It's important not to mix up java and javascript - which are two very
very very VERY different technologies that have coincidentally similar
names.
Incidentally, the built-in browser originally supported both javascript
and Flash content -- at least under Windows -- (I may have spent one or
two du
There is this statement in the call stack near the top:
[Frames below may be incorrect and/or missing, no symbols loaded for
msvcr80.dll]
What I *think* happened (from a paltry amount of information about this
message on Google) is that it interpreted a piece of non-pointer data on the
stack a
Hi,
I worked some more on the "gray world on Mac" problem and the plot thickened
really as I drilled down the code. At that time, I do have a reproable case
of "gray world" on Mac and no less than 3 ways of fixing it, each
corresponding to a bona fide bug or, at least, oddity. So let's review them
Yes, that's *curl* trouble. This post probably won't contain TMI :-)
I used to be able to send data to a web server from the viewer using curl.
Now all that's being received is thirty dashes followed by six hexidecimal
numbers, like this:
--07ac4edfb36c
The number is
Is it not safe to not use JAVA scripting at all?
if i remember in the past Java did have some problems with what people can do
with it.
I have to think what if and that what if pops a number of times in a day.
Like a little bug i ran in to and had no clue what made it happen.
i hate to think what
-- Forwarded message --
From: Nexii Malthus
Date: Wed, Sep 30, 2009 at 3:22 AM
Subject: Re: [sldev] SLDev Digest, Vol 33, Issue 44
To: Robert Martin
Character set string limitations would be far more appropriately put into
the limits page:
https://wiki.secondlife.com/wiki/Limits
On Tue, Sep 29, 2009 at 6:51 PM, Anna Gulaev wrote:
> Hi, Whump. Is there a reason you recommend against sniffing headers for the
> user agent? I recognize that some people run browsers that allow them to
> change this, but they are few and they likely don't spoof it to look like
> the SL browser,
Hi, Whump. Is there a reason you recommend against sniffing headers for the
user agent? I recognize that some people run browsers that allow them to
change this, but they are few and they likely don't spoof it to look like
the SL browser, and if they do, not displaying flash for them probably won't
Carlo, thank you for your input.
As you can probably tell from my inclusion of debug output, which you noted,
I did run this in a debugger. Is "release with debug info" not the correct
solution configuration, or are you suggesting I use "debug", instead? The
last time I tried that I ran into all k
On Tue, Sep 29, 2009 at 7:28 PM, Dani Eder wrote:
>
>> This would be good information to be documented somewhere. What
>> strings support what character sets. ... IS it documented somewhere?
>>
> In general, the viewer software is not documented much, or the info is
> scattered amongst many discon
> This would be good information to be documented somewhere. What
> strings support what character sets. ... IS it documented somewhere?
>
In general, the viewer software is not documented much, or the info is
scattered amongst many disconnected knowledge base and wiki pages.
I have started a
I have been trying to compile Snowglobe for 64 bit Fedora 11 without any
success. Does anyone have instructions on how to do this? I followed
instructions on SL site and they dont seem to work for Fedora 11.
_
On Tue, Sep 29, 2009 at 2:23 PM, Infinity Linden wrote:
> here's a sample page that illustrates grabbing headers from a request
> and looking at the user agent:
I recommend against sniffing headers for user agent.
The Stack Overflow thread I mentioned above suggested a library on
google code: h
Hi folks,
On Mon, Sep 28, 2009 at 2:36 PM, Rob Lanphier wrote:
> This is a patch review request for SNOW-253, for putting the translation
> pref in the "Local Chat" floater:
> http://jira.secondlife.com/browse/SNOW-253
>
Thanks to reviews by Thickbrick and Ramzi, this is now checked in, and a
b
good comments all ...
in my copious spare time, i twist PHP to my will. you can detect if
someone is viewing the page with the in-world viewer with the
following PHP. (note. i don't claim to be a PHP expert, only that this
has worked for me in the past.)
what i do is to look at the request header
See http://kb2.adobe.com/cps/140/tn_14086.html and links from there.
Poppy Foxdale wrote:
> Greetings everyone,
>
> I apologize in advance if this message seems muddled, I'm not sure how
> to go about fielding my question. Torley pointed me in this direction as
> I'm stepping into something tha
> I'm trying to understand how international characters are handled in the
> SL viewer. I am debugging a problem that a Spanish user is having with
> my prim exporter. They are naming a prim something like "Escalón" and
> the accented o is causing a problem somewhere in my exporter.
This would b
Ah, I might have answered my own question. They didn't create the prim
name "Escalón" in the Second Life viewer. They created that prim name
in 3ds Max using my plugin.
So, what I need is confirmation that international characters are not
allowed in Prim Names in Second Life.
--Shack
Shack
When visiting a site with a normal browser:
HTTP_USER_AGENT
Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.1.3)
Gecko/20090824 Firefox/3.5.3 GTB5 (.NET CLR 3.5.30729)
When visiting a site with the inworld browser:
HTTP_USER_AGENT
Mozilla/5.0 (Windows; U; Windows NT 5.1;
chrome://navigato
Sorry, if this is inappropriate for this list.
I'm trying to understand how international characters are handled in the
SL viewer. I am debugging a problem that a Spanish user is having with
my prim exporter. They are naming a prim something like "Escalón" and
the accented o is causing a prob
Greetings everyone,
I apologize in advance if this message seems muddled, I'm not sure how to go
about fielding my question. Torley pointed me in this direction as I'm
stepping into something that's a bit over my head. Since the in-Viewer
browser can't view things like Flash and some other content
Are there any official committers out there willing to review this
patch? It looks like a lot of changes, but it's really just repeats of
the same type of changes in many derived classes. Admiral Admiral wrote
the code and I have reviewed it, but I'm not an official committer.
Mike
Rob Lanph
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