RE: momentum users

2012-11-06 Thread Nick Angus
Thanks Ciaran, I don't seem to be getting much action on that list : ( I am trying to figure out if this is possible https://vimeo.com/44093200 this is done in Maya with DMM, but I want to constrain pre shattered object to deforming obects as in this example. Also I cannot figure out how to mak

Re: momentum users

2012-11-06 Thread Ciaran Moloney
Yes. There's also the momentum users google group mailing list. Ciaran On Tue, Nov 6, 2012 at 9:56 PM, Nick Angus wrote: > Do we have any Exocortex Momentum users on the list that might be able > to offer me some advice on a little simulation problem? > > ** ** > > Cheers, Nick > > *

momentum users

2012-11-06 Thread Nick Angus
Do we have any Exocortex Momentum users on the list that might be able to offer me some advice on a little simulation problem? Cheers, Nick

Re: Python Heads Please spread the love

2012-11-06 Thread Ben Beckett
Thanks you guys your brill. Am at home now but in the morning I will look at it again. If any one has any other idea's thats great. Thankyou Ben On 6 November 2012 22:47, Xavier Lapointe wrote: > Should have been a little more explicit on that one. > > Like Raff and Eric said, don't patch it.

Re: Python Heads Please spread the love

2012-11-06 Thread Xavier Lapointe
Should have been a little more explicit on that one. Like Raff and Eric said, don't patch it. Use the dispatch fix coming with pywin32. Also, make sure to use the Python installer (64bits), and reinstall pywin32 64 bit. You can use the 2.7 version I think without having trouble: http://python.or

Re: Python Heads Please spread the love

2012-11-06 Thread Xavier Lapointe
Make sure you installed the 64 bit version of Python. On Wed, Nov 7, 2012 at 9:03 AM, Raffaele Fragapane < raffsxsil...@googlemail.com> wrote: > It looks like you might be missing ActiveState's pywin. Did you install > that? > > Also, I wouldn't recommend the forceful dispatch "fix". There is so

Re: Python Heads Please spread the love

2012-11-06 Thread Raffaele Fragapane
It looks like you might be missing ActiveState's pywin. Did you install that? Also, I wouldn't recommend the forceful dispatch "fix". There is so very little these days that still has dispatching problems that it's not worth the bother, not to mention the divergence from standards if you ever want

Re: WHO IS IT?

2012-11-06 Thread Graham D. Clark
We'd love to have Andy here at Stereo D too! (Client film studio security wont allow much outsource/freelance unless its library. So we are always looking for more perm staff ICE guys.) Andy get well! So we can have a couple beers next visit. On Mon, Nov 5, 2012 at 3:02 PM, Andy Moorer wrote:

Re: Python Heads Please spread the love

2012-11-06 Thread Alok
You might need to patch a file in pywin32. C:\Python26\Lib\site-packages\win32com\client\__init__.py The first function should be commented out, only the protoype and return should remain: def __WrapDispatch(dispatch, userName = None, re

How to access the currently 'selected' framebuffer?

2012-11-06 Thread Tim Crowson
Let's say you're inspecting pass properties and you want to do something to a frambuffer. How do you get a handle on the framebuffer that you right-click on? I've got some scripts I want to add to that particular context menu (the one that lets you view in flipbook), and I need to query the 'cl

Re: render curves

2012-11-06 Thread Mathieu Leclaire
Here... use this compound. Ponthieux, Joey wrote: Everyone, Thanks for the great responses. I'm really intrigued by the 3Delight solution but I'd much rather have a native way to deal with this in Soft. I'm embarrassed to ask, having been away from CGI for almost two years, but how wo

Re: render curves

2012-11-06 Thread Len Krenzler
Here's a sample of 3Dlight curves. I forgot to mention you have to turn on curve rendering in the 3Delight object properties. <>

Re: render curves

2012-11-06 Thread Len Krenzler
3Delight is a pretty easy solution. The trial is free unlimited time even for commercial use and 2 threads is more than enough to render a few curves. It's basically, drop 3Delight in, select it and hit render. It does very nice AA and will render curves real fast. Might still be a good solu

Re: catrice color, latest work

2012-11-06 Thread Andy Moorer
Awesome spot! Sent from my iPad On Nov 5, 2012, at 6:37 AM, Sebastian Kowalski wrote: > Hey, > > here is a spot I've finished at Infected Post in Hamburg, rendered (of > course) in Arnold. > > With Lookdev and Animatic Love from the great Tim Borgmann. > Arnold once again never let me down

Re: Immediate gig in LA area, ICE strands, stat!

2012-11-06 Thread Andy Moorer
Wow so many well wishes emails. Thanks everyone, this is the nicest community. Just wrenched it - nothing time, Advil and staying out of cramped airliners won't cure. I'll just be flat on my back for a week. Hey I wonder if I can convince my wife to bring poor ailing me booze... maybe piña col

Re: render curves

2012-11-06 Thread Adam Seeley
You could have a look for Render Curves & Strandwire Compound o nhere: http://rray.de/xsi/ Adam. From: "Ponthieux, Joey" To: "softimage@listproc.autodesk.com" Sent: Tuesday, 6 November 2012, 14:46 Subject: Re: render curves Everyone, Thanks for the gre

RE: LAGOA limiting velocity

2012-11-06 Thread piotrek . marczak
havent used lagoa for long time but I remember sometimes I had to up fps to >1000 to get anything stable Od: Jules Stevenson Wysłano: ‎6‎ ‎listopada‎ ‎2012 ‎12‎:‎50 Do: softimage@listproc.autodesk.com Temat: Re: LAGOA limiting velocity Hi Raf, Yeah this is exactly what is occurring. Point s

Re: render curves

2012-11-06 Thread Ponthieux, Joey
Everyone, Thanks for the great responses. I'm really intrigued by the 3Delight solution but I'd much rather have a native way to deal with this in Soft. I'm embarrassed to ask, having been away from CGI for almost two years, but how would you apply a strand to a nurbs circle with ICE? Joey P

Re: Immediate gig in LA area, ICE strands, stat!

2012-11-06 Thread Debdas Mohanty
Get well soon Andy.. Take rest and relax.. -- Regards, Debdas Mohanty Fx Artist

Re: LAGOA limiting velocity

2012-11-06 Thread Jules Stevenson
Hi Raf, Yeah this is exactly what is occurring. Point size is most likely the right way to go, but right now simulation time is not my friend, thanks never the less for the input all. Jules On Tue, Nov 6, 2012 at 8:29 AM, Raffaele Fragapane < raffsxsil...@googlemail.com> wrote: > If they're sh

Re: LAGOA limiting velocity

2012-11-06 Thread Raffaele Fragapane
If they're shooting out because the network is getting too dense and they are being overcompressed, adding a compensatory force is likey to transmit and make other shoot out instead. Reducing their size and the viscosity might help though. On Nov 6, 2012 7:15 PM, wrote: > I was thinking along t

Re: LAGOA limiting velocity

2012-11-06 Thread peter_b
I was thinking along those lines, but rather than deleting those particles, add a negative force along their velocity vector (= a force opposing their movement). That should slow them down effectively. Unless lagoa doesn’t like you playing around with forces like that? haven’t needed to use it i