Although off-topic, I found this to be interesting reading for anyone
interested in the engineering aspects of designing a product.


The following are excerpts from one chapter in the book:

"Invention by Design - How Engineers Get from Thought to Thing"

By Henry Petroski  ISBN 0-674-46368-4

Designing a model plane is pretty small task in comparison with designing a
jet aircraft.


Design of a Commercial Aircraft

In the 1950's an airplane like the 707 cost about 15$ million to develop and
test; by the mid-1980's designing and developing a totally new airplane was
expected to take billions of dollars, thus risking the very life of the
company on the venture.

The traditional way of carrying out the detailed design of a new aircraft
was for a lot of engineers and draftspersons to work individually and in
teams on various parts and subsystems of the plane.  In the 777 there were
over 130,000 unique individual parts to be engineered and, when rivets and
other fasteners are counted, over 3 million total parts to be assembled into
each plane.  The 747, which had a total of 4.5 million parts, required about
75,000 individual engineering drawings to specify.   To check that parts and
systems were compatible, an engineer working on one part had to get the
drawings of mating parts, and any change that might have to be made in one
area necessarily had sometimes fundamental implications for other parts or
systems.  It was a slow, arduous, and frustrating process, and one senior
draftsperson at Boeing recalled "waiting for days to get someone else's
drawing, getting a copy made, and slipping it under mine to trace their
part."

Another big problem associated with coordinating a great number of
individual parts was that when it came time finally to assemble the actual
airplanes, not everything fit exactly. Shims of one kind or another had to
be inserted to smooth out the poor match of fuselage parts, even though they
had been manufactured according to specifications. For example, the 747
contained about 1000 pounds of shims.

Computer-Aided Design

To design the 777 as efficiently and cost-effectively as possible, while at
the same time achieving high quality, Boeing chose a "paperless" design
strategy. Boeing's earlier limited experience with computer-aided design
consisted of designing an engine strut for the 767. That design was
completed 3 ½ months ahead of an allocated 24 months, and at a cost that was
lower than estimated for then-conventional design methods.

As many as 238 teams, comprising as many as 40 engineers, were involved in
the design, development, and manufacturing of the 777, and they all needed
access to all of the computer data. A truly paperless design meant that,
instead of waiting for physical drawings to be copied and checked for
compatibility of parts and systems, an engineer working on a single part
could call up all mating parts or systems into which it was to fit on any
one of the over 7000 workstations that were eventually spread around the
world in over 17 time zones.

The Skunk Works

Before the advent of CAD and CAM and the ease of communication they have
allowed between design and manufacturing engineers, in most technological
enterprises the drawings for individual parts were said to be "thrown over
the wall" separating the design from the manufacturing teams, with the
sometimes overly optimistic expectation hope that the part could be in fact
be mated with other parts. There had been a few notable exceptions to this
short-sighted practice, and one was the division of Lockheed known as the
Skunk Works, where design engineers worked in the same building in which
their highly classified designs were assembled. The Skunk Works was
responsible for such supersecret and technically supersuccessful projects as
the U-2 spy plane and the F-117A stealth fighter.

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