stock 1.23 release candidate. I am using Henri's CoolViewer and the textures do not get rebaked cor

Re: [sldev] Custom bump map and specular mapping?

2009-06-02 Thread Stickman
> feature? Also, another problem with the bump map in general is that > there are only a set amount of bump maps that can be applied,  which > does not allow for user bump maps. Would it be possible to implement > this as well? Custom bump maps Jira opened about two years ago: http://jira.secondli

[sldev] Merging easybuild-2 into Snowglobe (Re: http-texture merged into easybuild-2)

2009-06-02 Thread Rob Lanphier
Hi folks, Having played around with this myself, I've found this easier to use. We just ran a test and found out that we have some build farm upgrades to do (CMake 2.6.2+ will be required for this, and we have at least one platform that we're only on 2.4.8 at the moment). After that, we're very,

Re: [sldev] META: Poll: Your favorite virtual world (platform)?

2009-06-02 Thread Melinda Green
It also requires you to register but only tells you that *after* you've composed your comments. How annoying! Stickman wrote: > This is the third "META" email I've gotten from Jani since I > subscribed. This one makes the least amount of sense. > > -Stickman > > On Tue, Jun 2, 2009 at 10:50 AM, J

[sldev] http-texture merged into easybuild-2

2009-06-02 Thread Brad King
Hi Folks, For those interested in the 'easybuild' work, I've merged the latest http-texture branch revision (as of r2344) into the easybuild-2 branch: http://svn.secondlife.com/trac/linden/changeset/2345/projects/2009/easybuild-2 This allows the Snowglobe rebranding to be built with easybuild fe

[sldev] Custom bump map and specular mapping?

2009-06-02 Thread Feilen
I saw with the integration of Shadow Draft that specular accompaniment to bump maps was finally supported, and in my opinion that was the highlight of the shadow-draft branch. However, would it be possible to enable specular mapping without deferred rendering, as a regular feature? Also, anothe

Re: [sldev] META: Poll: Your favorite virtual world (platform)?

2009-06-02 Thread Stickman
This is the third "META" email I've gotten from Jani since I subscribed. This one makes the least amount of sense. -Stickman On Tue, Jun 2, 2009 at 10:50 AM, Jani Pirkola wrote: > Hi, > I am running a poll > at http://www.polladium.com/poll.php?poll_id=1&location_id=25227 > to get an idea what p

[sldev] META: Poll: Your favorite virtual world (platform)?

2009-06-02 Thread Jani Pirkola
Hi, I am running a poll at http://www.polladium.com/poll.php?poll_id=1&location_id=25227 to get an idea what people are using and to gather some valuable comments along the way. Please join and cast a vote! I will write an article about the results to http://maxping.org Thanks, Jani

[sldev] PLEASE READ Re: Repro help: VWR-13757 - Avatar rebaking problems

2009-06-02 Thread Rob Lanphier
Hi folks, I'm hoping this doesn't get lost in the chatter. This is important. Rob On 06/01/2009 01:43 PM, Rob Lanphier wrote: > Hi folks, > > I'll send some mail later about the stability of the Snowglobe viewer > and where we think we are generally, but in the meantime, a request. > > Check out

Re: [sldev] Body motion and facial expression tracking, Microsoft did it

2009-06-02 Thread Lawson English
Philippe Bossut (Merov Linden) wrote: > +1 on everything you said Ron. Spot on. > > On the 6-8 feet of space, this is indeed a critical technical aspect > of all those demos. Making the 3D reading work in the crammed space of > a typical cubicle setting is very challenging. > > In that conte

Re: [sldev] Body motion and facial expression tracking, Microsoft did it

2009-06-02 Thread Philippe Bossut (Merov Linden)
+1 on everything you said Ron. Spot on. On the 6-8 feet of space, this is indeed a critical technical aspect of all those demos. Making the 3D reading work in the crammed space of a typical cubicle setting is very challenging. Cheers, - Merov On Jun 2, 2009, at 8:02 AM, Ron Blechner wrote:

Re: [sldev] Body motion and facial expression tracking, Microsoft did it

2009-06-02 Thread Ron Blechner
Remember Microsoft Table? *grin* Whether the videos were demos ("fake") or whether they were proof of concept but functional, one thing I haven't seen pointed out is that the videos are filmed in a giant living room. I enjoy playing Wii games, which require 6 - 8 feet or so of space, and I'll quie

Re: [sldev] media on the clothes

2009-06-02 Thread mi...@mckenzie.ws
You can wear media streams just fine.. Back in the days that Veodia Supported SL streams, my blockheads technology could stream a live feed of your realtime, real motion video of your mug onto your avatars head for all to see Media Hax Dale Mahalko wrote: > Wait, what? Are you able to wea

Re: [sldev] Body motion and facial expression tracking, Microsoft did it

2009-06-02 Thread Soft
On Tue, Jun 2, 2009 at 7:49 AM, Carlo Wood wrote: > On Mon, Jun 01, 2009 at 11:51:22PM -0700, Philippe Bossut (Merov Linden) > wrote: >> calibration. Also note that the videos by MS are *not* demos (i.e. >> live effective code) but staged shooting. > > I didn't want to mention that... but I bet t

Re: [sldev] Body motion and facial expression tracking, Microsoft did it

2009-06-02 Thread Carlo Wood
On Mon, Jun 01, 2009 at 11:51:22PM -0700, Philippe Bossut (Merov Linden) wrote: > calibration. Also note that the videos by MS are *not* demos (i.e. > live effective code) but staged shooting. I didn't want to mention that... but I bet that those videos are plain FAKE. Those are actors that trai

Re: [sldev] [HELP] C++ newbie needs help with first compilation

2009-06-02 Thread Ambrosia
Personally I have given up on boost hell and VS express 2008 a while ago. It just was too frustrating, too kludgy-hacky, and the fixes on the wiki just brought up new errors. VS 2005 worked, as usual, flawlessy, as does the Linux build. Given that VS Express 2005 isn't even offered for download an

Re: [sldev] Body motion and facial expression tracking, Microsoft did it

2009-06-02 Thread Tigro Spottystripes
oh, wow, they really tricked me with those vids :/ so the interactions on those videos were all faked then? that sucks :( do you know of anywhere I can see true proof of concepts/working prototypes of that system or similar? (I mean, besides that video of the "segway control system" for SL) Phil