Re: [sldev] SDL on win32

2008-10-09 Thread Alissa Sabre
> is there any reason > SDL is not already used for the other platforms? SDL currently supports input methods only under X11. Even under X11, SDL supports it very poorly. That's my number one reason to avoid using SDL. Alissa Sabre -- Enjoy MLB with MAJOR

Re: [sldev] SDL on win32

2008-10-09 Thread Tofu Linden
Gareth Nelson wrote: > What platform-specific features are missing from SDL for the purposes > of getting a window onscreen? None at all, though LLWindow (and friends) do a lot more than getting a window on the screen. > On Thu, Oct 9, 2008 at 12:26 PM, Tofu Linden <[EMAIL PROTECTED]> wrote: >> G

Re: [sldev] SDL on win32

2008-10-09 Thread Gareth Nelson
What platform-specific features are missing from SDL for the purposes of getting a window onscreen? On Thu, Oct 9, 2008 at 12:26 PM, Tofu Linden <[EMAIL PROTECTED]> wrote: > Gareth Nelson wrote: >> I've been pondering why this is not used SDL is designed for >> being cross-platform, yet th

Re: [sldev] SDL on win32

2008-10-09 Thread Tofu Linden
Gareth Nelson wrote: > I've been pondering why this is not used SDL is designed for > being cross-platform, yet the viewer only uses it on linux. If SDL was > used on all platforms instead then it would make certain tasks a lot > simpler (say for example that firefox plugin i've been workin

[sldev] SDL on win32

2008-10-08 Thread Gareth Nelson
I've been pondering why this is not used SDL is designed for being cross-platform, yet the viewer only uses it on linux. If SDL was used on all platforms instead then it would make certain tasks a lot simpler (say for example that firefox plugin i've been working on). So, before I waste ti