Re: terrain ascii xyz import

2013-01-09 Thread Dan Yargici
Hey Chris, was that script of any use? Just curious! :) It's quite slow, as I'm sure you've noticed as you said it was a large file! Never could find a way to speed it up. I just put it down to Python being slow in the end... :/ DAN On Mon, Jan 7, 2013 at 6:54 PM, Chris Marshall

Change default settings?

2013-01-09 Thread Arvid Björn
Hi, Is it possible to change default settings of the rendering ppg, architectural shader settings, geo approx, lights etc? There are so many things that I constantly edit because the default settings isn't really up to date. I've made a few script buttons for it, but I'd rather just have

RE: terrain ascii xyz import

2013-01-09 Thread adrian wyer
Hey Dan, i gave it a swing, but regardless of my .xyz file formatting, i always get the error message; Error - no points found or not a valid XYZ file!!! have you got an xyz file that works for you, that you caould strip to just a couple of lines so i can see the format? the one i'm

Re: terrain ascii xyz import

2013-01-09 Thread Dan Yargici
Hi Adrian. I used the data that Chris pasted into his mail to test with and that had no spaces... I use huge regular expression to parse the file for valid point data lines and it doesn't expect spaces. I'll tweak it and send it again if you like... DAN On Wed, Jan 9, 2013 at 12:22 PM,

RE: terrain ascii xyz import

2013-01-09 Thread adrian wyer
if you can be bothered, i know as much about Python as i do about open heart surgery.! it's just testing stuff at the moment, waiting to get some proper Lidar data from the client a _ From: softimage-boun...@listproc.autodesk.com

Lagoa: filling a bottle quickly

2013-01-09 Thread David Saber
Hi all! My task is an animation of a bottle that fills with oil. Currently, with a “resolution per unit” of 0.3, the bottle fills up in about 40 seconds, which wouldn’t be dynamic enough in a video presentation What parameter should I increase to get the bottle to fill in 10 seconds max?

Re: Change default settings?

2013-01-09 Thread Stephen Blair
You could use events eg OnNewScene. Or create your own presets? I'd avoid editing the factory SPDLs and presets (I think you can probably find a number of posts from Luc-Eric about defaults and spdls and the factory location) For shaders, you can use events to override SPDL defaults with a

Re: Lagoa: filling a bottle quickly

2013-01-09 Thread Gustavo Eggert Boehs
Increase the speed at wich the liquid is emited, as Lagoa will try to fill empty spaces in the next simulation sample. 2013/1/9 David Saber davidsabe...@sfr.fr Hi all! My task is an animation of a bottle that fills with oil. Currently, with a “resolution per unit” of 0.3, the bottle fills

Re: terrain ascii xyz import

2013-01-09 Thread Dan Yargici
Yeah, it's actually quite amazing how slow it is! DAN On Wed, Jan 9, 2013 at 2:43 PM, adrian wyer adrian.w...@fluid-pictures.comwrote: ** ** ** ** ** it works, but on a 4 million point Lidar scan it's VERY SLOW. hehehe ** ** i found another way to import, renamed the .xyz

Re: terrain ascii xyz import

2013-01-09 Thread Dan Yargici
I should add that it was never intended to work with that many points, it's probably slow to even open the PPG right? I wrote it to get the number of points first to display in the PPG... On Wed, Jan 9, 2013 at 2:57 PM, Dan Yargici danyarg...@gmail.com wrote: Yeah, it's actually quite amazing

Re: Change default settings?

2013-01-09 Thread Arvid Björn
Thanks, sounds good! A default scene takes care of everything except default shader definitions. Can't get it to work though, I'm using the example in that article to try and change the architectural shader, but using the examples and looking through the SDK I can't figure out how to actually set

Re: Change default settings?

2013-01-09 Thread César Sáez
Or just use the preset manager :) On Wed, Jan 9, 2013 at 2:33 PM, Arvid Björn arvidbj...@gmail.com wrote: Thanks, sounds good! A default scene takes care of everything except default shader definitions. Can't get it to work though, I'm using the example in that article to try and change

Re: Change default settings?

2013-01-09 Thread Arvid Björn
Honestly didn't know that existed, but I'd rather have it as a plugin on the workgroup so I can keep it general across our workstations and future versions, thanks though. =) On Wed, Jan 9, 2013 at 2:39 PM, César Sáez cesa...@gmail.com wrote: Or just use the preset manager :) On Wed, Jan

RE: Autodesk acquires Pi-VR

2013-01-09 Thread Marc-Andre Carbonneau
I had never heard of them before. If you look at the new features of v6, they now support animation and editing them. Of course this is far from what Softimage users expect from an animation package but it is interesting nonetheless. I guess their biggest competitor around the corner will be

Re: Autodesk acquires Pi-VR

2013-01-09 Thread Stefan Kubicek
I think I have seen a presentation of their rendering tech at the Softimage Ubertage 2010. What was cool was that they could raytrace NURBS directly without having to tesselate first. Super smooth and artefact-free reflections all the time. It was quite fast too. Their presentation was a bit in

Re: Change default settings?

2013-01-09 Thread Arvid Björn
Great! I was a bit confused by the example as it did it all on one line of code. This wouldn't work: oDef.InputParamDefs.GetParamDefByName( reflectivity ).DefaultValue = 0.3 I'll try yours, thanks! On Wed, Jan 9, 2013 at 3:32 PM, Stephen Blair stephenrbl...@gmail.comwrote: Hi If you

Re: Falling Hairs or Fibers

2013-01-09 Thread Andy Moorer
:) A link to the scene is at the bottom of the post (I started doing that rather than just putting stuff on the download page of my site so that there will be a bit of context with files I give folks.) I doubt it fully solves your specific challenges but hopefully it will help. :D On Tue, Jan

Re: OT Utopia people

2013-01-09 Thread Olwen Nash
Hi folks, I recently had a very bad experience with an 'agent' (using the term loosely, as parasite / shark would be a much better description). He consistently withheld payment, despite having been paid by the client for the work I was doing. I am still currently owed over £2k for final

Re: Place Highlight Tool

2013-01-09 Thread julian
On 04/12/2012 10:23, Brent McPherson wrote: Hi Eugen, Yes, it would be simple to do with the Tool SDK. In fact, we already have a spot light creation tool example that ships with Softimage (search for SpotLightCreateTool in the custom tools addon) so only the reflected ray part would need to

Re: Place Highlight Tool

2013-01-09 Thread Eugen Sares
That's cool, Julian, thanks! I wonder why it only works on mental ray lights... I'm using VRay. After all, it's not possible to create custom lights with the SDK. VRay/Arnold lights are practically regular lights with an additional shader attached. Should be working too, no? Cheers, Eugen Am

SI- points in the same place on the same model? I have doubts but...

2013-01-09 Thread Gideon Klindt
Hi- Just modeling in another package (modo) and came into a bit of an argument over a tool that was incorrectly merging points on a mesh when sliced. I was told the issue was that I had points, on the same layer/mesh that were in the same place (was trying to make a forced SDS hard edge). Now,

Re: Place Highlight Tool

2013-01-09 Thread Eugen Sares
Ok, tested it. What you do is create a new light every time the tool is called. May I suggest something? It would be better if you allowed selected lights to be moved instead of creating new ones, keeping the distance between the light and the surface. This way, you could also ignore the light

Re: SI- points in the same place on the same model? I have doubts but...

2013-01-09 Thread Leonard Koch
Of course they can. Whenever you select a face on a geometry and hit ctrl+d you have at least 3 points that each have an identical twin. SI is totally fine with it. On Wed, Jan 9, 2013 at 9:08 PM, Gideon Klindt gideon.kli...@gmail.comwrote: Hi- Just modeling in another package (modo) and

RE: Place Highlight Tool

2013-01-09 Thread Brent McPherson
Congratulations. Looks very cool Julian. Just get ready for the inevitable flood of feature requests! ;-) -- Brent -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of julian Sent: 09 January 2013 18:56 To:

Re: Place Highlight Tool

2013-01-09 Thread Julian
On 09/01/2013 20:15, Eugen Sares wrote: Ok, tested it. What you do is create a new light every time the tool is called. May I suggest something? It would be better if you allowed selected lights to be moved instead of creating new ones, keeping the distance between the light and the surface.

Re: SI- points in the same place on the same model? I have doubts but...

2013-01-09 Thread Gideon Klindt
OK, well either way, I was getting some flack blown at me about co-points and SDS modeling and how it's a horrible practice. I've been creating forced hard edges in other packages (and Si) this way for some time on low density models with no issues other then it being harder to select points when

RE: Place Highlight Tool

2013-01-09 Thread Amaan Akram
Julian, really cool tool! On 9 Jan 2013 20:28, Brent McPherson brent.mcpher...@autodesk.com wrote: Congratulations. Looks very cool Julian. Just get ready for the inevitable flood of feature requests! ;-) -- Brent -Original Message- From: softimage-boun...@listproc.autodesk.com

RE: Place Highlight Tool

2013-01-09 Thread Brent McPherson
Just curious. Did you keep the shift modifier key from the original tool as a way to adjust the distance of the light from the surface? (Don't have a build I can use to install the tool right now...) -- Brent -Original Message- From: softimage-boun...@listproc.autodesk.com

Crystallize

2013-01-09 Thread Marco Levantaci
Hi all, First of all I want to send out my best wishes! Now my question... I`m looking for a freelance ICE TD who`s not afraid of some crystallization effects on an ongoing commercial for a famous Belgian beer brand. Feel free to contact me if you`re interested and available. The time frame

Re: Place Highlight Tool

2013-01-09 Thread Julian
On 09/01/2013 21:00, Brent McPherson wrote: Just curious. Did you keep the shift modifier key from the original tool as a way to adjust the distance of the light from the surface? (Don't have a build I can use to install the tool right now...) -- Brent Hi Brent, I intended all along to do

Re: OT Utopia people

2013-01-09 Thread Luca!!!!
@David Saber I sent the website, a letter, about the UI that seems not to have a search by category, software and so on, and I received the response : *Hi, Thanks for sharing your thoughts with us! The website that you see is different than what our clients see. They are able to search as

Re: 2 graphic cards for SLI

2013-01-09 Thread Alan Fregtman
[The list bounced my message earlier because I attempted to attach the gif. It's linked this time. Hope it goes through.] On Sun, Jan 6, 2013 at 12:13 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Hey Dan, Not all SSDs are created equal. Some are better than others. Best place to get

Re: 2 graphic cards for SLI

2013-01-09 Thread Ben Davis
Thanks Alan, your advice is perfect in its timing as the cloud backup option is something I'm looking into right now :) Ben -- Benjamin Clifford Davis www.moondog-animation.com office: +33 9 50 04 76 15 mobile: +33 6 88 48 54 50 6 bis avenue des Iles 74000 Annecy FRANCE On Wed, Jan 9,