[sldev] Becoming Dragon in LA and San Jose

2009-01-19 Thread azdel slade
with lnks and images here: http://bang.calit2.net/tts/2009/01/19/come-see-becoming-dragon-in-la-and-san-jose/ If you're in LA or San Jose or the bay area, come see Becoming Dragon [http://secondloop.wordpress.com]! Today I'm finishing installing a large installation with prints and video at Supers

[sldev] stereoscopic patch

2008-12-16 Thread azdel slade
Hi, Its probably not the cleanest patch, because I can't really code right now, but here's an svn diff of our stereoscopic code that we used for Becoming Dragon. More details and the patch are in the jira: https://jira.secondlife.com/browse/VWR-2972 Thanks to those developers who stopped by my p

Re: [sldev] stereoscopic status and Becoming Dragon, a 365 hour performance in Second Life

2008-11-30 Thread azdel slade
good news, we actually got it working tonight, using the latest quadro driver and code similar to the umich patch! we'll be posting a patch soon! but, i still have one problem that's pretty big for me and my performance, which is that quicktime video objects cause the stereo code to crash. any ide

Re: [sldev] stereoscopic status and Becoming Dragon, a 365 hour performance in Second Life

2008-11-30 Thread azdel slade
Oh, and we're doing this in windows xp. On Sun, Nov 30, 2008 at 3:50 PM, azdel slade <[EMAIL PROTECTED]> wrote: > We're using a quadro 4500 with the 91.31 series drivers, because > they're the only ones that work with other opengl apps like quake2. We > enabled ster

Re: [sldev] stereoscopic status and Becoming Dragon, a 365 hour performance in Second Life

2008-11-30 Thread azdel slade
, I didn't see a thread about it in the forums. It's on New World Notes and a few other websites, like the networked performance blog. thanks, azdel On Sun, Nov 30, 2008 at 7:18 AM, Carsten Juttner <[EMAIL PROTECTED]> wrote: > azdel slade wrote: >> >> lot.

[sldev] stereoscopic status and Becoming Dragon, a 365 hour performance in Second Life

2008-11-29 Thread azdel slade
ere: The Center for Research in Computing and the Arts (CRCA), Atkinson Hall, Visiting Artist Lab #1613, UCSD, and in Second Life at http://slurl.com/secondlife/Seventh%20Eye/186/12/35 Contact: Micha Cárdenas, mcardenas A+ ucsd (d()t) edu or IM Azdel Slade in Second Life Calendar of Events thr

[sldev] scripting questions: killing runaway script and LLSetPos

2008-11-02 Thread azdel slade
hi, i'm not sure if this is okay for this list, but hopefully someone can help me with these problems. first off, i'm working on an object that moves itself and it has run away from me. i've tried recovering all my prims on the land and it is still running and sending me chat messages every secon

Re: [sldev] Nvidia 3D Goggles?

2008-09-18 Thread azdel slade
work, but we're working on building it. I should have more info in the next few days. We're focusing on active stereo for use with an hmd like the emagin z800 (the one we're currently working with), not anaglyph. azdel slade On Wed, Sep 17, 2008 at 3:05 PM, Brad Kittenbrink (Brad Lin