Re: Animator Opinion Question

2012-06-04 Thread Eric Thivierge
Well, those 2 poses aren't good poses to rig in. a) You have to compensate for the extreme pose that it naturally sits in when it is in the opposite extreme. If in T-Pose you have to compensate a lot for when arms are down straight in the shoulder areas. b) If you are in T-Pose then your clavicals

Re: ICE: Vortex and Lagoa

2012-06-04 Thread Thiago Costa
The year have just begun :) On 4 June 2012 21:01, Guillaume Laforge wrote: > If there is a competition for the best answer of the year on this list, my > vote is for this one ! > > :) > > > On Mon, Jun 4, 2012 at 8:51 PM, Thiago Costa wrote: > >> To the original question, you should be able to do

RE: Animator Opinion Question

2012-06-04 Thread Jack Kao
Perhaps that’s one of the reasons to rig characters in T-pose, or with arms straight down, so the natural orientation of wrists and ankles automatically matches the world orientation? 2 cents.

Re: ICE: Vortex and Lagoa

2012-06-04 Thread Guillaume Laforge
If there is a competition for the best answer of the year on this list, my vote is for this one ! :) On Mon, Jun 4, 2012 at 8:51 PM, Thiago Costa wrote: > To the original question, you should be able to do it quite simply by > seeding vortices particles (just flag them as vortices on emit), then

Re: ICE: Vortex and Lagoa

2012-06-04 Thread Thiago Costa
To the original question, you should be able to do it quite simply by seeding vortices particles (just flag them as vortices on emit), then computing the curl of the field. Finally you can use that as a force on each particle. To satisfy vortex equation [image: \vec \omega = \nabla \times \vec \ma

Re: Unrolling a banner

2012-06-04 Thread Andy Nicholas
Yup, exactly like that! Except his looks like it works slightly better than mine. I had a few glitches that I never quite ironed out. On 4 Jun 2012, at 18:23, Grahame Fuller wrote: > Like this: http://vimeo.com/25096113 ? > > gray > > From: softimage-boun...@listproc.autodesk.com > [mailto:s

Re: Unrolling a banner

2012-06-04 Thread Eric Lampi
I saw that when I was building mine, I would have killed for that. Eric On Mon, Jun 4, 2012 at 4:55 PM, olivier jeannel wrote: > For spiralic deformation (roll), look at this , it's awesome. > https://vimeo.com/groups/ice/**videos/28489254 > > I play

Re: Unrolling a banner

2012-06-04 Thread olivier jeannel
For spiralic deformation (roll), look at this , it's awesome. https://vimeo.com/groups/ice/videos/28489254 I played a bit with it and quickly get a folding system :) Le 04/06/2012 19:23, Grahame Fuller a écrit : Like this: http://vimeo.com/25096113 ? gray From: softimage-boun...@listproc.a

RE: Unrolling a banner

2012-06-04 Thread Grahame Fuller
Like this: http://vimeo.com/25096113 ? gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Nicholas Sent: Monday, June 04, 2012 12:53 PM To: softimage@listproc.autodesk.com Subject: Re: Unrolling a banner Nice spot Eric! Alex, f

Re: Unrolling a banner

2012-06-04 Thread Alex Dinnin
Thanks for the run down Erik. I think I am nearly there.. thanks again On Mon, Jun 4, 2012 at 6:59 PM, Rares Halmagean wrote: > Cool, thanks for the breakdown. That's a few apps used for something > you'd think would be enough in xsi alone. Great work again Eric. I > remember seeing this spot

Re: ICE: Vortex and Lagoa

2012-06-04 Thread Byron Nash
Thanks for the tips and example Andy (& everyone). I'll work on implementing this into my approach. On Mon, Jun 4, 2012 at 1:32 PM, Jonathan Laborde wrote: > I made 2 compounds that I use regularly to calculate velocity properly. > You basically store the current point position and orientation at

Re: Unrolling a banner

2012-06-04 Thread Rares Halmagean
Cool, thanks for the breakdown. That's a few apps used for something you'd think would be enough in xsi alone. Great work again Eric. I remember seeing this spot on the tube and wondering who and how it was done. Would be nice to see a break down of the process, at least on the xsi side. -Rar

Re: ICE: Vortex and Lagoa

2012-06-04 Thread Jonathan Laborde
I made 2 compounds that I use regularly to calculate velocity properly. You basically store the current point position and orientation at the beginning of every frame (first port in the stack). Even if you are say on frame 10, since it's the first thing being calculated in the stack the point posit

Re: Unrolling a banner

2012-06-04 Thread Eric Lampi
That took some time to figure out, it's deformed on a spiral curve with a straight tail to keep it flat as it moves off. I made an expression to translate the grid along the curve deform proportional to the translation of the curve itself. Also the order, and construction mode is critical to makin

Re: Unrolling a banner

2012-06-04 Thread Andy Nicholas
Nice spot Eric! Alex, funnily enough I was trying to do an unfurling banner a couple of weeks ago. Syflex didn't get anywhere close, so I took it into Maya and tried nCloth and it actually did a pretty reasonable job. Even so, it still didn't give me enough control. I couldn't quite get what I

Re: Unrolling a banner

2012-06-04 Thread Alex Dinnin
Thanks for the reply Erik, How did you get from rolled up to flat.. Did you put a skeleton on the spiral, then animate the chain out ?? Alex On Mon, Jun 4, 2012 at 5:28 PM, Eric Lampi wrote: > The "carpet" was SoftImage, the flowers and other objects were Maya. > Houdini was used to render

Re: Unrolling a banner

2012-06-04 Thread Eric Lampi
The "carpet" was SoftImage, the flowers and other objects were Maya. Houdini was used to render and place the flowers and grass. I had a pretty good looking patch of grass too, but it was scrapped when it was decided to go the Houdini route. On Mon, Jun 4, 2012 at 12:15 PM, Rares Halmagean wrote:

RE: ICE: Vortex and Lagoa

2012-06-04 Thread Grahame Fuller
Verlet integration might be useful in these cases. With Verlet integration, you store the previous positions and back-calculate the velocity from that, instead of calculating the forward velocity as in standard Euler integration. gray From: softimage-boun...@listproc.autodesk.com [mailto:softi

Re: Unrolling a banner

2012-06-04 Thread Eric Lampi
Thanks. I've dabbled here and there in ICE, lots of particle stuff of course, but this was really the first thing I dug into on my own and combined ICE with a bunch of other stuff.. I am by no means a math wizard and I'm still learning something everytime I use ICE, and sometimes need some help tr

Re: Unrolling a banner

2012-06-04 Thread Rares Halmagean
Yea, Looks great. Was all of this xsi Eric? On 6/4/2012 10:04 AM, Eric Lampi wrote: Ooops. Wrong links! https://vimeo.com/user7979713/review/42504313/98fa97fce5 https://vimeo.com/user7979713/review/40608551/10477a5323 Eric On Mon, Jun 4, 2012 at 10:55 AM, Alex Dinnin

Re: Unrolling a banner

2012-06-04 Thread Alok Gandhi
+1 On Mon, Jun 4, 2012 at 11:52 AM, Andy Moorer wrote: > I agree, cool effect Eric! > > > On Mon, Jun 4, 2012 at 11:27 AM, Rob Wuijster wrote: > >> that looks pretty slick! :-) >> >> Rob >> >> \/-\/\/ >> >> >> On 4-6-2012 17:04, Eric Lampi wrote: >> >> Ooops. >> >>

Re: Unrolling a banner

2012-06-04 Thread Andy Moorer
I agree, cool effect Eric! On Mon, Jun 4, 2012 at 11:27 AM, Rob Wuijster wrote: > that looks pretty slick! :-) > > Rob > > \/-\/\/ > > > On 4-6-2012 17:04, Eric Lampi wrote: > > Ooops. > > Wrong links! > > https://vimeo.com/user7979713/review/42504313/98fa97fce5 > >

Re: Unrolling a banner

2012-06-04 Thread Rob Wuijster
that looks pretty slick! :-) Rob \/-\/\/ On 4-6-2012 17:04, Eric Lampi wrote: Ooops. Wrong links! https://vimeo.com/user7979713/review/42504313/98fa97fce5 https://vimeo.com/user7979713/review/40608551/10477a5323 Eric On Mon, Jun 4, 2012 at 10:55 AM, Alex Dinn

Re: Scale by density

2012-06-04 Thread Anthony Martin
You guys are stars! Thanks Rob and thanks Fabricio. On Sun, Jun 3, 2012 at 9:04 PM, Rob Chapman wrote: > heh, I was thinking more like this > > > > On 3 June 2012 20:33, Fabricio Chamon wrote: > > like this? playing with cutoff distance also produces different results.. >

Re: Unrolling a banner

2012-06-04 Thread Darrin Hofmeyr
Awesome work, Eric. On Mon, Jun 4, 2012 at 5:04 PM, Eric Lampi wrote: > Ooops. > > Wrong links! > > https://vimeo.com/user7979713/review/42504313/98fa97fce5 > > https://vimeo.com/user7979713/review/40608551/10477a5323 > > Eric > -- Darrin Hofmeyr Animation Supervisor BlackGinger +27 21 48811

Re: Scripting Development with an external IDE

2012-06-04 Thread Tim Crowson
On a related note, this Kickstarter project looks interesting: Light Table I especially like the section at the end, where it shows related functions... -Tim C. On 5/31/2012 12:28 PM, jo benayoun wrote: Sublime has this shiny side I d

Re: Unrolling a banner

2012-06-04 Thread Eric Lampi
Ooops. Wrong links! https://vimeo.com/user7979713/review/42504313/98fa97fce5 https://vimeo.com/user7979713/review/40608551/10477a5323 Eric On Mon, Jun 4, 2012 at 10:55 AM, Alex Dinnin wrote: > Thanks for the replies.. Eric I can't open the Vimeo movies.. says they > don't exist ?? > > Alex

Re: Animator Opinion Question

2012-06-04 Thread Peter Agg
I generally find that the answer to this is 'do both' as consensus is to animators what blood is to stones. :) Thought, to be fair, they may have different needs depending on the character action. Inheriting the rotations from the arms might make overlapping action easier, for example, whereas worl

Re: Animator Opinion Question

2012-06-04 Thread David Gallagher
On 6/4/2012 10:11 AM, Chris Covelli wrote: Hey List, Just want to get the opinions of some of you animators and riggers out there. Lets propose a hypothetical IKArm setup where the chain effector control (IKArm_CON) is also supposed to be the hand rotation control, lets say there is also a

Re: Unrolling a banner

2012-06-04 Thread Alex Dinnin
Thanks for the replies.. Eric I can't open the Vimeo movies.. says they don't exist ?? Alex On Mon, Jun 4, 2012 at 4:45 PM, Eric Lampi wrote: > I did something exactly like this several years ago. If I can recall > correctly, I had an animated cylinder inside the roll as a collision > object, t

Re: Animator Opinion Question

2012-06-04 Thread Matt Morris
I'd go with option b every time. If I was animating in IK it would drive me crazy not to have the y axis being 'up' for example. Rotations would be a little more difficult but I'm more used to dealing with tricky rotations and gimble - plus if you have a hand bone that you can use for local rotatio

Re: Unrolling a banner

2012-06-04 Thread Eric Lampi
I did something exactly like this several years ago. If I can recall correctly, I had an animated cylinder inside the roll as a collision object, to help move the roll along, because the self-collision messes it up big time without it. Also this was pre-ICE, which could be a better solution for som

Re: Parsing and extracting an xsiaddon with Python

2012-06-04 Thread Alan Fregtman
Do the .dll and other binary files load alright at least? It's interesting that it would do that with plaintext files. On Mon, Jun 4, 2012 at 6:01 AM, Martin Saechsinger wrote: > Hey Martin, > > that is really great! Thanks for making the GUI and adding the folder > hierarchy!! > One little thin

Animator Opinion Question

2012-06-04 Thread Chris Covelli
Hey List, Just want to get the opinions of some of you animators and riggers out there. Lets propose a hypothetical IKArm setup where the chain effector control (IKArm_CON) is also supposed to be the hand rotation control, lets say there is also a separate FK hand control that could be used as an

Unrolling a banner

2012-06-04 Thread Alex Dinnin
Afternoon All, I'm trying to unfurl a banner down the side of a building.. something a bit like this http://www.youtube.com/watch?v=jI8ccSGghRY it needs to be quite a bit longer than the one in the video.. but hopefully you get my meaning I've tried doing using Syflex and the basic cloth.. the

Re: Parsing and extracting an xsiaddon with Python

2012-06-04 Thread Martin Saechsinger
Hey Martin, that is really great! Thanks for making the GUI and adding the folder hierarchy!! One little thing I discovered is that the actual script files in the addon (e.g. *.py or *.js) have an additional blank line after each line of code (compared to the installation through Softimage.) C

RE: TinyCurveExtrude

2012-06-04 Thread Szabolcs Matefy
Sure :) Maybe with ICE...I'll try. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares Sent: Monday, June 04, 2012 10:16 AM To: softimage@listproc.autodesk.com Subject: Re: TinyCurveExtrude I see. Sorry

Re: TinyCurveExtrude

2012-06-04 Thread Eugen Sares
I see. Sorry I can't help. I'm working on an new Extrusion Op myself at the moment, and I like the idea - constrain start and end rotation of the profile to some object (null). I think I will integrate that. But don't wait for it right now. Cheers, Eugen On Mon, 04 Jun 2012 08:44:12 +0200, S