RE: mentalray, exr vs map

2013-02-12 Thread Sandy Sutherland
As far as I know tx files are the domain of renderman and arnold - MR uses .map to do the same thing. S. Sandy Sutherland | Technical Supervisor [http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png]

Re: Hello

2013-02-12 Thread Simon Anderson
Ahoy, and welcome! On Tue, Feb 12, 2013 at 6:22 PM, Javier Vega wrote: > Welcome, Emilio > > > Enviado desde mi iPhone > > Javier Vega > www.zao3d.com > > Teléfono: 616 647 357 > Santa Coloma de Gramenet > (Barcelona) > > El 12/02/2013, a las 08:15, Emilio Hernandez escribió: > > I just wanted t

Re: mentalray, exr vs map

2013-02-12 Thread Stefan Andersson
read my mail again, I use maketx to create *exr *:) So with arnold we use exr files, and I was wondering if mental ray would use those textures too like it would use *.map regards stefan On Tue, Feb 12, 2013 at 9:40 AM, Sandy Sutherland < sandy.sutherl...@triggerfish.co.za> wrote: > As far a

RE: mentalray, exr vs map

2013-02-12 Thread Sandy Sutherland
Ooo ok sorry Stefan, but pretty sure MR only uses .map files in that way, otherwise you set the mipmap options and it does it on the fly. S. Sandy Sutherland | Technical Supervisor [http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/log

Re: "good" resellers?

2013-02-12 Thread Paul Griswold
I just received an email from the manager at the reseller with an apology for the runaround I've been getting. However, according to him, Autodesk does indeed require a signed paper contract. Apparently Autodesk believes its much easier for large studios to deal with resellers rather than have au

RE: mentalray, exr vs map

2013-02-12 Thread Gustavo Eggert Boehs
Isnt TX file just a tiled tiff with a different extension?

Re: Hello

2013-02-12 Thread Emilio Hernandez
Hey thanks a lot! I have been using Softimage since the good old days of Intergraph TDZ-300 Dual Pentium Pro processors loaded with Softimage 3D and when your recieved a full box of awsome binded red manuals with the cover images of Reboot. This is the first time after several attempts that fi

Re: Hello

2013-02-12 Thread Rob Chapman
it has taken you from 1997 to gain access to this list??? things have changed somewhat since Emilio. Softimage got sold from Microsoft to Avid! they made a new version called XSI and then Autodesk Bought it and renamed it back to Softimage !!! :) welcome anyways, think there are still some old

Re: Hello

2013-02-12 Thread Emilio Hernandez
Ha, ha... yes I've heard of something called polygon subdivision or so... wandering what is that stuff. Is Daniel Langlois still around? 2013/2/12 Rob Chapman > it has taken you from 1997 to gain access to this list??? > > things have changed somewhat since Emilio. Softimage got sold from > Mi

Re: Hello

2013-02-12 Thread Emilio Hernandez
In fact I remember naming my dog Sumatra almost 20 years ago... 2013/2/12 Emilio Hernandez > Ha, ha... yes I've heard of something called polygon subdivision or so... > wandering what is that stuff. Is Daniel Langlois still around? > > > 2013/2/12 Rob Chapman > >> it has taken you from 1997 t

RE: Hello

2013-02-12 Thread Marc-Andre Carbonneau
Did it end up being born or did you get a cat in the end? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: 12 février 2013 09:59 To: softimage@listproc.autodesk.com Subject: Re: Hello In fact I remember naming my

Re: Hello

2013-02-12 Thread Emilio Hernandez
Oh. Sure it was born! At first it gave me a lot of trouble. But as I started to know him, I quickly fell in love with him. Some other guys came in and try to make me adopt another puppy with a collar that had this icon. [image: Imágenes integradas 2]At first it looked nice. But as soon as I

Re: Hello

2013-02-12 Thread Eric Turman
LOL! I remember working on a TDZ 300 as well...our art lead named it "Ziggy" ...good times. Welcome to the list. Oh BTW, I'm sure that you are much happier for you giving up that other dog and keeping Sumatra ;) Cheers! -=Eric On Tue, Feb 12, 2013 at 9:18 AM, Emilio Hernandez wrote: > > Oh. S

Re: Why I can't post or reply

2013-02-12 Thread Alan Fregtman
Nobody can. It's an archive. The real interaction happens here, via email. :p On Tue, Feb 12, 2013 at 2:19 AM, Emilio Hernandez wrote: > Hello I want to know why I can't post or reply at the Softimage Mailing > List Archive? > > Thank you. > > -- > >

Re: Why I can't post or reply

2013-02-12 Thread Emilio Hernandez
Thx a lot. I now realize that E-roja mobile office El feb 12, 2013 9:44 a.m., "Alan Fregtman" escribió: > Nobody can. It's an archive. The real interaction happens here, via email. > :p > > > > On Tue, Feb 12, 2013 at 2:19 AM, Emilio Hernandez wrote: > >> Hello I want to know why I can't post or

Re: Hello

2013-02-12 Thread Ed Manning
I have 2 dogs too, but one of them I wish I could "send upstate to live on a nice farm where he can play all day," if you know what I mean... On Tue, Feb 12, 2013 at 10:32 AM, Eric Turman wrote: > LOL! I remember working on a TDZ 300 as well...our art lead named it > "Ziggy" ...good times. Welco

Re: Hello

2013-02-12 Thread Emilio Hernandez
Yes I understand very clearly. Specially when you need to wirte him a set of instructions to do some basic tricks that my Sumatra does since he was born! 2013/2/12 Ed Manning > I have 2 dogs too, but one of them I wish I could "send upstate to live on > a nice farm where he can play all day,"

Re: Hello

2013-02-12 Thread Adam Sale
welcome back Emilio! On Tue, Feb 12, 2013 at 8:19 AM, Emilio Hernandez wrote: > Yes I understand very clearly. Specially when you need to wirte him a set > of instructions to do some basic tricks that my Sumatra does since he was > born! > > > 2013/2/12 Ed Manning > >> I have 2 dogs too, but

Re: MatCap GLSL shader for Soft - easily doable?

2013-02-12 Thread Andy Moorer
I tried out Gustavio's clever approach and it works, but on my machine at least it doesn't appear to be behaving quite like a true MatCap, in that the results seem to be in object space as opposed to camera space (but I've got a weird graphics card so it might just be me?) Plus I didn't like havin

Re: MatCap GLSL shader for Soft - easily doable?

2013-02-12 Thread Dan Yargici
Andy, that's great! Thanks! That's exactly what I had in mind! DAN On Tue, Feb 12, 2013 at 8:06 PM, Andy Moorer wrote: > I tried out Gustavio's clever approach and it works, but on my machine at > least it doesn't appear to be behaving quite like a true MatCap, in that > the results seem to

Re: MatCap GLSL shader for Soft - easily doable?

2013-02-12 Thread Steven Caron
great job andy! so how was the workflow of making the shader? did you use all softimage gui and the shader code editor? did you use an external editor and kept re instancing the node? or did you use mental mill text/graph editor and output .msl from there to use in softimage? s On Tue, Feb 12,

Re: MatCap GLSL shader for Soft - easily doable?

2013-02-12 Thread Rob Chapman
Im guessing that he got it working in Mental Mill2 and copy / pasted the GLSL codes over to the SI shader :) did the code work straight away with no conversion? nice one by the way Andy, wanted to try it but sadly only got as far as installing mental mill2 before being distracted by open beta of

Re: "good" resellers?

2013-02-12 Thread Raffaele Fragapane
For a large enough studio having a sales contact on the same timeline is actually still beneficial, but it comes with a bit more than just being yanked around the yard faxing documents and making phonecalls. There are things like temp licenses, discussions you have and so on. That for small volume

Re: MatCap GLSL shader for Soft - easily doable?

2013-02-12 Thread Andy Moorer
@Steven - I just used textpad and kept re-instancing the node, it was annoying. I fiddled with the shader code editor but this was such a simple little shader it wasn't really worth my time to mess with it. Outputting msl from MM was my first idea, but a)I never found a way to, it would write an

Re: MatCap GLSL shader for Soft - easily doable?

2013-02-12 Thread Steven Caron
ah, ok cool. actually its still a lot better with plugin shader/shader defs which parse the .msl for you. On Tue, Feb 12, 2013 at 2:07 PM, Andy Moorer wrote: > @Steven - I just used textpad and kept re-instancing the node, it was > annoying. I fiddled with the shader code editor but this was su

Re: MatCap GLSL shader for Soft - easily doable?

2013-02-12 Thread Andy Moorer
I'll keep exploring. I'm a complete noob to this kind of stuff so I pretty much just waded in and started banging rocks together hoping to get fire. "Me wants matcap" level approach. But now I've gotten my feet wet, and it was fun, so I might wander down the path of doing some glsl and see how

Re: "good" resellers?

2013-02-12 Thread Daniel H
We are in Kansas City and we were working with a reseller out of Illinois whom AD directed us to years ago that we were "supposed" to be going through based on territory. They never contacted us for anything, ignored multiple requests for info, and even when we wanted to upgrade one of our licenses

Re: "good" resellers?

2013-02-12 Thread Steven Caron
yep, after moving from LA to SF i was able to keep the same reseller. On Tue, Feb 12, 2013 at 2:49 PM, Daniel H wrote: > > By the way, I now know that area restricted is a bunch of malarkey. You > can do business with any reseller you want to work with. > >

Re: softimage and it's binary format

2013-02-12 Thread François Painchaud
Interesting thread... Regarding file dsprojectinfo, no need to bother with it: "Softimage doesn't use what's in the file." http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=13541480&linkID=12544120 François On Mon, Jan 28, 2013 at 2:29 PM, Stefan Andersson wrote: Something that

Re: softimage and it's binary format

2013-02-12 Thread Gustavo Eggert Boehs
Intersting... so it is not readable by humans and the software wont read it either. Its content sounds pretty useful then...

Re: MatCap GLSL shader for Soft - easily doable?

2013-02-12 Thread Andy Moorer
Awesome Gustavo, yes you broke it out perfectly! The big plus with this multi-node approach is that you can do stuff I haven't implemented, like rotate the texture, or more easily mix several matcaps together, add bump etc (though I guess you could do that with the single shader, too.) The sha

Interest/Opinions on a (possible) rigging workshop

2013-02-12 Thread Raffaele Fragapane
Heya all, I'm currently fishing around for interest and feedback on a potential rigging (for animation) workshop. The format and venue would be the same of my technical direction one, CGSociety, Videos+Literature+Forums Feedback for eight weeks. The costs, media access, infrastructure etc. are th

Re: Menu with a Callback to rebuild Itself?

2013-02-12 Thread Stefan Kubicek
I'm not surpsised it crashes as the code it tries to execute has been pulled away from under it's feet when the plugin was unloaded. The only thing I can think of is implementing the loading/unloading in a different plugin (as part of the same workgroup or addon) that implements a timer event w