Not bad for a particles plugin, man.
So what did you use for everything else that wasn't particles? ;)
Awesome stuff Nick! @Raff - I am going to get Simon to buy you a big wooden
spoon - LOL.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_
From: softimage-boun...@listproc.auto
He mentioned you used to beat him with one. HR here frowns on the practice
though, big shop and all, but I do have an animator hokey stick for when
they get pesky.
On Thu, Sep 20, 2012 at 5:10 PM, Sandy Sutherland <
sandy.sutherl...@triggerfish.co.za> wrote:
> Awesome stuff Nick! @Raff - I am g
He occasionally beats his TDs with it too. :(
Great work Nick!
Eric Thivierge
http://www.ethivierge.com
On Thu, Sep 20, 2012 at 5:25 PM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:
> He mentioned you used to beat him with one. HR here f
Thanks everyone, it was lots of fun + pain, some of the rendertimes for the
tree rooms hit nearly 7 hours per frame!
Raf, it was the least headaches I have ever had on a large job, so I may just
stick with the particle plugin I think... Maya can sit with Toxic and
Matchmover ; )
N
From: soft
LOL - no wooden spoon here - just a nice split length of bamboo - makes
everyone obey the word of the Supe. Ask Simon about it.
S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_
Just letting you all know there was a small featurette released on vimeo -
http://vimeo.com/49767597
We finished the movie completely in Softimage rendered with Mental Ray, it was
a huge learning experience but given the size of Triggerfish, it would not have
been possible to have done this in
Thanks Nick, however there is a seemingly subtle but quite important
difference in my case that I didn't re-save the student scene, I re-opened
a scene that was created with a commercial version and re-saved that. A
scene that had never touched a student version suddenly began to think it
had.
DA
Nice work! Had to watch the making of to see what you actually did!
Simon Reeves
Freelance 3D VFX Artist
London, UK
*email: si...@simonreeves.com*
*website: http://www.simonreeves.com*
*
*
On 20 September 2012 08:35, Sandy Sutherland <
sandy.sutherl...@triggerfish.co.za> wrote:
> LOL - no w
Hi Sandy,
it looks great! Nice to see our beloved particle plugin can pull this
off ;-)
I was under the impression though you rendered this with Arnold?
cheers,
Rob Wuijster
E r...@casema.nl
\/-\/\/
On 20-9-2012 10:45, Sandy Sutherland wrote:
Just letting you al
Hi Rob,
Zam was done in MR - Khumba is being rendered with Arnold - still busy with
that one. Night and day though - we did sweat somewhat with MR.
S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_
__
Beautiful set design and 3d extensions on that.
So many nice compositing/integration and CC tweaks - it´s awesome.
Lovely look and eye for detail.
Cheers,
tim
On 20.09.2012 09:35, Nick Angus wrote:
Thanks everyone, it was lots of fun + pain, some of the rendertimes for the
tree rooms hit n
I've read a few oldish posts that have all said the only way is a full
res emitter (duplicate using geometry appx). Anybody know if this has
changed in the light of ice modeling? before i tweak my worflow to
incorporate bigger meshes.
cheers,
Andi.
Andi Farhall
I'm missing the obvious too.
In 2013 SP1 this works:
var o = Dictionary.GetObject( "George" );
var c = o.ActivePrimitive.Geometry.Clusters.Filter( "sample" )(0);
var uv = c.Properties.Filter( "uvspace" )(0);
var uvdef = uv.NestedObjects.Filter( "uvprojdef" )(0);
var projtrsu = uvdef.Parameters
You can clone your mesh and subdivide it via ICE and emit from the result
--
christian keller
visual effects|direction
m +49 179 69 36 248
f +49 40 386 835 33
chris3...@me.com
gesendet von meinem iDing
Am 20.09.2012 um 15:48 schrieb Andi Farhall :
> I've read a few oldish posts that have all
This is truly a pain in the .ASS! Autodesk has to do something about that!
Basically expose something like what the hair generator op emiter subd
level paramter does.
On Thu, Sep 20, 2012 at 4:02 PM, Christian Keller wrote:
> You can clone your mesh and subdivide it via ICE and emit from the res
Cheers for the steer Christian, a bit better than just duplicating the
object, plus i've learnt a bit of ice modelling.
A>
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christian
Keller
Sent: 20 September 2012 15:02
To: softimag
First I was like, eh? didn't notice any effects standing out, it was mostly
live action and maybe some slight environment volume light effects so
watching the right hand side video was then like oh! the flaming barrels
passageway!!, so really well done, it got way past my ra3Dar!
best
Rob
On 20
Simply beautiful ... great work to all
involved.
Greg Punchatz
Sr.
Creative Director
Janimation
214.823.7760
www.janimation.com
On 9/20/2012 10:00 AM, Rob Ch
Zooming out of an ortho view with Grid displayed, at some point the
vertical gridlines disappear, and only horizontal ones remain.
Yuck!
This is a relic from the old ages. How about fading those lines in/out?
I repro this.
If you do a 'file>open' while on a 'student' scene you repro.
If you do "New scene" first before open you don't.
Mental note: Keep all student stuff away from your commercial environment!
I logged it here:
SPR-4862 Commercial scene gets infected with Student scenes
Thanks.
Manny
To make it clearer:
I repro this.
If you do a 'file>open' on a commercial scene while you were on a 'student'
scene then save the scene you repro. (scene will become a student scene).
If you do a "New scene" first, before 'file>open' then save the scene you don't
reproduce the issue.
I logged i
Interesting. Thanks Manny.
DAN
On Thu, Sep 20, 2012 at 6:42 PM, Manny Papamanos <
manny.papama...@autodesk.com> wrote:
> To make it clearer:
>
> I repro this.
> If you do a 'file>open' on a commercial scene while you were on a
> 'student' scene then save the scene you repro. (scene will become
Hey Sandy -
its always good to see a softimage based movie completed – and another one in
progress? cool!
Based on all you squeezed out of that particle plugin, perhaps Autodesk should
make a case study of your production: “ Want to boost your overall 3dsmax or
Maya workflow? With the Softimag
It seems that I can't exclude / Include lights when using the ICE Particle
Volume shader.
Looks like it considers them at all times regardless of the Inclusion/Exclusion
setting
I have a recollection of seeing that as in issue before. Just looking for a
confirmation that I am not doing somethi
Great job on this Sandy!
-Tim
On 9/20/2012 12:55 PM, pete...@skynet.be wrote:
Hey Sandy -
its always good to see a softimage based movie completed – and another
one in progress? cool!
Based on all you squeezed out of that particle plugin, perhaps
Autodesk should make a case study of your prod
Is there a way to make the navigation tool (I use the Alt key) not have
limits when you get close to the camera interest?
I just realized I can use the "zoom" tool separately to get in closer.
That certainly helps, but I'm curious why there's a limit at all and how
to change it.
Dave G
Really nice work Sandy, congratulations to you all, a herculean task no doubt!
N
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sandy Sutherland
Sent: Thursday, 20 September 2012 6:46 PM
To: softimage@listproc.autodesk.com
Subject: Adv
Just signed up. hopefully we'll be able to provide feedback and see what
they do.
Thanks!
On Fri, Sep 21, 2012 at 8:57 AM, Daniel H wrote:
>
> From Cory Mogk:
> Sep-19-2012
>
> "I understand what people are saying and am considering it with other
> things like product planning. I've been in tou
Congrats guy !
Can you tell us a little more about the production ?
How long have you been working on it ? What is the size of the team ?
You used a bunch of plugins, did you write some custom tools too ?
cheers,
Jeremie
On 20 September 2012 16:04, Nick Angus wrote:
> Really nice work Sandy,
On 9/20/2012 10:03 AM, Raffaele Fragapane wrote:
Not bad for a particles plugin, man.
So what did you use for everything else that wasn't particles? ;)
You're joking, but the message of AD marketing is giving me the creeps.
That's usually a difference in resolution. The vertical lines most of the
time will simply be less visible, and at one point, when far enough, you
will only see very faint vertical lines and not horizontal ones.
More elegant would be something ala ICE background (as in looking like
that, not that t
Signed up.
*--
Upinder Dhaliwal*
www.upinderdhaliwal.com
On Fri, Sep 21, 2012 at 9:12 AM, Xavier Lapointe
wrote:
> Just signed up. hopefully we'll be able to provide feedback and see what
> they do.
>
> Thanks!
>
>
> On Fri, Sep 21, 2012 at 8:57 AM, Daniel H wrote:
>
>>
>> From Cory Mogk:
>>
Signed up long ago.. Could i test?
2012/9/21 Upinder Dhaliwal
> Signed up.
> *--
> Upinder Dhaliwal*
> www.upinderdhaliwal.com
>
>
>
>
>
> On Fri, Sep 21, 2012 at 9:12 AM, Xavier Lapointe > wrote:
>
>> Just signed up. hopefully we'll be able to provide feedback and see what
>> they do.
>>
>> Th
Nice particles, Sandy.
So what did you use for rigging and animation? :p
Signed up. Hopefully accepted :D
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane
Sent: Friday, September 21, 2012 3:55 AM
To: softimage@listproc.autodesk.com
Subject: Re: Small Annoying Things
That's usually a di
I love the particle models particularly. Seriously. Amazing technical
achievement (Oscar for this) to model, animate, render this film with
pure particles.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane
Sent: Friday
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