Re: [sldev] Snowglobe on OpenSim grids

2009-12-12 Thread Lisa Denia
Hey, maybe you want to have a look at https://jira.secondlife.com/browse/SNOW-77. I've attached a patch which implements a "HTTPMapURLRequest" capability. It just implements that single capability, no protocol negotiation or sort of, though I think that would be a great idea for future changes.

Re: [sldev] Snowglobe on OpenSim grids

2009-12-09 Thread Dahlia Trimble
Along the same lines of the hard coded map URL, there's one other URL that I'm aware of that appears to be hard coded: the search pages. Could similar logic that's been discussed so far for the map be applicable for search as well? Or is there a better solution? -Dahlia On Tue, Dec 8, 2009 at 5:2

Re: [sldev] Snowglobe on OpenSim grids

2009-12-08 Thread Suzy Deffeyes
I originally added the map tile cap to my Snowglobe 1.3 wishlist because currently when http texture fetches are enabled, OpenSim users get completely wrong map tiles. That's just rude for them. I wanted to fix it for existing OpenSim grids, so they could implement serving the correct map

Re: [sldev] Snowglobe on OpenSim grids

2009-12-06 Thread Carlo Wood
On Sat, Dec 05, 2009 at 04:30:10PM -0800, Suzy Deffeyes wrote: > If the code defaults to the existing hardcoded amazon behavior if a > cap to map tiles is not returned, then it doesn't require a LL > protocol change. There will be a time that not all OTHER implementations (ie opensim) have imp

Re: [sldev] Snowglobe on OpenSim grids

2009-12-05 Thread Suzy Deffeyes
If the code defaults to the existing hardcoded amazon behavior if a cap to map tiles is not returned, then it doesn't require a LL protocol change. Suzy/Pixel Sent from my iPhone On Dec 5, 2009, at 3:36 AM, Aleric Inglewood wrote: > It seems to me we have consensus on the need to add a

Re: [sldev] Snowglobe on OpenSim grids

2009-12-05 Thread Lawson English
Aleric Inglewood wrote: > It seems to me we have consensus on the need to add a new capability for this, > except from Linden Lab? To quote myself from 2 Dec:: > > I regret it that we don't have a good communication link with ALL LL > developers, > only with the handful that is working on snowglob

Re: [sldev] Snowglobe on OpenSim grids

2009-12-05 Thread Aleric Inglewood
It seems to me we have consensus on the need to add a new capability for this, except from Linden Lab? To quote myself from 2 Dec:: I regret it that we don't have a good communication link with ALL LL developers, only with the handful that is working on snowglobe, or maybe I'm just missing an over

Re: [sldev] Snowglobe on OpenSim grids

2009-12-04 Thread Frisby, Adam
y, 4 December 2009 3:01 PM > To: Dahlia Trimble > Cc: Second Life Developer Mailing List > Subject: Re: [sldev] Snowglobe on OpenSim grids > > Dahlia Trimble wrote: > > > > On Fri, Dec 4, 2009 at 12:47 PM, Carlo Wood > <mailto:ca...@alinoe.com>> wrote: >

Re: [sldev] Snowglobe on OpenSim grids

2009-12-04 Thread Melinda Green
Dahlia Trimble wrote: > > On Fri, Dec 4, 2009 at 12:47 PM, Carlo Wood > wrote: > > On Fri, Dec 04, 2009 at 11:46:01AM -0800, Philippe (Merov) Bossut > wrote: > > over HTTP. So, I'm puzzled... Could you describe how the map > tiles are stored > > and org

Re: [sldev] Snowglobe on OpenSim grids

2009-12-04 Thread Lisa Denia
Carlo Wood wrote: > Yes, but in order to allow opensim to ever support this, > snowglobe should ASAP implement a capability to get the URL. > Then, since opensim will report it doesn't have that capability, > we can also fall back to the old way of displaying map tiles. Sounds like a very good id

Re: [sldev] Snowglobe on OpenSim grids

2009-12-04 Thread Dahlia Trimble
that may require the capability to also exist on the SL grids. -Dahlia (OpenSim core developer) On Fri, Dec 4, 2009 at 1:41 PM, Carlo Wood wrote: > On Fri, Dec 04, 2009 at 10:35:31PM +0100, Lisa Denia wrote: > > - Implement HTTP textures in OpenSim(not that easy) and allow to define > an > > al

Re: [sldev] Snowglobe on OpenSim grids

2009-12-04 Thread Carlo Wood
On Fri, Dec 04, 2009 at 10:35:31PM +0100, Lisa Denia wrote: > - Implement HTTP textures in OpenSim(not that easy) and allow to define an > alternative HTTP texture fetch URL in Snowglobe. > > The last one is probably the best solution, but can't be achieved in a short > time. Yes, but in order

Re: [sldev] Snowglobe on OpenSim grids

2009-12-04 Thread Dahlia Trimble
I believe in OpenSim the map and map images are proxied through the simulator via a combination of Caps and UDP messages. I haven't looked too closely at the implementation details for the map images but I believe they use the normal texture pathways (UDP ImageRequest and ImageResponse packets). As

Re: [sldev] Snowglobe on OpenSim grids

2009-12-04 Thread Lisa Denia
Philippe (Merov) Bossut wrote: > Before doing this though, I'd really like to know how the old map could > possibly work with OpenSim: the map tiles were taken from the asset server > using a scheme just as inflexible as the one we use now with S3 hosted > tiles over HTTP. So, I'm puzzled... Could

Re: [sldev] Snowglobe on OpenSim grids

2009-12-04 Thread Carlo Wood
On Fri, Dec 04, 2009 at 11:46:01AM -0800, Philippe (Merov) Bossut wrote: > over HTTP. So, I'm puzzled... Could you describe how the map tiles are stored > and organized in OpenSim so that we can come up with a workable solution? (I > bet there's a spec somewhere so a pointer to this would be very m

Re: [sldev] Snowglobe on OpenSim grids

2009-12-04 Thread Philippe (Merov) Bossut
Hi Lisa, Glad you like Snowglobe 1.2 and some of its newest features :) On Fri, Dec 4, 2009 at 11:21 AM, Lisa Denia wrote: > So I would like to have 2 things: > - A way of disabling HTTP map textures completely, so the viewer returns to > it's old behaviour. > - The possibility to change the HT

[sldev] Snowglobe on OpenSim grids

2009-12-04 Thread Lisa Denia
Hello, Snowglobe looks like a very nice viewer to me. Though there is some work left, it compiles and runs almost flawlessy on my x86_64 Linux system(in contrast to the latest, "official", Second Life viewer). But there is one main problem: I really like to play with OpenSim. Unfortunately, the