Hi,
My snapcraft.yaml file...
https://github.com/spencerparkin/TwistyPuzzle/blob/stable-release/Snap/snapcraft.yaml
...as you can see, has a new "prime:" section in it. This wasn't needed in
all my earlier snappings, but to finally get my program snapping correctly
again, I've had to explicitly
blish them from the website, but is there a
way to delete them altogether?
On Fri, Mar 31, 2017 at 1:06 AM, Didier Roche wrote:
> Le 31/03/2017 à 05:55, Spencer Parkin a écrit :
>
>> That just adds a deprecation warning (if I add the '/', I mean.) It says,
>> "DEPR
n in my git
>
> > history, but it doesn't work anymore. When I'm back on my linux box this
>
> > evening, I can give more information.
>
> >
>
> > I wonder if something has changed with an update of snapcraft.
>
> >
>
> > On Thu, Mar 30
;t work anymore. When I'm back on my linux box this
evening, I can give more information.
I wonder if something has changed with an update of snapcraft.
On Thu, Mar 30, 2017 at 11:05 AM, José Pekkarinen <
jose.pekkari...@canonical.com> wrote:
> On Thursday 30 March 2017 11:01:02 Sp
Here is my current .yaml file...
name: twistypuzzle
version: "1.0"
summary: A 3D simulator for a variety of twisty puzzles.
description: Blah...
confinement: strict
apps:
twistypuzzle:
command: env UBUNTU_MENUPROXY=0 desktop-launch $SNAP/bin/TwistyPuzzle
plugs: [home, x11, unity7, openg
So, I'm sure it comes as no surprise to the readers of this mailing list
that I am a complete moron; and as further evidence of that, I recently
uploaded a "new" snap that was actually identical to the revision I already
had released to my victu...I mean, customers. Does it seem reasonable for
the
Hi,
I was just curious what people's preferences were for snaps: Qt or wx? I
believe Qt has support for mobile devices, but I don't think wxWidgets
does. Other than that, should I switch over to using Qt? I've been a
wxWidgets guy for a long time, and I'm a big fan of it. What do you
think? I
Hi,
I have a program that has successfully snapped and run in confinement mode,
but then I added a pixel and vertex shader which works when run on my
classic system, but not in strict confinement as a snap. I've tried to
narrow down the earliest fail point, and I believe it is at the point where
snapcraft.yaml file there so I would be interested in
> what it looks like and how you found the whole process.
>
> After playing with it briefly I have filed the following bug.
> * https://github.com/spencerparkin/TwistyPuzzle/issues/1
>
> Regards,
> Jamie.
>
> On Wed, Jan 18,
Hi,
I've just uploaded to beta channel my new snap: twistypuzzle. Unlike
"rubecube," one of my other snaps, this one can simulate a variety of
twisty puzzles. My main motivation is the technical challenge such a
program represents.
There are still some bugs that must be resolved before releasin
Okay, maybe no one knew what I was taking about. In any case, for the
record, I've resolved the issue by using relative paths in my SConstruct
file that would only work during snapping. This doesn't cause an issue
with normal development, because I also include relative paths (include
paths and l
Ha! :) Yeah, I guess it would, though I have no idea what dogfooding run
means.
GPL purports to be free, but it's not. If a piece of software was free,
you could encorporate it into your own software that you need to be
proprietary. So many times I find something I think is great and I want to
Well, actually, not unless the customer also installs snapd-xdg-open. Why
is it an add-on? Why not just make it part of snapd?
On Mon, Nov 21, 2016 at 9:09 PM, Spencer Parkin
wrote:
> It's a miracle! It works! Now, for the first time ever, my users (all 0
> of them) can reach th
It's a miracle! It works! Now, for the first time ever, my users (all 0
of them) can reach the help page by clicking on "help" from within the
app! Thanks, Didier. You're a real pal.
On Mon, Nov 21, 2016 at 12:08 AM, Didier Roche wrote:
> Le 21/11/2016 à 04:26, Spencer a écrit :
> > It's bee
FWIW, I just published a new snap...
sudo snap install symgrpmad
If you have a moment, let me know what you think.
--Sp
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Hi,
I would think that the security concerns can be minimized, if not
completely eliminated, by setting up a way to have one snap application
invoke another, possibly itself. In theory, a snap itself is already
vetted and running in a secure environment. So what's insecure about one
snap asking
en.
>
> Can I try your app? what is its name? :D
>
> On Wed, Oct 19, 2016 at 12:20 PM, Spencer Parkin > wrote:
>
>> Alejandro,
>>
>> You ask a good question. As a fellow snap user, I'd like to know the
>> answer too. I've asked about invoking oth
Alejandro,
You ask a good question. As a fellow snap user, I'd like to know the
answer too. I've asked about invoking other processes from snap-installed
apps before and invoking the user's default browser too, but so far, the
answer I've received from the snap team has been: "we don't have a so
ose
later when I get the chance.
Thanks again,
--Sp
On Sun, Sep 25, 2016 at 11:18 PM, Didier Roche wrote:
> Le 26/09/2016 à 06:27, Spencer Parkin a écrit :
>
> So I did two things to resolve this, I'm not sure if one of them was
> necessary, but...
>
> 1) I changed my app
...
https://github.com/spencerparkin/ChineseCheckers.git
Enable sound, then hold ALT+SHIFT while doing a left-click in the window to
test sound.
On Sun, Sep 25, 2016 at 10:27 PM, Spencer Parkin
wrote:
> So I did two things to resolve this, I'm not sure if one of them was
> necessary, but..
the problem. If the snapcraft
developers are interested in testing out why audio doesn't work in strict
mode, they can use my program as an test case, if they cared to.
On Sun, Sep 25, 2016 at 6:28 PM, Spencer Parkin
wrote:
> Hi,
>
> I'm adding sound-fx to my snap-app and am r
Hi,
I'm adding sound-fx to my snap-app and am running into the common problem
of "it works in my real system, but not in the confined system." I'm not
sure how to trouble-shoot this problem. I've added the "pulseaudio" plug
to my snapcraft.yaml file, "snap interface" reports that my snap-app is
This is related to a question I had as well. I have a program that uses
wxLaunchDefaultBrowser which, looking at its implementation, tries to make
the system call "exec()" to launch the default browser with a URL.
If snap programs are not allowed to start other processes, that's fine; but
if enou
At the risk of e-mailing the list again too soon (low frequency of spamage
is a good policy, especially if, like me, you have a tenancy to alienate
yourself from people with excessive naivity and stupidity), I wanted to
ask: how can I re-assure the Ubuntu Store that my program is indeed free?
It sa
Err...sorry...I really think this all just user error on my part. Never
mind. No more spam. Good night.
On Thu, Sep 15, 2016 at 9:22 PM, Spencer Parkin
wrote:
> Thanks, my guess is this: The snapcraft command (and the "Publish" button
> on the website) let you do...
>
&g
back from a human reviewer, I'm not sure how
> we can get this across to the snapcraft commandline interface. Perhaps
> the new APIs sergio mentioned for querying status can include them.
>
> Michael Hall
> mhall...@ubuntu.com
>
> On 09/15/2016 10:16 PM, Spencer Parkin wrot
chve...@canonical.com> wrote:
> El jueves, 15 de septiembre de 2016 18h'37:00 ART, Mark Shuttleworth <
> m...@ubuntu.com> escribió:
>
>> On 15/09/16 14:28, Spencer Parkin wrote:
>>
>>> I'm embarrassed to say that while, supposedly, I have publis
Hi,
I'm embarrassed to say that while, supposedly, I have published a candidate
and a stable release, I have no idea how to "go get them" the same way
that, say, a user would. I run "snap find ", but it doesn't
find it, and I can't find it on any store front page. Perhaps there's
still some vett
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