Thanks Ciaran, I don't seem to be getting much action on that list : (
I am trying to figure out if this is possible https://vimeo.com/44093200 this
is done in Maya with DMM, but I want to constrain pre shattered object to
deforming obects as in this example.
Also I cannot figure out how to mak
Yes. There's also the momentum users google group mailing list.
Ciaran
On Tue, Nov 6, 2012 at 9:56 PM, Nick Angus wrote:
> Do we have any Exocortex Momentum users on the list that might be able
> to offer me some advice on a little simulation problem?
>
> ** **
>
> Cheers, Nick
>
> *
Do we have any Exocortex Momentum users on the list that might be able to offer
me some advice on a little simulation problem?
Cheers, Nick
Thanks you guys your brill. Am at home now but in the morning I will look
at it again. If any one has any other idea's thats great.
Thankyou
Ben
On 6 November 2012 22:47, Xavier Lapointe wrote:
> Should have been a little more explicit on that one.
>
> Like Raff and Eric said, don't patch it.
Should have been a little more explicit on that one.
Like Raff and Eric said, don't patch it. Use the dispatch fix coming with
pywin32.
Also, make sure to use the Python installer (64bits), and reinstall pywin32
64 bit.
You can use the 2.7 version I think without having trouble:
http://python.or
Make sure you installed the 64 bit version of Python.
On Wed, Nov 7, 2012 at 9:03 AM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:
> It looks like you might be missing ActiveState's pywin. Did you install
> that?
>
> Also, I wouldn't recommend the forceful dispatch "fix". There is so
It looks like you might be missing ActiveState's pywin. Did you install
that?
Also, I wouldn't recommend the forceful dispatch "fix". There is so very
little these days that still has dispatching problems that it's not worth
the bother, not to mention the divergence from standards if you ever want
We'd love to have Andy here at Stereo D too!
(Client film studio security wont allow much outsource/freelance unless its
library.
So we are always looking for more perm staff ICE guys.)
Andy get well! So we can have a couple beers next visit.
On Mon, Nov 5, 2012 at 3:02 PM, Andy Moorer wrote:
You might need to patch a file in
pywin32.
C:\Python26\Lib\site-packages\win32com\client\__init__.py
The first function should be commented out, only the protoype and
return should remain:
def __WrapDispatch(dispatch, userName = None, re
Let's say you're inspecting pass properties and you want to do something
to a frambuffer. How do you get a handle on the framebuffer that you
right-click on? I've got some scripts I want to add to that particular
context menu (the one that lets you view in flipbook), and I need to
query the 'cl
Here... use this compound.
Ponthieux, Joey wrote:
Everyone,
Thanks for the great responses. I'm really intrigued by the 3Delight
solution but I'd much rather have a native way to deal with this in
Soft. I'm embarrassed to ask, having been away from CGI for almost two
years, but how wo
Here's a sample of 3Dlight curves. I forgot to mention you have to turn
on curve rendering in the 3Delight object properties.
<>
3Delight is a pretty easy solution. The trial is free unlimited time
even for commercial use and 2 threads is more than enough to render a
few curves. It's basically, drop 3Delight in, select it and hit
render. It does very nice AA and will render curves real fast. Might
still be a good solu
Awesome spot!
Sent from my iPad
On Nov 5, 2012, at 6:37 AM, Sebastian Kowalski wrote:
> Hey,
>
> here is a spot I've finished at Infected Post in Hamburg, rendered (of
> course) in Arnold.
>
> With Lookdev and Animatic Love from the great Tim Borgmann.
> Arnold once again never let me down
Wow so many well wishes emails. Thanks everyone, this is the nicest community.
Just wrenched it - nothing time, Advil and staying out of cramped airliners
won't cure. I'll just be flat on my back for a week.
Hey I wonder if I can convince my wife to bring poor ailing me booze... maybe
piña col
You could have a look for Render Curves & Strandwire Compound o nhere:
http://rray.de/xsi/
Adam.
From: "Ponthieux, Joey"
To: "softimage@listproc.autodesk.com"
Sent: Tuesday, 6 November 2012, 14:46
Subject: Re: render curves
Everyone,
Thanks for the gre
havent used lagoa for long time but I remember sometimes I had to up fps to
>1000 to get anything stable
Od: Jules Stevenson
Wysłano: 6 listopada 2012 12:50
Do: softimage@listproc.autodesk.com
Temat: Re: LAGOA limiting velocity
Hi Raf,
Yeah this is exactly what is occurring. Point s
Everyone,
Thanks for the great responses. I'm really intrigued by the 3Delight
solution but I'd much rather have a native way to deal with this in
Soft. I'm embarrassed to ask, having been away from CGI for almost two
years, but how would you apply a strand to a nurbs circle with ICE?
Joey P
Get well soon Andy.. Take rest and relax..
--
Regards,
Debdas Mohanty
Fx Artist
Hi Raf,
Yeah this is exactly what is occurring. Point size is most likely the right
way to go, but right now simulation time is not my friend, thanks never the
less for the input all.
Jules
On Tue, Nov 6, 2012 at 8:29 AM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:
> If they're sh
If they're shooting out because the network is getting too dense and they
are being overcompressed, adding a compensatory force is likey to transmit
and make other shoot out instead. Reducing their size and the viscosity
might help though.
On Nov 6, 2012 7:15 PM, wrote:
> I was thinking along t
I was thinking along those lines, but rather than deleting those particles,
add a negative force along their velocity vector (= a force opposing their
movement).
That should slow them down effectively.
Unless lagoa doesn’t like you playing around with forces like that? haven’t
needed to use it i
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