explicit priming

2017-03-31 Thread Spencer Parkin
Hi, My snapcraft.yaml file... https://github.com/spencerparkin/TwistyPuzzle/blob/stable-release/Snap/snapcraft.yaml ...as you can see, has a new "prime:" section in it. This wasn't needed in all my earlier snappings, but to finally get my program snapping correctly again, I've had to explicitly

Re: desktop-gtk3

2017-03-31 Thread Spencer Parkin
blish them from the website, but is there a way to delete them altogether? On Fri, Mar 31, 2017 at 1:06 AM, Didier Roche wrote: > Le 31/03/2017 à 05:55, Spencer Parkin a écrit : > >> That just adds a deprecation warning (if I add the '/', I mean.) It says, >> "DEPR

Re: desktop-gtk3

2017-03-30 Thread Spencer Parkin
n in my git > > > history, but it doesn't work anymore. When I'm back on my linux box this > > > evening, I can give more information. > > > > > > I wonder if something has changed with an update of snapcraft. > > > > > > On Thu, Mar 30

Re: desktop-gtk3

2017-03-30 Thread Spencer Parkin
;t work anymore. When I'm back on my linux box this evening, I can give more information. I wonder if something has changed with an update of snapcraft. On Thu, Mar 30, 2017 at 11:05 AM, José Pekkarinen < jose.pekkari...@canonical.com> wrote: > On Thursday 30 March 2017 11:01:02 Sp

desktop-gtk3

2017-03-30 Thread Spencer Parkin
Here is my current .yaml file... name: twistypuzzle version: "1.0" summary: A 3D simulator for a variety of twisty puzzles. description: Blah... confinement: strict apps: twistypuzzle: command: env UBUNTU_MENUPROXY=0 desktop-launch $SNAP/bin/TwistyPuzzle plugs: [home, x11, unity7, openg

Reject snaps that are identical to previous revision?

2017-02-05 Thread Spencer Parkin
So, I'm sure it comes as no surprise to the readers of this mailing list that I am a complete moron; and as further evidence of that, I recently uploaded a "new" snap that was actually identical to the revision I already had released to my victu...I mean, customers. Does it seem reasonable for the

[SPAM] snapping with Qt vs. wx

2017-01-30 Thread Spencer Parkin
Hi, I was just curious what people's preferences were for snaps: Qt or wx? I believe Qt has support for mobile devices, but I don't think wxWidgets does. Other than that, should I switch over to using Qt? I've been a wxWidgets guy for a long time, and I'm a big fan of it. What do you think? I

glGetUniformLocation fails in confinement mode

2017-01-29 Thread Spencer Parkin
Hi, I have a program that has successfully snapped and run in confinement mode, but then I added a pixel and vertex shader which works when run on my classic system, but not in strict confinement as a snap. I've tried to narrow down the earliest fail point, and I believe it is at the point where

Re: [announce] twistypuzzle snap

2017-01-18 Thread Spencer Parkin
snapcraft.yaml file there so I would be interested in > what it looks like and how you found the whole process. > > After playing with it briefly I have filed the following bug. > * https://github.com/spencerparkin/TwistyPuzzle/issues/1 > > Regards, > Jamie. > > On Wed, Jan 18,

[announce] twistypuzzle snap

2017-01-17 Thread Spencer Parkin
Hi, I've just uploaded to beta channel my new snap: twistypuzzle. Unlike "rubecube," one of my other snaps, this one can simulate a variety of twisty puzzles. My main motivation is the technical challenge such a program represents. There are still some bugs that must be resolved before releasin

Re: Snapping with scons

2017-01-16 Thread Spencer Parkin
Okay, maybe no one knew what I was taking about. In any case, for the record, I've resolved the issue by using relative paths in my SConstruct file that would only work during snapping. This doesn't cause an issue with normal development, because I also include relative paths (include paths and l

Re: Announcing Snaplint

2016-12-08 Thread Spencer Parkin
Ha! :) Yeah, I guess it would, though I have no idea what dogfooding run means. GPL purports to be free, but it's not. If a piece of software was free, you could encorporate it into your own software that you need to be proprietary. So many times I find something I think is great and I want to

Re: Snaps to invoke external processes

2016-11-21 Thread Spencer Parkin
Well, actually, not unless the customer also installs snapd-xdg-open. Why is it an add-on? Why not just make it part of snapd? On Mon, Nov 21, 2016 at 9:09 PM, Spencer Parkin wrote: > It's a miracle! It works! Now, for the first time ever, my users (all 0 > of them) can reach th

Re: Snaps to invoke external processes

2016-11-21 Thread Spencer Parkin
It's a miracle! It works! Now, for the first time ever, my users (all 0 of them) can reach the help page by clicking on "help" from within the app! Thanks, Didier. You're a real pal. On Mon, Nov 21, 2016 at 12:08 AM, Didier Roche wrote: > Le 21/11/2016 à 04:26, Spencer a écrit : > > It's bee

ANN: symgrpmad

2016-10-31 Thread Spencer Parkin
FWIW, I just published a new snap... sudo snap install symgrpmad If you have a moment, let me know what you think. --Sp -- Snapcraft mailing list Snapcraft@lists.snapcraft.io Modify settings or unsubscribe at: https://lists.ubuntu.com/mailman/listinfo/snapcraft

Re: calling cli apps

2016-10-20 Thread Spencer Parkin
Hi, I would think that the security concerns can be minimized, if not completely eliminated, by setting up a way to have one snap application invoke another, possibly itself. In theory, a snap itself is already vetted and running in a secure environment. So what's insecure about one snap asking

Re: calling cli apps

2016-10-19 Thread Spencer Parkin
en. > > Can I try your app? what is its name? :D > > On Wed, Oct 19, 2016 at 12:20 PM, Spencer Parkin > wrote: > >> Alejandro, >> >> You ask a good question. As a fellow snap user, I'd like to know the >> answer too. I've asked about invoking oth

Re: calling cli apps

2016-10-19 Thread Spencer Parkin
Alejandro, You ask a good question. As a fellow snap user, I'd like to know the answer too. I've asked about invoking other processes from snap-installed apps before and invoking the user's default browser too, but so far, the answer I've received from the snap team has been: "we don't have a so

Re: pulseaudio plug/slot

2016-09-26 Thread Spencer Parkin
ose later when I get the chance. Thanks again, --Sp On Sun, Sep 25, 2016 at 11:18 PM, Didier Roche wrote: > Le 26/09/2016 à 06:27, Spencer Parkin a écrit : > > So I did two things to resolve this, I'm not sure if one of them was > necessary, but... > > 1) I changed my app

Re: pulseaudio plug/slot

2016-09-25 Thread Spencer Parkin
... https://github.com/spencerparkin/ChineseCheckers.git Enable sound, then hold ALT+SHIFT while doing a left-click in the window to test sound. On Sun, Sep 25, 2016 at 10:27 PM, Spencer Parkin wrote: > So I did two things to resolve this, I'm not sure if one of them was > necessary, but..

Re: pulseaudio plug/slot

2016-09-25 Thread Spencer Parkin
the problem. If the snapcraft developers are interested in testing out why audio doesn't work in strict mode, they can use my program as an test case, if they cared to. On Sun, Sep 25, 2016 at 6:28 PM, Spencer Parkin wrote: > Hi, > > I'm adding sound-fx to my snap-app and am r

pulseaudio plug/slot

2016-09-25 Thread Spencer Parkin
Hi, I'm adding sound-fx to my snap-app and am running into the common problem of "it works in my real system, but not in the confined system." I'm not sure how to trouble-shoot this problem. I've added the "pulseaudio" plug to my snapcraft.yaml file, "snap interface" reports that my snap-app is

Re: Using xdg-open from snap

2016-09-20 Thread Spencer Parkin
This is related to a question I had as well. I have a program that uses wxLaunchDefaultBrowser which, looking at its implementation, tries to make the system call "exec()" to launch the default browser with a URL. If snap programs are not allowed to start other processes, that's fine; but if enou

non-free

2016-09-16 Thread Spencer Parkin
At the risk of e-mailing the list again too soon (low frequency of spamage is a good policy, especially if, like me, you have a tenancy to alienate yourself from people with excessive naivity and stupidity), I wanted to ask: how can I re-assure the Ubuntu Store that my program is indeed free? It sa

Re: candidate/release

2016-09-15 Thread Spencer Parkin
Err...sorry...I really think this all just user error on my part. Never mind. No more spam. Good night. On Thu, Sep 15, 2016 at 9:22 PM, Spencer Parkin wrote: > Thanks, my guess is this: The snapcraft command (and the "Publish" button > on the website) let you do... > &g

Re: candidate/release

2016-09-15 Thread Spencer Parkin
back from a human reviewer, I'm not sure how > we can get this across to the snapcraft commandline interface. Perhaps > the new APIs sergio mentioned for querying status can include them. > > Michael Hall > mhall...@ubuntu.com > > On 09/15/2016 10:16 PM, Spencer Parkin wrot

Re: candidate/release

2016-09-15 Thread Spencer Parkin
chve...@canonical.com> wrote: > El jueves, 15 de septiembre de 2016 18h'37:00 ART, Mark Shuttleworth < > m...@ubuntu.com> escribió: > >> On 15/09/16 14:28, Spencer Parkin wrote: >> >>> I'm embarrassed to say that while, supposedly, I have publis

candidate/release

2016-09-15 Thread Spencer Parkin
Hi, I'm embarrassed to say that while, supposedly, I have published a candidate and a stable release, I have no idea how to "go get them" the same way that, say, a user would. I run "snap find ", but it doesn't find it, and I can't find it on any store front page. Perhaps there's still some vett